Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
27 used & new from $16.40

Have one to sell? Sell yours here
 
   
Game Art: Creation, Direction, and Careers (Game Development)
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Game Art: Creation, Direction, and Careers (Game Development) (Paperback)

by Riccard Linde (Author) "As a game artist, you are facing an amazing, booming industry..." (more)
Key Phrases: visual mesh, decal map, collision mesh, Art Director, Battlefield Vietnam, Style Guide (more...)
4.4 out of 5 stars See all reviews (9 customer reviews)

List Price: $49.95
Price: $32.97 & this item ships for FREE with Super Saver Shipping. Details
You Save: $16.98 (34%)
Usually ships within 7 to 13 days.
Ships from and sold by Amazon.com. Gift-wrap available.

12 new from $19.99 15 used from $16.40

Frequently Bought Together

Game Art: Creation, Direction, and Careers (Game Development) + 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop + Creating the Art of the Game (New Riders Games)
Price For All Three: $97.43

Customers Who Bought This Item Also Bought

Creating the Art of the Game (New Riders Games)

Creating the Art of the Game (New Riders Games)

by Matthew Omernick
4.8 out of 5 stars (17)  $31.49
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)

Beginning Illustration and Storyboarding for Games (Premier Press Game Development)

by Les Pardew
2.0 out of 5 stars (1)  $23.40
3D Game Environments: Create Professional 3D Game Worlds

3D Game Environments: Create Professional 3D Game Worlds

by Luke Ahearn
3.5 out of 5 stars (2)  $36.46
3ds max 6 for Windows (Visual QuickStart Guide)

3ds max 6 for Windows (Visual QuickStart Guide)

by Michele Matossian
4.0 out of 5 stars (1)  $21.99
Get in the Game: Careers in the Game Industry (New Riders Games)

Get in the Game: Careers in the Game Industry (New Riders Games)

by Marc Mencher
3.8 out of 5 stars (18)  $19.79
Explore similar items

Editorial Reviews

Product Description
Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in games. This doesn’t mean you have to become a programmer, but if you can understand the terminology and know why the technical details of your art are so important, you’ll have the skills every studio wants. This book teaches you these skills. The first two parts define the artistic process involved in creating game art, including the basic knowledge and skills you need to solve common problems artists face. The last two parts cover technical performance information and the more advanced techniques for game art creation. Due to the similar workflows in today’s 3D packages and the many in-house programs used in game development, the book teaches game-industry methods from a non-program specific perspective. The book does assume a working knowledge of at least one major 3D program (3ds max® or Maya®) and Photoshop®.

HIGHLIGHTS

* Gives an artist’s perspective into the game industry, details career opportunities, and provides portfolio tips, salary ranges, and interview suggestions

* Covers methods for improving your artistic skills by studying light/ darkness, color, emotional content, how to read reference images, and teaches how to manage your personal workflow for an efficient team environment

* Teaches specific game techniques such as collision, L.O.D.s, Mipmaps, fill rate, vertex costs, Tri-stripping, lighting per-pixel and per-vertex, normal maps, and real-time shaders

* Discusses critical, PC-dominant advanced techniques that will be part of the next-generation gaming consoles

* ON THE CD-ROM you’ll find reference images, textures, meshes, and scene files from the tutorials for 3ds max, Maya, Photoshop, and Zbrush as applicable. Also includes a trial version of RT/shader™: GINZA.

SYSTEM REQUIREMENTS: To use the CD-ROM and the tutorials fully, the following system is recommended: AMD Athlon™ or Intel Pentium® 4 processor, Windows XP or Microsoft Windows 2000, 512MB RAM, 1GB of available hard-disk space, Geforce 4 or ATI 8500 or greater video card, 1280x1024 or greater resolution, CD-ROM drive, Internet or phone connection required for product activation, Photoshop and a commercial 3D product to use the tutorial files (such as Maya, 3ds max, etc.) To use RT/shader™:GINZA in Chapter 20 you will need these additional items: 300MB of available hard-disk space, Microsoft NET Framework 1.1, GeForce FX or ATI 9500 or greater video card, DirectX 9.0c. The trial license key requires Internet access as well.

