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by Dan Irish
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by Francois Dominic Laramee
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by Ben Carter
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by John Hight
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by Frank Barron
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What Youll Find: * Best practices and answers to all types of pre- and post-production issues that arise during the development cycle * Tips for managing and motivating teams * Methods for brining structure and order to your game production processes * Details for organizing mo-cap shoots, voice over sessions, and localizations * Specifics on the console submission process, software ratings, and working with publishers * Customizable checklists for pre-production, production, and post-production
Key Features: * Game Production Overview: Covers the production cycle, roles of the team, and a discussion of traditional software development methodologies * Business Information: Provides general legal information producers need to know, and details the publisher developer relationship * Technical Production: Covers all the mini-projects to manage during production, including voiceovers, marketing needs, and motion capture * Pre-Production: Outlines decisions and planning that occur, such as defining the game concept game requirements, and game plan * Testing: Teaches how to test and code release games, including information on submitting games to Sony, Microsoft, and Nintendo * Post-Production: Discusses successfully wrapping up your project with a closing kit and post-mortem
About the Author
Heather Chandler has been involved with game production since 1996. She recently founded Media Sunshine, Inc., a company which provides game development consulting services to developers, publishers, and vendors. Prior to the creation of MSI, Heather held various production roles at Ubisoft, Electronic Arts, and Activision, where she shipped over 30 games. She is the author of The Game Localization Handbook (Charles River Media, 2004) and has published several other articles on game development and production, including three chapters in Secrets of the Game Business, Second Edition (Charles River Media, 2005).
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36% buy The Game Production Handbook, Second Edition (Computer Science) $40.57 |
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