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Using a tutorial-based approach, youll learn the necessary instructions, organizational techniques, and 3D applications needed for a working knowledge of low polygon modeling. Designed to benefit anyone interested in making 3D models (whether youre a talented artist or not) Game Modeling Using Low Polygon Techniques establishes solid foundations and principles for modeling low polygon 3D objects, from the initial sketch phase to final development. Detailed how-to guidelines are included to teach you all about the conceptual phase, U.V. mapping coordinates, texturing, and much more. A wide range of 3D applications (e.g. 3ds max, Lightwave, Maya, C4D XL, etc.) can be used to apply these methods and techniques with little difficulty. By the end of the book youll have created a set of game-ready, low polygon characters and models to use in your own game creations. So start up the computer, and get ready to create a whole world of characters that utilize simple techniques and industry proven tips and tricks.
Key Features: - Clear, easy-to-follow steps explain how to conceptualize and sketch models - Detailed tutorials provide hands-on practice with sketching, modeling, and texturing - Ready-to-use models are provided throughout the book - Concise coverage of U.V. mapping and how to properly map models - How-to guidelines explain the details of creating solid texture maps including selecting, photo-graphing, editing and blending pictures to create maps - CD-ROM includes ready-to- use low-polygon models and all the tutorial files
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64% buy the item featured on this page: Game Modeling Using Low Polygon Techniques (Charles River Media Graphics) $32.97 |
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