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141 of 148 people found the following review helpful:
5.0 out of 5 stars
This book will stimulate your imagination., May 4, 2002
Terry Brooks' introduction to Fantasy Reference is a writer's guide in disguise. He learned from his editor of fifteen years that "It is harder to write good fantasy than any other form of fiction." Why? "The temptation to free-fall through a story chock full of incredible images and wonderful beings can be irresistible -- but, when not resisted, almost invariably disastrous." The book is worth the price just for this introduction, but there is so much more.Chapter 1: Traditional Fantasy Cultures. These essays help writers get a sense of history for their fantasy tale to develop successfully. These include Feudalism, Christianity, Knighthood, Political Entities, and more. Each of the main topics is subdivided for ready reference. For example: Peripheral Cultures provides a brief history of the Mongols, Moors, Magyars, Normans, Picts, Saracens, Saxons, and Vikings. Chapter 2: World Cultures are a critical backdrop in any story. "Nevertheless, many fantasy novels today seem to be set in an unending series of northern European countrysides..." (Michael J. Varbola) This chapter discusses science, art, military, economy, etc., to help writers make the places real and visual. There are great ideas here. Chapter 3: Magic. The heart of a good fantasy is the magic that binds the world together or can rip it apart. Reading the history of magic helps writers understand spells, and know how the culture developed within Magic's realm. Chapter 4: Witchcraft and Pagan Paths describes ways to recognize a witch, what witchcraft is, traditions and religions, and herbs. An example is "weik" is an Indo-European root word having to do with religion and magic. Chapter 5: Commerce, Trade, and Law in Contemporary Fantasy begins "It is a misconception that the Middle Ages was broken into three factions: those who worked, those who fought, and those who prayed." (Sherrilyn Kenyon) This chapter discusses the infrastructure that made civilization work. It is filled with elements that any writer needs. Chapter 6: Fantasy Races shows the physical similarity or differences between (e.g.,) elves and dwarves; these are the descriptions defined by myths and legends, and are, therefore, plausible. You will find many other topics within this chapter that can help your definitions. Years ago I read about a hero who was killed, and at the moment of his death, he called out to one of the mythical gods to save him. Instead of dying, he fell into a different land in the body of an elf. I laughed so much when this protagonist called himself a Vulcan. Chapter 7: Creatures of Myth and Legend has an alphabetical listing of these creatures, the country of origin, the appearances, and magic. For example, a banshee lives in Irish legend, and wails when death is approaching. Lorelei is a water spirit of German legends. Chapter 8: Dress and Costume is about the materials, designs, clothing, and more. Many drawings accompany the descriptions to provide a rich and fertile field in which imagination can play. Chapter 9: Arms, Armor, and Armies provides writers an overview of ancient and medieval battle gear. In the dictionary, you will find, for example, that a javelin is a light spear; the pilum has a soft metal neck so that bends on impact and can easily be removed from a shield. The Gallic term is gaesum; the Roman is pilum. There are diagrams of a suit of armor (front and back), with the terms labeled so you know where a poleyn, cuisse, or greave is worn. Chapter 10: Anatomy of a Castle is required reading for fantasy writers to create the look, feel, smell, vision, and every other aspect, of a castle. There are diagrams of different castles such as a typical medieval one, the Great Wall of China, or Himeji Castle. This information can help you build a castle. If you are using castles, be sure to draw them out so that you know where the catwalk, curtain walk, bastion, and other places are. That will help keep your characters moving in the right direction. There is a flaw in the book is the binding, which breaks easily if you open it too far. To me, this is minus 1/4 of a star because I want my books to last, no matter how many times I read them. However, books can be replaced, the knowledge they bring cannot. Five stars. Victoria Tarrani
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