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Game Programming Gems 3 (Game Programming Gems Series) (v. 3)
 
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Game Programming Gems 3 (Game Programming Gems Series) (v. 3) (Hardcover)

by Dante Treglia (Author)
3.9 out of 5 stars See all reviews (10 customer reviews)

List Price: $69.95
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Game Programming Gems 3 (Game Programming Gems Series) (v. 3) + Game Programming Gems 2 (Game Programming Gems Series) (Vol 2) + Game Programming Gems 4 (Game Programming Gems Series) (v. 4)
Price For All Three: $132.21

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Editorial Reviews

Product Description
This ALL NEW volume in the Game Programming Gems series is filled with ready-to-use expert techniques, ideas, and solutions for game developers. Innovative solutions that have been used successfully in commercial projects are provided, along with insightful tips and tools that reduce programming time and redundancy. Covering all the key areas of game development, this invaluable resource combines the ideas of over 70 professional developers. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. And in addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. Ready-to-use source code is included for each algorithm and can be used immediately by advanced programmers. Aspiring game programmers will gain new insights into game programming through the detailed explanations of the algorithms and the helpful suggestions for modifications and optimizations. This is a must-have reference for every game developer!

KEY FEATURES

* An ALL NEW collection of original tools for game programmers!

* Comprehensive coverage of all key development areas

* New section covering Network and Multiplayer games

* CD-ROM is packed with portable source code in C & C++. Most of the techniques will work in OpenGL and Linux, however, there are some techniques which will only work on Windows/Xbox/DirectX.

About the Author
Dante Treglia is the lead software engineer for Nintendo of America's Software Development Support Group where he supports the Nintendo GameCube development community. Mark Deloura, the found editor of the series, is the manager of developer relations for Sony Computer Entertainment America, focusin on the PlayStation 2 and future entertainment products.


Product Details

  • Hardcover: 663 pages
  • Publisher: Charles River Media; 1 edition (July 25, 2002)
  • Language: English
  • ISBN-10: 1584502339
  • ISBN-13: 978-1584502333
  • Product Dimensions: 9.2 x 7.3 x 1.6 inches
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars See all reviews (10 customer reviews)
  • Amazon.com Sales Rank: #90,048 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #68 in  Books > Computers & Internet > Microsoft > Development > C & C++ Windows Programming
    #73 in  Books > Computers & Internet > Programming > Game Programming

What Do Customers Ultimately Buy After Viewing This Item?

Game Programming Gems 3 (Game Programming Gems Series) (v. 3)
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Game Programming Gems 3 (Game Programming Gems Series) (v. 3) 3.9 out of 5 stars (10)
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Customer Reviews

10 Reviews
5 star:
 (6)
4 star:    (0)
3 star:
 (2)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (10 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
19 of 20 people found the following review helpful:
5.0 out of 5 stars Normally, I don't write reviews.., August 23, 2002
By Another reader (Big Pool, MD) - See all my reviews
While normally, I don't write reviews, I HAVE to disagree with a previous review on this.. Someone wrote the matrix calculations were wrong on "Real time UI input in 3D games", and its simply not true. I'm using this gem currently and found it to work wonderfully! I found the book to be good overall, with a few minor publishing errors, but still good and worth the investment.

Like Gems 1 and 2, its a must have for any game programmer shelf... I'm finding more and more modern approaches to problems, vertex shading, etc in the newer gems series.. Gems 1 holds a special place in my heart because of how breakthrough it was, but this, which not as staggering in its signficance, is just as important to the modern game programmer.

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26 of 29 people found the following review helpful:
5.0 out of 5 stars Valuable resource for those in the trenches, February 16, 2003
By James Boer (Kirkland, WA United States) - See all my reviews
(REAL NAME)   
For anyone who actually works as a game programming professional, I'd highly recommend this book. Those of you looking for general-purpose interesting programming tidbits, try one of Scott Meyer's books instead, which I'd recommend to ANY C++ programmer, not game programmers.

One thing to note: I've heard claims (regarding this and previous books in the series) that these books are simply pre-existing articles pulled from the web and other sources and packed into a collection to be resold. This is nonsense - every article in the book was submitted by programmers, and was exclusively commissioned and paid for by the publisher for use in this series. You won't find these articles floating around on the net. Moreover, because these articles are commissioned, peer-reviewed, and professional edited, the overall quality is much higher than random articles found on the net.

Overall, this book, and the entire series for that matter, gets my highest recommendation. You're naturally not going to find every article or topic useful or relevant, but if you're actually in the trenches, the likelyhood of finding at least one article that really helps you out is likely high. In my experience, simply finding one really valuable article is worth the price of the book alone.

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22 of 29 people found the following review helpful:
5.0 out of 5 stars Qualified opinions?, July 5, 2003
By A Customer
I've noticed several scathing reviews from folks who admit in the review that they aren't even game programmers. Am I missing something? How in the world could this book be at all useful or interesting to someone who admittedly has no interest in programming games? Unbelievable.

For anyone specifically interested in actually using this book to develop games, you're going to get your money's worth.

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Most Recent Customer Reviews

5.0 out of 5 stars Great Book
I got his book for my husband, who is a programmer, and this one is his favorite of the series. He refers to it on a regular basis, and he says it has saved him valuable time. Read more
Published 22 months ago by Andrea L. Heyart

5.0 out of 5 stars Good Book!
It's a little high-level, but it contains many useful ideas and uses of different algorithms for game programming.
Published on January 3, 2007 by K. Mirci

3.0 out of 5 stars Excellent for all developers.
If you are a software developer this series should be somewhat mandatory reading. While the focus is on games much of the material should be common knowledge for software... Read more
Published on February 7, 2006 by Robert A. Balfe

2.0 out of 5 stars For Beginner Programmers ONLY!
The Game Programming Gems books are fat and full of good ideas. Unfortunately, these ideas are only really useful to beginning programmers; anyone who has programmed seriously for... Read more
Published on May 9, 2003 by chaosemerald

1.0 out of 5 stars GP3 does not worth the money
I pre-order this book before release. I'm not a game programmer but I work in software programming/design for 13y
The book is much worst than the GPG1 GPG2. Read more
Published on October 26, 2002

5.0 out of 5 stars Exceedingly valuable
While Gems 1 will always have a special place in my heart, this book solidly builds on the foundation of Gems 1 & 2. Read more
Published on September 6, 2002 by nyrathwiz

3.0 out of 5 stars Game Programming Gems3 tech value.
As game developer i pre-ordered GPG3 months before release of the book. I read most of the book articles and i think the book has less quality than GPG1 and GPG2. Read more
Published on August 6, 2002

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