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Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series)
 
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Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series) (Paperback)

~ Clayton Crooks II (Author)
3.2 out of 5 stars  See all reviews (9 customer reviews)


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Editorial Reviews

Product Description

Awesome Game Creation: No Programming Required, Second Edition teaches aspiring game developers how to create their own computer games without programming skills, and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-and-drop" game engines, readers learn to make and modify their own interactive 2D and 3D computer games, create models, and modify existing games. The book uses development tools like The Games Factory, The PIE 3D Game Creation System, gmax, 3D GameMaker, Milkshape 3D, GameMaker, and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM, or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creationno programming skills required!

KEY FEATURES
* Detailed tutorials walk through the creation of 2D & 3D games

* Includes ready-to-use game engines Clickteam's The Games Factory, The Pie 3D Game Creation System, 3D GameMaker, GameMaker that make game creation easy and affordable

* Teaches how to model, capture, and texture game images and animations with Paint Shop Pro, CoolEdit 2000, and MilkShape 3D

* Complete chapters on Discreet gmax teach how to modify existing games like Microsoft's Flight Simulator

* Reviews all the major game genres and provides game design techniques

On the CD!
Packed with everything you need to make all of the fully interactive games in this book and more! Each of the folders includes useful tools (with the exception of the Microsoft Flight Simulator game) to write the programs that are developed in each chapter. It also includes all of the images (color images where applicable) of all the figures in the book, and the source code and executable files for the sample projects.

About the Author

Luke Ahearn (Monterey, CA) is the Art Director/Development Consultant on The Army Game Project, and has designed several award-winning game titles; he is the author of Designing 3D Games That Sell! Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he is the author of 3D Game Programming with DirectX 8.

Product Details

  • Paperback: 601 pages
  • Publisher: Charles River Media; 2nd edition (June 2002)
  • Language: English
  • ISBN-10: 1584502231
  • ISBN-13: 978-1584502234
  • Product Dimensions: 9.2 x 7.4 x 1.4 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #1,068,336 in Books (See Bestsellers in Books)

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    #40 in  Books > Computers & Internet > Microsoft > Desktop Publishing

More About the Author

Luke Ahearn
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Customer Reviews

9 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:
 (2)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (9 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
1.0 out of 5 stars Game Creation - Not Awesome, January 25, 2004
By A Customer
The book is fine - but don't buy the book for the CD. The entire CD is almost all trial software. The only full versions are very old, buggy, and a few of them won't install on Windows XP.

The book is more a tutorial of the trial software included on the CD than anything else. If your looking for a way to create your first game ever and don't care to go farther than that - this is the book. If your looking for a road to a 'good' game - then go get something else.

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6 of 6 people found the following review helpful:
4.0 out of 5 stars Good reference, fun product if you are creative, June 26, 2003
Now in its second edition "Awesome Game Creation" is a complete course in computer game creation. The first chapters cover the basics of graphics and sound creation, manipulation, and editing. This is followed by a somewhat nostalgic chapter on the history of game development and the various genres of games. Finally, the last of the foundational information is supplied in the chapter on game designing elements.

With that background firmly in mind, the authors take you on what is basically a visual tour of game development history. First you start out making simple two-dimensional games with simple graphics and move from there up to making three-dimensional games with advanced polygon graphics.

Some of the software supplied with the book are complete versions, some allow you to create a fully functional game but don't allow you to make a game you can distribute, and others are thirty-day demo versions of the software.

Besides basic image editors and sound editors, the supplied software includes game creation engines and commercial game editors. The game creation software includes Game Maker, Games Factory, Pie 3D Game Creation System, and 3D Gamemaker. Other software includes GMax to modify commercial games, MilkShape 3D polygon modeler, and Paint Shop Pro.

How awesome of a game can you create with the knowledge gained from this book? Well that is actually a function of the creativity of the game creator. Even with the best software you can't create a truly awesome game if you have limited creative ability. On the other hand, I have seen creative people make amazing games with far more simplistic software than this. This is a recommended book for anyone with more of a creative spirit than a knowledge of programming.

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5 of 5 people found the following review helpful:
2.0 out of 5 stars It [is not good], March 2, 2003
By "rcupples@earthlink.net" (Hilliard, Ohio United States) - See all my reviews
The reason why I gave it 2 stars instead of 1 is because it did a good job of taking you step by step through GameMaker 4. But like all things produced by the computer industry, quality control was lacking.

First, the version of GameMaker that is on the CD didn't hve one of the files you needed for the exercise in chapter 7. I was able to get it off the book's web site.

Second, in the exercise in chapter 8, you build a simple asteroids game. The problem is, the book never goes into how to set the game up to actually fire a shot from the space ship. Therefore you can not shoot at the asteroids, all they do is just bounce around on the screen.

That was enough for me. Chapters 1-6 just go through items like "Elements of Designing a Game" (ch5) and "The History of Game Developement" (ch4), so I just skimmed through those to get to the hands on stuff.

That is all I have read so far, and will ever. In the end, game creation is very difficult. If you want to produce a game you are going to have to learn DirectX and C++, and that is where I am going to spend my time from now on. The idea behind GameMaker is that there is a short cut. In my opinion, if you were to spend the same amount of time with DirectX and C++ as you would figuring out this book (and the GameMaker engine that comes with it) you would have a much better game, and in the long run I think you would spend less time.

Advice to hobbiest game creators. If all you want to do is create a 2D game. Setting up the DirectX environment for just that is really quite easy. You only need a few chapters from the the big thick books on DirectX. It is only when you go 3D that things become complex.

The reason why I bought this book was to see if I could save some developement time by using something like GameMaker. All I want to do is create a 2D strategy game. By going back to creating the DirectX environment myself, I know I will have much more control over the environment, get better graphics, and future revisions to the game will be easier.

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Most Recent Customer Reviews

3.0 out of 5 stars Not Bad
This book is pretty good, but as mentioned by another reviewer the software is pretty much out of date now. Read more
Published on April 25, 2006 by Jared The Game Maker

3.0 out of 5 stars Okay but don't buy new.
If you just want to play with the idea of making games, this book is okay. But don't expect to make anything spectacular. Read more
Published on June 17, 2005 by Randal L. Lanning

2.0 out of 5 stars For Six-year olds (with pixelated guns)
Elementary graphics stuff. Beginner material about how games came to be - and are. An acceptable resource for developing 2D games (sans programming), though the 3D part is pretty... Read more
Published on August 12, 2003 by Natraj Jayaraman

4.0 out of 5 stars Not bad for beginners
Being a newcomer to the game development industry, I found this book to be very informative. The elements of game design covered in the book are pretty straightfoward, and it... Read more
Published on June 19, 2003

5.0 out of 5 stars Like the title, this is AWESOME
I'm just starting to learn game development and this is the 3rd book I have purchased. It's AWESOME!! The only book I have been able to use.
Published on May 17, 2003

5.0 out of 5 stars These Reviews are of Old Edition
These reviews are from the previous edition, which is now OUT OF Print.The second edition was just published in mid June 2002.
Published on June 25, 2002

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