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Relics & Rituals (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Scarred Lands)
 
 
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Relics & Rituals (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Scarred Lands) (Hardcover)

4.2 out of 5 stars See all reviews (17 customer reviews)


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Editorial Reviews

Product Description
A 3rd EDITION HARDCOVER CORE RULEBOOK

NEW SPELLS AND MAGIC ITEMS! What wondrous blade is this? What strange incantation is captured on that scroll?? Ready to outfit your 3rd edition campaign with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips to devastating rituals, RELICS & RITUALS has something new for every fantasy roleplaying gamer and campaign!

This is the 2nd core rulebook release in the SCARRED LANDS setting. Please also see the title: CREATURE COLLECTION

For Players: OVER 200 NEW MAGIC ITEMS FOR YOUR 3RD EDITION CAMPAIGN!

OVER 300 NEW DIVINE AND ARCANE SPELLS

NEW RULES ALLOW SPELL-CASTERS TO WORK TOGETHER TO CAST MORE POWERFUL RITUAL MAGIC.

A PREFACE BY GARY GYGAX!

SWORD & SORCERY books are published under the Open Gaming License and are 100% compatible with 3rd Edition rules and the D20 System.


Product Details

  • Hardcover: 224 pages
  • Publisher: White Wolf Publishing (February 1, 2001)
  • Language: English
  • ISBN-10: 1588461599
  • ISBN-13: 978-1588461599
  • Product Dimensions: 11.2 x 8.7 x 0.7 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.2 out of 5 stars See all reviews (17 customer reviews)
  • Amazon.com Sales Rank: #862,811 in Books (See Bestsellers in Books)

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Customer Reviews

17 Reviews
5 star:
 (8)
4 star:
 (5)
3 star:
 (3)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (17 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
15 of 15 people found the following review helpful:
5.0 out of 5 stars Finally a good 3rd party D20 product!, March 13, 2001
By Michael G. Bailey (Louisville, KY United States) - See all my reviews
(REAL NAME)   
I was a bit skeptical about this book, especially since I was not impressed with the Creature Collection (by this same publisher). I mostly bought it to check out the tattoo magic rules and new spells. Once I started reading this book I read halfway though it before my wife finally pried it away from me so I could do some chores! While I found the prestige classes and artifacts interesting to read, none of them will see play in my campaigns. The classes are too specialized for any of my players, and the artifacts are unbalancing (like all artifacts...) But the SPELLS!!! They were great! And the rules for ritual magic and tatoos will be put into play immediately! I liked the little Scarred Lands specific blurbs about the items and spells, because they triggered tons of great adventure ideas. Some DMs prefer generic stuff, but I say bring on the neat historical details! I can edit them for my world if they stink, and I can be inspired by them if they are good (and most of the Scarred Lands descriptive stuff here seems very good, unlike with the Creature Collection). Some great feats were here as well. And ritual magic makes metamagic feats finally useful to my players! None of them would waste the higher level spell slots to use them before, so nobody took the feats. Thank you, Relics and Rituals!
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11 of 11 people found the following review helpful:
4.0 out of 5 stars Worthwhile Purchase, May 13, 2001
By A Customer
This is definitely a worthwhile buy if you're willing to incorporate material that isn't canon published by the D&D publisher. There are many creative ideas here, including those for tattoo and ritual magic. One downside is that it has a heavy leaning to the Scarred Lands setting. This is no obstacle if you are willing to rename or rework some spells/artifacts. This book is especially nice for druids, paladins, bards, and to a lesser extent rangers. They seem to get many of their own spells instead of overlapping wizard/cleric spells which the Player's Handbook seems to do. It also has about 8 new prestige classes.

The reason I give it 4 instead of 5 stars is because the layout isn't as eyecatching as official D&D material, and the art is of dubious quality, not to mention lacking colors. This should not be a strong deterrant to purchasing this useful book, but should be noted. Overall, a very useful buy.

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12 of 13 people found the following review helpful:
5.0 out of 5 stars A Plethora Of Campaign Options, February 15, 2001
By Jason Kemp (Austin, TX United States) - See all my reviews
Relics and Rituals holds an amazing wealth of ideas for any campaign, not just one set in SSS's Scarred Lands setting. The spells and magic items are very good, and over 2/3rds can be used without modification. The rest only take a little tinkering to fit in your game world. Being based on 3E fan contributions after the Official Rules have come out, they are all consistent with the d20 System, and are well balanced. Also, there are a number of prestige classes (fun ideas, probably the weakest area of the book, and they still have potential), rules on Ritual Magic (great plot devices), rules on Tattoo magic (that blend in very nicely with the official rules), and some interesting Artifacts. All in all, I'd have to say that I highly recommend this book to any active gaming group, and hope that SSS continues to release quality products like this one!
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Most Recent Customer Reviews

2.0 out of 5 stars fascinating, but clearly not well-tested
If you want a bunch of spells that would allow a team of a half dozen low-level wizards to take out epic level fighters effortlessly, this is your book. Read more
Published 20 months ago by Petey

5.0 out of 5 stars Fantastic work, one annoyance
Of all the official and third-party expansions that have come out since the release of 3e, I have to rate this as my #1 favorite as both an indespensible reference and a fun... Read more
Published on December 27, 2002 by R. Stockton

5.0 out of 5 stars A Must Have Relic For Any DM
The book, Relic and Rituals has to be one of the most well done 3rd party game books out for the Dungeons & Dragons, 20 game system. Read more
Published on January 7, 2002 by James

4.0 out of 5 stars decidedly NOT a relic
top notch work, typical of Swords and Sorcery Studio. This adds a corpus of new spells and magic items,plus new rules about a form of ritual magic. Read more
Published on October 11, 2001 by svartalf

4.0 out of 5 stars Interesting Bag of Tricks
Let me start off by restating what a few other reviewers have said about this release: many of the prestige classes, spells and magic items presented here are powerful. Read more
Published on October 9, 2001 by ntlacrobat

3.0 out of 5 stars Decent, not outstanding
This book fleshes out several areas, such as ritual magic, and provides a host of new spells and magical items. Read more
Published on September 13, 2001 by Hrafn

3.0 out of 5 stars OK... I guess....
Relics & Rituals" has some good stuff contained within its covers, but most of it is mediocre at best. Read more
Published on July 27, 2001 by Yoshitsune

5.0 out of 5 stars If you ever wanted more spells and magic items buy this book
I can literally say I was surprised when Sword & Sorcery sent me the confirmation letter saying Some of My spells had been accepted for publication, it was cool. Read more
Published on May 17, 2001 by pat_rooney

4.0 out of 5 stars In the Eighties this cover would have got us Hanged. *Grin*
For those that are NOT familiar with the idea, WOTC has offered an 'Open Game License' to any publisher that would like to contribute to the further growth of the d20 system that... Read more
Published on April 26, 2001 by Brian K. Eason

3.0 out of 5 stars A good solid book, but be wary of overpowerful items...
I must admit that the Sword and Sorcery supplements are very good supplements to the D&D lineup and prove that the open gaming liscense is in fact a great idea. Read more
Published on April 7, 2001 by Kevin S. Dickens

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