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Inside Directx (Microsoft Programming Series)
 
 
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Inside Directx (Microsoft Programming Series) (Paperback)

~ Bradley Bargen (Author), Peter Donnelly (Author) "Until recently, the history of computer games for Microsoft Windows has not been an eventful one-successful titles have been largely limited to the multimedia and..." (more)
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3.8 out of 5 stars  See all reviews (36 customer reviews)


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Editorial Reviews

Amazon.com Review

Today, the most popular PC games all run on Windows 95--not DOS. No doubt Microsoft's DirectX gaming platform is the reason. Inside DirectX delivers you to the world of building games on Windows 95 and NT using Microsoft DirectX technology.

Bargen and Donnelly walk beginners through the features of DirectX, beginning with its underlying COM architecture and basic concepts for all DirectX programmers, such as surfaces, double-buffering, and "blting" (or copying) graphics. The rest of the book explores the fundamentals of programming with the various aspects of DirectX. These include DirectDraw (for 2-D graphics), DirectSound (for sound), DirectPlay (for multiplayer gaming) and DirectInput (for mouse and joystick input). Also included are the basics of Internet gaming. Direct3D, the part of DirectX that handles 3-D rendering, is wisely omitted here in the interest of simplicity.

The samples in the text are small and manageable enough for any experienced C programmer to handle; the accompanying CD includes a copy of DirectX 5.2. DirectX has a well-deserved reputation for being tricky, but Inside DirectX has all you need to get started on writing games and other high-performance multimedia applications. --Richard Dragan



Product Description

This is the definitive guide to programming with DirectX, Microsoft's advanced, high-performance multimedia libraries. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information about DirectX and the programming techniques that take advantage of its libraries. INSIDE DIRECTX isn't another rehash of gaming topics. Rather, it delves into programming techniques that help readers grasp the details of properly using DirectX functionality.

Product Details

  • Paperback: 545 pages
  • Publisher: Microsoft Pr (April 1998)
  • Language: English
  • ISBN-10: 1572316969
  • ISBN-13: 978-1572316966
  • Product Dimensions: 9 x 7.2 x 1.6 inches
  • Shipping Weight: 2.6 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon.com Sales Rank: #283,374 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #14 in  Books > Computers & Internet > Programming > Graphics & Multimedia > DirectX

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Customer Reviews

36 Reviews
5 star:
 (13)
4 star:
 (12)
3 star:
 (5)
2 star:
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Average Customer Review
3.8 out of 5 stars (36 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars By far the best DirectX manual out there, March 4, 2000
By Donnie DeBoer (Allen, Texas) - See all my reviews
Clear, concise, and detailed enough to get you well on your way. Unless you're looking for Direct3D, this book is nearly flawless. I've been programming in DirectX for years and I still reference this book. It's a perfect mix of a reference and tutorials. To beginners: don't expect to master DirectX from one book. It takes time, experimentation, and a lot of wading through code. (This book will really help you get started, though)
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9 of 9 people found the following review helpful:
4.0 out of 5 stars An excellent reference book, June 18, 1999
Although the code samples are not the best, it is still a complete and thorough resource. I prefer to write my own code, including all DirectX calls, and this book has shown me what steps have to be taken to initialize them. As I said, the sample code IN THE BOOK is poor (the explanations of each object are great), but the sample code provided on the CD is very good. These samples are straight from the source--Microsoft programmers themselves. The old samples were archaic and impossible to comprehend at best. These samples are clear and concise and have allowed me to write my own DirectDraw object to manage everything. It is written with enough character to be interesting, yet still express its point. I highly reccomend it for anybody that wants to program multimedia apps/games. Some of the DirectDraw commands are also useful in other apps.
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8 of 9 people found the following review helpful:
3.0 out of 5 stars Ok, but..., September 29, 2000
By nelix (Chicago, IL) - See all my reviews
This book doesn't deserve high ratings. There are NO complete samples -- just code excerpts -- and the ones on CD are confusing. There is 1 sample for every subject, so if you don't understand that, you just don't learn. For example, the joystick sample uses complex dialogs to set attributes, making it impossible to understand. Maybe it's a good reference for _beginners_, or introduction to the concepts, but definately not a learning book. It is hard to quickly find things. Throughout chapters, concepts are unorganized and not step by step -- basically, all incomplete explainations and no solid code. This is obviously thrown together. Try Andre Lamonthe's books.

PS: Remember, #define INITGUI at the top of code or Sys_ device constants will be unresolved -- the book does not mention this.

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Most Recent Customer Reviews

2.0 out of 5 stars DECIEVING
When i bought the book i had only the intention of learning directX. That's it. But after buying th book, i got stuck after the first example because it uses MFC and the Win32... Read more
Published on November 29, 2001 by maddogg41283

4.0 out of 5 stars good intro, lacks follow through
First off, i liked reading the book. It was something that was well written and i could follow all the way through. Read more
Published on January 2, 2001 by David J. Parrott

2.0 out of 5 stars A lot of phaff and only directX 5.2
First and foremost this book was written when directX 5 was the standard. Now we are up to 7/8 and I assume there have been many changes, at least there are some examples in the... Read more
Published on November 9, 2000

4.0 out of 5 stars this book is useful for me
I think this book is helpful for me. I read this book because I want to write a programe to record sound and use it on the Internet. Read more
Published on August 4, 2000 by Cindy

4.0 out of 5 stars I like this book.
I like to play games. So I want to know how to make a game. I think this book is a little too difficult for me. But I will try.
Published on August 4, 2000

4.0 out of 5 stars Useful, though dated, DirectX reference
Although it reads somewhat like a reference manual, and is now becoming somewhat dated (as it was written for DX5) this is a good and reliable source of information about... Read more
Published on August 3, 2000 by Dave Astle

4.0 out of 5 stars Good Coverage of the Basics
If you are looking for an overview of DirectX, you will find it here. This book presents a fairly clear introduction and is well written.
Published on July 5, 2000 by J. Loomis

4.0 out of 5 stars A good starter book
When I got this book I was new to DirectX and windows programming pretty much, and this book made it real easy for me to learn what I was doing. Read more
Published on April 5, 2000

5.0 out of 5 stars Forget the other Direct X books!
When I first bought this book, I knew how to make games and knew my 2D graphics. I bought Inside DirectX alongside Game Programming for Dummies. Read more
Published on February 17, 2000 by David Kerr

5.0 out of 5 stars Forget all the other books
If you want to get started making computer games with DirectX, forget the "How to make a computer game" books. Read more
Published on February 6, 2000 by David Kerr

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