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Awesome Game Creation: No Programming Required (Game Development) by Jason Darby |
Power User's Guide to Windows Development (Programming Series) by Jason Darby |
Awesome 3d Game Development: No Programming Required (Game Development Series) by Clayton E. Crooks II |
Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM. by Nanu Swamy |
by Jason Darby
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Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular drag and drop game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.
KEY FEATURES: * Includes a companion CD-ROM with a trial version of TGF2 (The Games Factory 2), Install Creator, and Patch Maker * Provides users with complete instructions to build four different games, including: bat & ball, side-scrolling shoot-em up, platform, and retro * Teaches how to create, test, and distribute your own amazing games * Opens the door to more complicated languages by teaching common programming terms and concepts
ON THE CD-ROM The companion CD-ROM contains everything you need to make all of the games included in this book. A number of additional applications are also included to ensure completion of the chapters on distribution and packaging.
* DEMOS - The Games Factory 2. * FIGURES: Contains all of the figures from the book, organized in folders by chapter
SYSTEM REQUIREMENTS PC; Windows 95 or higher; Pentium processor; 32MB or more of available RAM (64MB RAM recommended; minimum system requirements for host OS); 60MB of hard disk space free; CD-ROM drive; Sound Blaster or compatible sound card (optional, but recommended); SVGA or better; mouse device. See the appendix for specific software requirements.
About the Author
Jason Darby (Bromsgrove, UK) has been working in the IT industry for over a decade. He is the author of numerous articles in game creation and design, both published on the Internet and also appearing in a number of leading PC magazines.
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