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Advanced Global Illumination
 
 
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4.3 out of 5 stars See all reviews (6 customer reviews)

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Advanced Global Illumination + Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series) + Realistic Image Synthesis Using Photon Mapping
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Editorial Reviews

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"This is, by far, the best global illumination theory/algorithms book available." - Amazon.com Reviewer "Advanced Global Illumination is a superbly organized and presented academic teaching tool and resource." - Midwest Book Review"

Product Description
This book provides the reader with a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. This completely updated second edition includes: exercises for each chapter; new material on environment map sampling, lightcuts and precomputed radiance transfer; and expanded material on human perception.

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Product Details

  • Hardcover: 366 pages
  • Publisher: AK Peters; 2 edition (September 25, 2006)
  • Language: English
  • ISBN-10: 1568813074
  • ISBN-13: 978-1568813073
  • Product Dimensions: 9.2 x 6.3 x 1 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars See all reviews (6 customer reviews)
  • Amazon.com Sales Rank: #190,004 in Books (See Bestsellers in Books)

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Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Best Global Illumination Theory Book, March 10, 2005
This is, by far, the best global illumination theory/algorithms book available. The book covers techniques and theories that are at the foundation of all modern renderers. It also provides some nice psuedo-code that demonstrates how to translate theory into code.

The book does have some math, but it is VERY well explained(I'm not a math god by any means, yet I found the equations easy to follow because the authors build an intuitive understanding before hitting you with the equations). A basic calculus course is all you need to get through this book.

This book is NOT an Open GL, DirectX API book. It's a book that focuses on rendering techniques and theory, and it does a great job.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars A valuable book for a computer graphics PhD student or researcher, November 2, 2006
With this book you are not going to learn how to write a ray tracer. In general the book does not explain how to program things, it explains the theory behind different rendering techniques. The book puts together many things that have previously been published only in research publications. For a PhD student or researcher this kind of a book is really a relief as it makes it easier to gain overall knowledge of the science of global illumination.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Excellent, August 11, 2007
This book thoroughly covers the macroscopic physics of light transport, hemispherical coordinates, and statistics, not to mention several global illumination algorithms in depth. Although it might not be a perfect introduction to the basics of ray tracing, stochastic ray tracing is covered as well. This book is probably best targeted to those interested in extending their ray tracers to include global illumination or those looking to understand the radiosity algorithm.
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Most Recent Customer Reviews

5.0 out of 5 stars Good book for global illumination
I think this one is the good, formal and systemic book for this area.
Published on March 8, 2007 by graphicboy

1.0 out of 5 stars Huge Dissapointment
This review is for the second edition text, but I am putting it here since the page for that book does not yet yet have a place for customer reviews. Read more
Published on October 1, 2006 by A Reader

5.0 out of 5 stars A straightforward, university studies level text
The collaborative effort of Philip Dutre (Department of Computer Science, Katholieke Universiteit, Leuven, Belgium), Philippe Bekaert (Max Planck Institut for Informatik,... Read more
Published on December 13, 2003 by Midwest Book Review

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