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by Flint Dille
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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development) by Chris Bateman |
by Tracy Fullerton
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by Raph Koster
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by Katie Salen
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Throughout the book youll learn about defining and investigating player needs. A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifi es some of the core themes in player needs as represented by four player typesConqueror, Manager, Wanderer, and Participant.
In addition to discussing player needs, the book also explores how games can reach wider audiences by appealing to the interests of the core gaming community, and it considers the fundamental principles of game design. Methods such as interface design, structural elements, and game world abstractions are discussed in relation to the needs of the audience. The book does not attempt to present an absolute view of the craft of game design, but rather it demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to play, and the games the development community would like to make.
Game designers, producers, marketing executives, and anyone who wishes to understand the relationship between a game and its audience will find much to learn from 21st Century Game Design.
Key Features * Teaches the "why" behind game design versus the "how-to" * Provides designers with an insightful approach to game design that teaches them how to understand their audiences * Covers fundamental principles of game design, including interface design, structural elements, and game world abstractions as they relate to the audience * Details an audience model that can help inform the design process in terms of player needs * Includes fresh insights for all levels of designers from newcomers to grizzled veterans
About the Author
Chris Bateman is the managing director of International Hobo Ltd. and has been working in game design for almost fifteen years. He is best known for the game design and scripting of Discworld Noir, a platinum-selling game which was praised as the best game ever scripted by "The Times" (London). He has also reaped praise for his design of Ghost Master, which has been a huge critical success worldwide, and he is known worldwide for informative game industry articles published in dozens of magazines. Richard Boon has been involved in the development of dozens of games, and was a major source of information for the recent IGDA white paper on Game Writing. His articles have been published in the industry trade press and magazines, and he lectures on game writing
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60% buy the item featured on this page: 21st Century Game Design (Game Development Series) $30.36 |
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