- Purchase this entertainment book and get 12 issues to either Rolling Stone, Men's Journal or Us Weekly for $2.95 each. That's less than $0.25 an issue. Here's how (restrictions apply)
|
by Dave Mark
|
by Drew Sikora
|
by Carl Granberg
|
AI Techniques for Game Programming (The Premier Press Game Development Series) by Mat Buckland |
by Jason Gregory
|
The book provides insightful coverage of a variety of subjects important to AI engine development, and ties them together masterfully to form an indispensable reference. Part I provides an overall look at game AI, covers the basic terminology used in the book, reviews underlying concepts of game AI, and dissects the parts of a game AI engine. Part II covers specific game genres (RPG, TRS, FTPS, Shooter, Sports, Racing, Strategy, Adventure, Fighting, Platform, and miscellaneous) and explains how they use different AU paradigms. It also covers the move common solutions to the problems posed by each genre. Some of the problems include, dealing with direct AI and human interactions, using scripting languages appropriately, and general intelligence/entertainment balancing. Part III provides the actual code implementations for the basic AI techniques such as finite state machines, fuzzy state machines, message board systems, scripted systems, and location-based information systems. And, Part IV covers the move advanced techniques, including genetic algorithms, neural networks, artificial life, planning algorithms, and decision trees. The book concludes with Part V, which looks at "real game AI development." The areas covered here focus on how distributed AI works as an overall paradigm that can help with the organization of any AI engine. There is also coverage of common AI development, debugging and tuning, and the future of AI.
After reading this book you'll have traveled through most of the huge landscape of knowledge that a game AI programmer faces, and you'll be prepared to master it!
Key Feature:
* Provides a detailed guide for programmers interested in creating an AI engine for and game genre
* Breaks down AI elements and solutions by genre, and provides concrete examples from popular games
* Includes code implementations for both basic and complex AI techniques
* Provides suggestions for how the AI systems discussed can be extended or optimized for space, speed, and other limitations
* Explains distributed AI as a paradigm that can help with the organization of almost any AI engine
On the CD-ROM
The CD-ROM includes all of the source code compiled using Microsoft Visual C++ 6.0, along with the compiled binaries; the GLUT wrapper for OpenGL library, and the Lua language library; useful bookmarks; and all the figures from the book.
System Requirements: Pentium 3.1 GHz or better, GeoForce Go or 3 graphics card or better, Windows (ME, 2000, or XP). The demonstration programs are written in Microsoft Visual C++ under the Windows platform, but only rendering is platform specific. The rendering API used is the GLUT extension to Open GL.
About the Author
Brian Schwab has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently works as a Senior AI Programmer for Sony Computer Entertainment.
Product Details
Would you like to update product info or give feedback on images?
|
![]() |
57% buy the item featured on this page: AI Game Engine Programming (Game Development Series) $32.97 |
![]() |
28% buy Programming Game AI by Example $32.97 |
![]() |
6% buy The Ultimate Guide to Video Game Writing and Design $13.57 |
![]() |
5% buy Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) $63.96 |
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
|||||||||||||
Most Helpful Customer Reviews
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
(0 discussions)
Ask questions, Share opinions, Gain insight
Active discussions in related forums
|
||||||||||||||||||||||||||||||
|   |   |   |   | |||||||
|
|
You have no recently viewed items or searches.
After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in. Look to the right column to find helpful suggestions for your shopping session. |
|
| ||
| ||
| ||
| ||