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9 of 9 people found the following review helpful:
4.0 out of 5 stars
A nice addition to any campaign setting., May 20, 2003
Let me start off by saying that this book was a pleasant surprise. I decided to purchase it based off of the previous review of the book, and I can say I was not disappointed. Here are the highlights:Fairies: If you're looking for a good race of fae without all the hassle involved in using Savage Species, this is the one. +2 Dex, +2 Cha, -4 Str, -2 Con. Key racial abilities: Natural Invisibility, Faerie Fire, and Spell Abilities (8 total). ECL +3 This race also includes dark fairies: the unseelie! Luminous: A race of Positive Energy emitting humanoids. These beings make awesome clerics and paladins. +2 Wis, -2 Cha. Key racial abilities: Poison Immunity, +4 saves v.s. Necromancy magic, produces own body light equal to a torch at will, and enhanced turning. No ECL modifier! Mhuinntirs: Shapechanging humaniod jaguar people (think Aztecs). In jaguar form: +4 Str, +6 Dex, +4 Con and +1 AC bonus! Speed 40 feet, climb 20 feet. +2 bonus to Spot and Track checks, bite and claw attacks, plus new feats just for this race. ECL +2 Niomus: My personal favorite. Bat-winged human-like race. Wings fold down and can be covered by a cloak or robe to fool on-lookers! +2 Int, +2 Cha, -2 Str (due to hollow bones). Key racial abilities: fly 50 feet, cold resistance 5, +2 bonus on Jump, Search, and Spot checks. ECL +2 Quissen: think desert reptile men. Warrior race created by wizard with artifact. +2 Con, -2 Cha. Key racial abilities: Darkvision, +4 bonus on Hide in desert terrains, +2 on Climb checks (clawed hands and feet), and thick scale natural armor bonus +2. ECL +1 Uthuk Y'llan: 6 to 7 feet tall, 200 to 300 pd humanoids with tatoos, ritual scars, and bone spurs. Eyes glow when enraged! +2 Con, +2 Str, -2 Int. Key racial abilities: +2 on Intimidate checks, they have an herbal root that when chewed causes them to go berserk! I using this race for my next character, an all-out brawling streetfighter type. Anyway, there are many other very good races to choose from: Risen Demons, Stonegrunts, Pevishan, Tremen, etc... My only complaint is that there are a few lame races that are just core race rip-offs, or just bad choices for adventurers, but these make up only a moderate portion of the book. Overall, this book has some really good, refreshing choices that can add a lot to your enjoyment of the game.
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