44 used & new from $1.93

Have one to sell? Sell yours here
 
 
Black Art of Java Game Programming
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

Black Art of Java Game Programming (Paperback)

~ (Author), Eric Ries (Author), Calin Tenitchi (Author)
4.5 out of 5 stars  See all reviews (30 customer reviews)


Available from these sellers.


10 new from $39.96 34 used from $1.93

Customers Who Bought This Item Also Bought

Killer Game Programming in Java

Killer Game Programming in Java

by Andrew Davison
4.5 out of 5 stars (22)  $37.79
Developing Games in Java

Developing Games in Java

by David Brackeen
4.5 out of 5 stars (22)  $37.79
Beginning Java Game Programming Second Edition

Beginning Java Game Programming Second Edition

by Jonathan S. Harbour
$13.53
Advanced Java Game Programming

Advanced Java Game Programming

by David Wallace Croft
3.2 out of 5 stars (11)  $40.45
Beginning Java 5 Game Programming

Beginning Java 5 Game Programming

by Jonathan S. Harbour
4.2 out of 5 stars (6)  $22.79
Explore similar items

Editorial Reviews

Product Description

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.
  • Covers all the essentials of Java for graphics and game development
  • Shows how to write interactive video games for the Web, playable by millions around the world
  • Presents unique networking techniques for multi-user environments
  • CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

Product Details

  • Paperback: 900 pages
  • Publisher: Waite Group Press (November 1996)
  • Language: English
  • ISBN-10: 1571690433
  • ISBN-13: 978-1571690432
  • Product Dimensions: 9 x 7.4 x 2.2 inches
  • Shipping Weight: 3.6 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (30 customer reviews)
  • Amazon.com Sales Rank: #685,400 in Books (See Bestsellers in Books)

More About the Author

Joel Fan
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Joel Fan Page

What Do Customers Ultimately Buy After Viewing This Item?

Black Art of Java Game Programming
38% buy the item featured on this page:
Black Art of Java Game Programming 4.5 out of 5 stars (30)
Killer Game Programming in Java
25% buy
Killer Game Programming in Java 4.5 out of 5 stars (22)
$37.79
Developing Games in Java
18% buy
Developing Games in Java 4.5 out of 5 stars (22)
$37.79
Beginning Java Game Programming Second Edition
12% buy
Beginning Java Game Programming Second Edition
$13.53

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

30 Reviews
5 star:
 (22)
4 star:
 (4)
3 star:
 (1)
2 star:
 (3)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (30 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
17 of 17 people found the following review helpful:
5.0 out of 5 stars Not just for game programmers, May 3, 2000
By Mihailo Despotovic (Silicon Valley, CA USA) - See all my reviews
(REAL NAME)   
Great book. I really enjoyed networking chapters - there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins - networking, advanced graphics, multiplayer gaming, etc... Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
25 of 27 people found the following review helpful:
5.0 out of 5 stars Great way to learn Java!, July 28, 1999
By A Customer
Although this is a VERY old book, which was published early in the life of Java 1.0, it is filled with excellent game programming examples. I found it to be a good general reference to Java as well. It is fun being able to run your programs on any computer and any environment, even from your own personal web page! I used the techniques I learned about Java graphics programming to build an entire front end to my web site in Java. No HTML links, all Java links, with animated GIFs (Java draws these automatically!), buttons that click, scrolling text, and other neat features. I was even able to create a cool scrolling news reader for my web site using techniques from this book. It's a great resource even if you are not interested in game programming, because the graphics techniques are very useful.

This book is great for beginners, but does not get into any deep game programming issues. Several example games are fun to examine and play.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
13 of 13 people found the following review helpful:
5.0 out of 5 stars From Zero to 3D-combat flight sim creator, September 22, 2000
By "retiv" (Vancouver, WA United States) - See all my reviews
I wish my textbooks were written like this! This book is the complete package for anyone who always wanted to write a game but didn't have an idea where to start. 'Black Art' begins by assumming you >*don't even know Java*<, and teaches all about variables, methods, object construction and inheritence in the first tenth of the book with incredibly compact examples that are both fun (bouncing rectangles and a sushi chef, cool!) and encourage you to mutate the code (the sushi chef burps when he bounces off walls!) to create other effects. Building a full game is not easy, but building a Galaga-type vertical shooter is covered over several chapters, with the game increasing in complexity each time. Collison detection, animation, mouse and keyboard imput, anti-flicker techniques, multiplay over the internet..it's all there, and the examples run on my Java 2 compiler with few quibbles. For icing, the last half of the book shows how to construct several arcade classics (Asteroids, Daleks, Growing Snake and Treats, Trivia match) ending in a 3D combat sim that automatically adjusts the framerate to avoid flickering. Forget classes, get this book!
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

2.0 out of 5 stars Java not a solution...
I was given this book by a friend, who received it from a friend, who received it from a friend. Now I'm going to give it away too, because it's useless. Read more
Published on February 6, 2003

2.0 out of 5 stars Hopelessly, hopelessly outdated.
The Java world has passed this book by. Black Art is based on
a completely outdated version of Java. It amazes me that this
book is even still on the shelves. Read more
Published on September 6, 2001

4.0 out of 5 stars Good for an introduction to Java game programming
This book was generally very good. It suffers in that it is very old for a programming book and uses a lot of deprecated Java API. Read more
Published on July 24, 2001 by Christopher D. Nash

5.0 out of 5 stars old and outdated...true...but don't let that fool you
this book is pretty old, but if your a beginner to both game programming and java then there is no other better book than this... Read more
Published on July 19, 2001 by Orianwax

5.0 out of 5 stars This book rocks!
What a great way to learn java! I read several boring java books and made little progress until I picked this one up. Read more
Published on April 20, 2001 by Neil Moomey

2.0 out of 5 stars Black Art of Java Game Programming
I thought this would be great book according to all those reviews. I had this book for just some days and I really think it is out of date actually. Read more
Published on April 3, 2001 by Tobias

5.0 out of 5 stars All you need is this
I really really enjoyed reading this book. I 've been programming in Java for about 1 1/2 year now, and I've looked everywhere for a book like this. Read more
Published on January 22, 2001 by KJ

5.0 out of 5 stars This book helped me write a few games
This book is pretty cool. THe only thing is that it is really old. THe guy who said it doesn't compile is wrong. You have to compile it in Java 1.0 not Java 1.1. Duh!
Published on September 20, 2000

5.0 out of 5 stars Great Game Concepts Introducation
This book was a great introduction to game concepts and the object oriented design planning behind them. At the same time, it's a great intro to java itself. Read more
Published on September 15, 2000

4.0 out of 5 stars Almost Perfect
An excellent recourse for anyone that would like to deal with animation, graphics and how they all relate to creating a game. Read more
Published on July 19, 2000 by Joseph Blecha

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Create a guide

Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.



Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.