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3D Graphics Programming for Windows (Microsoft Programming Series)
 
 
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3D Graphics Programming for Windows (Microsoft Programming Series) (Paperback)

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2.4 out of 5 stars  See all reviews (12 customer reviews)


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Editorial Reviews

Amazon.com Review

In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.

Product Description

This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

Product Details

  • Paperback: 328 pages
  • Publisher: Microsoft Press (October 1, 1996)
  • Language: English
  • ISBN-10: 1572313455
  • ISBN-13: 978-1572313453
  • Product Dimensions: 9.2 x 7.3 x 1.2 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 2.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon.com Sales Rank: #2,924,511 in Books (See Bestsellers in Books)

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Nigel Thompson
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Customer Reviews

12 Reviews
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4 star:
 (2)
3 star:
 (3)
2 star:
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1 star:
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Average Customer Review
2.4 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
5.0 out of 5 stars Speeds up graphics programming by an order of magnitude, August 6, 1997
By A Customer
The author describes the purpose of the book well: with the c++ classes he provides users only have to worry about the WHAT and not the HOW part of the graphics. As a c++ programmer, without this book I used to spend 80-95% of my time working out the details of the graphics. Now in the case of 3D graphics it is around 15-20%. If you have been following the development of computer graphics, you may be familiar with the free POV raytracing package. I found the usage of these wrapper classes and POV somewhat similar (apart from the fact the the former is c++ code and the later is script language) so if you have been a POV user you may start using these classes immediately without having to understand a whole new concept.
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Wrappers are NOT what you're looking for!, July 19, 1997
By A Customer
If you want to tell your boss you've mastered the Direct3D engine, just DON'T DO THAT! But you're free to tell him that you have a great knowledge with the wrapper classes the author wrote! And I'm sure that's NOT what you're looking for. However, using the author's wrapper classes is very clear and straight forward, and you may get to know some of the fundmentals of 3D graphics and Direct3D. Anyway, you won't get much informatin about the real world of Direct3D!!! And that's just too bad!!
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1.0 out of 5 stars This book filled a badly needed gap!!!, May 17, 1999
By A Customer
Nigel thompson created a wrapper based on a wrapper based on two other wrappers... there's wrappers everywhere!!! This book belongs only to my garbage can!!! It teaches you nothing about DirectX/Direct3D; it only teaches you not to judge a book according to its cover. A nonsense book with a nice cover.
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Most Recent Customer Reviews

1.0 out of 5 stars Thank god it's out of print...
If you want to learn the author's framework, then it is a passable book. However, as he himself admits, it is not a production quality library, and he was not at the time and... Read more
Published on January 12, 1999

3.0 out of 5 stars Good for beginners, but really out of date...
I found that the one chapter on the Direct3D Imediate mode ok, but slim. The rest of the book was very simplistic. Read more
Published on August 23, 1998 by Tom Spilman

1.0 out of 5 stars Wrappers belong in the trash, as does this book...
To be fair to this book, I must point out that I'm not that experienced with programming in Visual C++, the language of this book. Read more
Published on July 12, 1998

1.0 out of 5 stars Waste of money
I foolishly bought this expensive doorstop thinking I might learn something about Direct3D. Unfortunately all it really tells you about is how to use the author's own wrapper... Read more
Published on July 6, 1998

3.0 out of 5 stars If you are a 15 year old wanna be 3d game programmer...
The good and bad of this book is that it gives you a hunk of code to start with for 3d graphics. He provides documentated wrapper classes for DirectX. Read more
Published on October 26, 1997 by Bruce Williams (brucewil@pacbe...

3.0 out of 5 stars Look at the title folks...
The book's title accurately describes its contents. It teaches "3D Graphics Programming" (not Direct3D) using "C++ Programming Techniques with Direct3D. Read more
Published on July 27, 1997

4.0 out of 5 stars Lots of examples and some interesting math
Overall good book, especially interesting chapters about modeling and creating movies (AVI files). Some interesting math stuff. Read more
Published on July 17, 1997

1.0 out of 5 stars Title should be: How to use Nigel Thompson's 3D API
This book is laughable! The level of detail covered on Direct3D is almost non-existant. 80% of the book is dedicated Nigel Thompson's wrapper classes that essentially strip the... Read more
Published on June 19, 1997

4.0 out of 5 stars Great book for beginning 3ders and game programmers
This is a good book on 3d programming for beginners and has good samples. Doesn't go much into immediate mode but thats ok because other books currently written don't either. Read more
Published on April 25, 1997

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