by Matthew Omernick
|
Beginning Illustration and Storyboarding for Games (Premier Press Game Development) by Les Pardew |
by Luke Ahearn
|
by Michele Matossian
|
Get in the Game: Careers in the Game Industry (New Riders Games) by Marc Mencher |
HIGHLIGHTS
* Gives an artists perspective into the game industry, details career opportunities, and provides portfolio tips, salary ranges, and interview suggestions
* Covers methods for improving your artistic skills by studying light/ darkness, color, emotional content, how to read reference images, and teaches how to manage your personal workflow for an efficient team environment
* Teaches specific game techniques such as collision, L.O.D.s, Mipmaps, fill rate, vertex costs, Tri-stripping, lighting per-pixel and per-vertex, normal maps, and real-time shaders
* Discusses critical, PC-dominant advanced techniques that will be part of the next-generation gaming consoles
* ON THE CD-ROM youll find reference images, textures, meshes, and scene files from the tutorials for 3ds max, Maya, Photoshop, and Zbrush as applicable. Also includes a trial version of RT/shader: GINZA.
SYSTEM REQUIREMENTS: To use the CD-ROM and the tutorials fully, the following system is recommended: AMD Athlon or Intel Pentium® 4 processor, Windows XP or Microsoft Windows 2000, 512MB RAM, 1GB of available hard-disk space, Geforce 4 or ATI 8500 or greater video card, 1280x1024 or greater resolution, CD-ROM drive, Internet or phone connection required for product activation, Photoshop and a commercial 3D product to use the tutorial files (such as Maya, 3ds max, etc.) To use RT/shader:GINZA in Chapter 20 you will need these additional items: 300MB of available hard-disk space, Microsoft NET Framework 1.1, GeForce FX or ATI 9500 or greater video card, DirectX 9.0c. The trial license key requires Internet access as well.
About the Author
Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA titles: Battlefield 1942 (artist), Road to Rome and Secret Weapons of WW2 (Lead artist, Art technical, and Art Director), and Battlefield Vietnam (Art Technical and Art Director). In 2004 he attended GDC as a lecturer explaining a technique involving multiple instancing of objects used for the jungles in Battlefield Vietnam.
Product Details
Would you like to update product info or give feedback on images?
|
|
![]() |
72% buy the item featured on this page: Game Art: Creation, Direction, and Careers (Game Development) $32.97 |
![]() |
9% buy 3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop $32.97 |
![]() |
7% buy 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling $32.97 |
![]() |
7% buy Creating the Art of the Game (New Riders Games) $31.49 |
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
|||||||||||
Most Helpful Customer Reviews
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
(0 discussions)
Ask questions, Share opinions, Gain insight
Active discussions in related forums
|
||||||||||||||||||||||||||||||||||||||||||
|   |   |   |   | |||||||
|
|
You have no recently viewed items or searches.
After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in. Look to the right column to find helpful suggestions for your shopping session. |
|
| ||
| ||
| ||
| ||