About the Author
Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA titles: Battlefield 1942 (artist), Road to Rome and Secret Weapons of WW2 (Lead artist, Art technical, and Art Director), and Battlefield Vietnam (Art Technical and Art Director). In 2004 he attended GDC as a lecturer explaining a technique involving multiple instancing of objects used for the jungles in Battlefield Vietnam.


Product Details

  • Paperback: 342 pages
  • Publisher: Charles River Media; 1 edition (February 2005)
  • Language: English
  • ISBN-10: 1584503955
  • ISBN-13: 978-1584503958
  • Product Dimensions: 9.1 x 7.4 x 1 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #317,691 in Books (See Bestsellers in Books)

Inside This Book (learn more)

Citations (learn more)
This book cites 1 book:


Books on Related Topics (learn more)
 
The Art of Maya by Alias Wavefront
 

What Do Customers Ultimately Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(2)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

9 Reviews
5 star:
 (7)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (9 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
5.0 out of 5 stars This is a great book, April 9, 2005
I was an art director in the video game industry for a number of years and one of the most frustrating aspects was interviewing artists that wanted to be part of the industry but did not know how to prepare themselves. This book addresses that problem in a thoughtful and comprehensive way.

For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.

Buy it, read it, and put the knowledge to use.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
7 of 8 people found the following review helpful:
5.0 out of 5 stars Bringing the Real World to the Student Artist, March 22, 2005
People don't think alike. The person who can handle the programming complexity of doing a graphics engine is often not the person who is capable of designing the characters, scenery, and equipment needed for the rest of the game. In this area, the digital artist comes into his/her own. Note this says digital artist. This requires two separate skills, one is the ability to create vizualize what art is needed, the other is to use a computer rather than some other media to generate the desired image.

The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.

The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.

This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
5.0 out of 5 stars My Bible, June 24, 2009
This book is a fantastic resource for anyone who hopes to work in videogame art development. It is packed with information, but is not so dense that it's imposing.

There aren't enough books like this on the market, considering the burgeoning market that videogames are creating. Highly recommended.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

1.0 out of 5 stars Brand New but Broken CD
The book itself was alright the it comes with a CD that contains the lesson plans and exercises, pretty important stuff, really. Read more
Published 3 months ago by David Woo

5.0 out of 5 stars Totally Worth It
I recieved this book and didnt put it down until i got toward the end, (fun and interesting read if you like reading useful things) since i needed software to try out some of... Read more
Published 4 months ago by A. Fulster

4.0 out of 5 stars Good Read
This book is useful for anyone interested in working in the game industry. I'm a 3D artist and game design student and I find all of the information in this book to be useful. Read more
Published 6 months ago by B. Richardson

5.0 out of 5 stars Great educational tool
I am an instructor for a 3D Game Content course and Game Art is one of our books. The industry art pipeline and procedures are very well laid-out in this book. Read more
Published on April 14, 2006 by Gregory B. Marcus

5.0 out of 5 stars Great Game Art Book
Great book that covers modeling techniques for game companies, uv layout's , future Tech Compontents such as Normal Maps, etc. Read more
Published on October 15, 2005 by Chris A. Youngblood

5.0 out of 5 stars Fantastic
I have read this book and find it extremely informative. The book is written with the readers perspective in mind. Read more
Published on April 24, 2005 by Joseph Castoire

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


SpaFeatures: Free Shipping

bath poof
Get free shipping on all SpaFeatures orders of $50 or more. See new items from SpaFeatures here.

Shop SpaFeatures now

 

Best Books of 2008

Best of 2008
Find our top 100 editors' picks as well as customers' favorites in dozens of categories in our Best Books of 2008 Store.
 

Buy Three Books, Get a Fourth Free

4-for-3 Books
Order any four eligible books under $10 and get the lowest-price book free in our 4-for-3 Books Store. See more details.
 

Table Saws with FREE Super Saver Shipping

Shop for table saws
Check out our extensive selection of table saws with FREE Super Saver Shipping (restrictions apply).

Shop for table saws

 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Glenn Beck's Common Sense
Glenn Beck's Common Sense
Darkfever
Darkfever by Karen Marie Moning
The Adventures of Sherlock Holmes
The Adventures of Sherlock Holmes by Arthur Conan, Sir, 1859-1930 Doyle

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates