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4 of 4 people found the following review helpful:
Investigators with Free Will need not apply..., December 10, 1999
At first read-through, Horror's Heart is a well thought-out campaign. It presents characters, clues, and events in logical, sequential steps in a day-by-day format. Unfortunately, it is this very format that is ultimately its downfall.In order to advance the plot, investigators MUST pursue clues as they are presented in the book, IN THE ORDER they are presented, otherwise they end up at a location with no real idea what to look for; characters that are set to be presented at certain locations cannot be presented if investigators failed to locate a clue or character, or go to a place beforehand. Example: My players pursued information given in handouts. On Day Four, because they shamefully have Free Will, they ended up in locations, coming into contact with characters that were not presented in the book until Day Six. Needless to say, this presented some problems. It takes a quick-witted Keeper to rewrite entire sections of a prewritten scenario on the spot. In many instances, the investigators had to backtrack and revisit previous locations because they had no idea what they were supposed to REALLY look for the first time around. Here's a question: Do your investigators really have time to read through an entire Mythos tome during the course of the adventure? They'd better, or else a very needed piece of information will be missed that will ultimately spell their doom. If they're anything like my investigators, they take the book with and read it at a more leisurely time--like when gigantic tentancled monsters AREN'T chasing them. If you, as a Keeper, don't mind having to lead your investigators around by the nose, or you, as an investigator, don't mind being led around by the nose like an idiot, then by all means, Horror's Heart is for you. I have some personal issues with the presentation of Loup-Garous in this story as well, such as why one infected garou could pass on his curse to other members in his family AS A DIFFERENT ANIMAL FOR EACH (They're ALL called Loup-garou, but in fact there is only ONE Loup(wolf)-garou in the story--the rest are not loups at all.), but that is more a pet peeve than anything else. The family, despite this, is fascinating. Keepers may want to, as I did, present the family as ALL wereWOLVES rather than different animal weres. It makes more sense. A far better effort in terms of flexibility is the 1990's campaign At Your Door. Not only are there many different ways to obtain vital information, the campaign is very very playable and entertaining. 'Nuff said.
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