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41 of 41 people found the following review helpful:
5.0 out of 5 stars
NOT Just for SF/F Writers..., March 6, 2003
Only the first two of Card's five chapters deal exclusively with SF&F. The other three apply to all genres. Card spends the first chapter defining just what is SF, what is F and how to tell the difference. SF&F have many sub-genres (space opera, hard SF, cyperpunk, sword & sorcery, etc.) and Card shows the reader that they all have several elements in common. The second chapter focuses on creating believable worlds that readers will want to explore. SF&F is not an "anything goes" genre; you must have rules and follow them, especially with regard to time, space, and magic. You also have to work out problems in your world's history, language, geography, and of course science. Chapter 3, Story Construction, has already opened up new worlds for me (no pun intended). Almost every story, no matter what your genre, falls into one of four categories: milieu (the time or place of the story is the most important element), idea, character, and event. Knowing which your story is will help you write it better. Very helpful examples are given. Chapter 4, Writing Well, shows how to unfold your story. True, this chapter is geared to the specifics of SF&F, but contains extremely valuable information. How much information should you share with the reader early on? How much is too much? Have you dropped enough clues or interesting pieces of information early on to keep the pages turning? This chapter answers those questions and more. Chapter 5, The Life and Business of Writing, is probably the most honest look at the writer's life that I've ever read. Not only does Card offer advice on how to get your stories published, he also covers the pros and cons of conventions, classes, workshops, conferences, contests, handling your finances, and a subject that doesn't get addressed enough: balancing your writing life with your home life. How to Write SF&F is a book written by an author that cares about the genre and cares about writers. He doesn't pull any punches, but you come away with the sense that Card wants (and expects) you to succeed as a writer. I was extremely impressed with the way he uses examples from other writers' work and not his own. I've read so many books and articles in which the author cites, "In my book 'Pluto Goes to Town with Gorfzork,' I deal with the problem of faster-than-light travel in a new and fascinating way." Not Card. He praises others instead of himself. Again, this is a book for ALL writers. The book has already made me re-examine several of my own stories. Now I can look at them and say, "I knew something was wrong with it...NOW I know what it is." 137 pages
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26 of 26 people found the following review helpful:
4.0 out of 5 stars
Useful Guide for Beginners & Intermediate Writers, March 13, 2003
If you're looking for the ultimate tome and guide that will take you from simply reading science fiction and fantasy to a best-selling writer of it, then this book is not for you. However, NO book fills that role, nor can it, as writing is something best learned by doing, not following a formula in a book.Card, like most writers, is well aware of that fact and does not take the pretention that his book is a how-to that will have you churning out sci-fi and fantasy like a pro. However, for those enthusiasts who aren't sure where to begin or what mistakes to avoid, Card's guide is a good, if ill-titled, one; it describes the different types of stories (idea, character, event, etc.), plus offers tips on building a world with consistent and believable rules, what constitutes sci-fi/fantasy, etc. More advanced writers or even rather astute readers may find some of the book's guidance obvious or a matter of common sense, and the book is not the only one an aspiring writer might wish to own (Writer's Market, various plotting, characterization, marketing, etc. books also being invaluable), but it is a good starting point for the average sci-fi enthusiast.
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58 of 66 people found the following review helpful:
5.0 out of 5 stars
Uncle Orson tells you how to write science fiction & fantasy, September 13, 2001
If you are familiar with Orson Scott Card's Hatrack River site, you know that there is nobody in the field of science fiction and fantasy who is more committed to helping new writers. If that is news to you then certainly his resume as a writer is well known to any one interested in writing in this field. This is one of the thinner books on writing you are going to fine and that is because Uncle Orson is extremely focused in explaining his craft. Consequently, there are but five sections to this volume in The Writer's Digest Genre Writing Series. (1) The Infinite Boundary looks at the spectrum covered by science fiction and fantasy with some attention to the distictions between the two as well. (2) World Creation details how to build, populate and dramatize your new world, including working out all the necessary elements such as history, language, geography and customs. (3) Story Construction deals with finding the right character for an idea or the right idea for a character (and do not forget about "the MICE quotient"). (4) Writing Well is a collection of fundamental tips, otherwise known as the "don't do this at home" section. (5) The Life and Business of Writing deals both generally with the business but also the specifics of science fiction and fantasy. I find his use of examples, especially when he lays out a series of variations on a theme, to be helpful because they demonstrate in practice what his theoretical points and show how many additional ideas each idea generates. Perhaps most importantly, Uncle Orson is having a conversation with you; he is neither lecturing nor pontificating. His non-fiction is as readily as his award-winning fiction, and that should come as a surprise to no one. There are other books better suited to getting into the nuts and bolts of constructing brave new worlds, but I have yet to find a better book at covering the basics than this one.
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