or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
36 used & new from $6.39

Have one to sell? Sell yours here
 
   
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
 
 

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games (Paperback)

~ (Author) "This is the story of a young and inexperienced company that was given the chance to develop the sequel to one of the top ten..." (more)
Key Phrases: independent game development, multiplayer experience, multiplayer support, Looking Glass, Star Trek, Studio Max (more...)
4.7 out of 5 stars  See all reviews (3 customer reviews)

List Price: $35.95
Price: $26.95 & this item ships for FREE with Super Saver Shipping. Details
You Save: $9.00 (25%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 4 left in stock--order soon (more on the way).

Want it delivered Tuesday, November 17? Choose One-Day Shipping at checkout. Details
23 new from $22.81 13 used from $6.39

Formats

Amazon Price New from Used from
  Kindle Edition, January 2, 2003 $16.47 -- --
  Paperback, January 31, 2003 $26.95 $22.81 $6.39

Frequently Bought Together

Customers buy this book with Rules of Play: Game Design Fundamentals by Eric Zimmerman

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games + Rules of Play: Game Design Fundamentals
  • This item: Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games by Austin Grossman

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Rules of Play: Game Design Fundamentals by Eric Zimmerman

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought

Beginning C# Game Programming (Game Development)

Beginning C# Game Programming (Game Development)

by Ron Penton
3.7 out of 5 stars (17)  $21.89
The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design

by Flint Dille
4.8 out of 5 stars (22)  $13.57
The Art of Game Design: A book of lenses

The Art of Game Design: A book of lenses

by Jesse Schell
5.0 out of 5 stars (23)  $53.95
3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)

3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)

by Jon Weimer
2.5 out of 5 stars (4)  $38.43
Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests

Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests

by Jeffrey Rubin
5.0 out of 5 stars (5)  $37.80
Explore similar items

Editorial Reviews

Review

"Wow! What a fantastic book! "Postmortems" provides simply a wonderful survey of the pains and joys of game development." -- Grady Booch, Chief Scientist, Rational Software Corporation (now a new division of IBM)


Product Description

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Postmortems from Game Developer enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.

Product Details

  • Paperback: 328 pages
  • Publisher: Focal Press; 1st edition (February 2003)
  • Language: English
  • ISBN-10: 1578202140
  • ISBN-13: 978-1578202140
  • Product Dimensions: 9.2 x 7.3 x 0.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #868,826 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #6 in  Books > Computers & Internet > Games & Strategy Guides > Strategy Guides > Age of Empires
    #12 in  Books > Computers & Internet > Games & Strategy Guides > Strategy Guides > Unreal

More About the Author

Austin Grossman
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Austin Grossman Page

Inside This Book (learn more)




What Do Customers Ultimately Buy After Viewing This Item?

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
65% buy the item featured on this page:
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games 4.7 out of 5 stars (3)
$26.95
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
14% buy
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World 4.3 out of 5 stars (75)
$13.57
Soon I Will be Invincible (Vintage)
8% buy
Soon I Will be Invincible (Vintage) 3.9 out of 5 stars (125)
$10.17
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
7% buy
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture 4.7 out of 5 stars (72)
$10.85

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

 

Customer Reviews

3 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
5.0 out of 5 stars Experience, distilled, in a bottle., August 20, 2007
Love this book. Each postmortem is full of advice about designing, producing, and shipping a video game - advice from the developers themselves - allowing YOU to learn from THEIR mistakes. Techincal gaffes, hiring snafus, political missteps, project management mistakes; anything that can go wrong in a software project HAS gone wrong in one of these stories.

When you get to the end of this book, you'll feel like a battle-hardened veteran that can take anything a project throws at you; and most of minefields mapped out are surpisingly appicable to ALL software development, not just video games.

Beware: this book may have you rummaging through discount bins to find the games mentioned- good or bad, you feel affection for a game once you've shared the trials and tribs of the creators.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
1 of 1 people found the following review helpful:
4.0 out of 5 stars A look at the real nuts and bolts..., September 19, 2007
By Zachary Yates (Winchester, VA United States) - See all my reviews
(REAL NAME)   
I've read several game design books, including Mike McShaffry's Game Coding Complete. While reading architecture and design is good and many of the books reflect the author's experience on several projects, Game Developer Postmortems provides the actual triumphs and stumbling blocks each game project went through.

A quick read and the best way to get insight into these projects without actually having worked on the teams, it's a book I'd recommend to anyone looking to understand game design projects.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
5.0 out of 5 stars Great book. Learn other peoples hard lessons... Informative war stories, March 25, 2008
Both my partner and I treasure the wealth of information available between the covers of this book. We are making the difficult shift from TV production to game production and it is fascinating to see where other teams and their leaders got things wrong and right. With great examples from a wide variety of games (Some that we personally love playing) there is a well rounded selection.

I hate to use the term "must have" but... this book is a must have for anybody in or wanting to be in the game industry.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   




Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.