Easy 3D has long been the holy grail for desktop designers, and this book provides an exciting overview of the most wanted 3D effects using Macromedia Flash MX. 3D is a tricky area. The specialist software is expensive, it's complex, you can't deliver it on the web with any great ease, and it's not exactly interactive. This book is for Flash users who want the whole subject sorting out! It is devoted to setting 3D straight, by showing you the simple, powerful, and sometimes downright mind-blowing 3D effects Flash is capable of. Sometimes, as this book shows you, all you need is the right idea, and Flash is capable of delivering some of the most incredible material. Here we look at light and shadow effects, isometric 3D, parallax effects, methods of focusing, plus an innovative slice engine that delivers the most incredible and convincing 3D models! Clear step-by-step instructions show you how to replicate the effects and give you an insight into how you might use them for your own designs. From the Publisher This book is aimed at people who are quite comfortable with Flash MX, and know a little ActionScript. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.
After studying theatre in London, then working for several years as an actor in the US, Todd was introduced to Flash in 2000 and was quickly taken by how it allowed for both stunning creativity and programmatic logic application&emdash;a truly left-brain, right brain approach to production&emdash;and has not looked back. He now freelances as a Flash developer in New York City, creating both silly animations and utilitarian applications. His personal work and experimentation can be found at his website, www.27Bobs.com.
Brian is more than simply a Flash artist. He is a technologist with a love for great design, motion graphics, and music. Currently, he is a Senior Interactive Designer at nFusion Group in Austin, Texas. His role with nFusion includes creating dynamic Flash demos, videos, and sound design. His future plans include filmmaking. Becoming a filmmaker has been a lifelong passion for Brian, and until that day comes he'll continue to create unique multimedia. Visit his website: www.monnone.com.
Jared Tarbell was born in 1973 to William and Suzon Davis Tarbell in the high-altitude desert city of Albuquerque, New Mexico. First introduced to personal computers in 1987, Jared's interest in computation has grown in direct proportion to the processing power of these machines. Jared holds a Bachelor of Science degree in Computer Science from New Mexico State University. He sits on the Board of the Austin Museum of Digital Art where he helps promote and encourage appreciation of the arts within the global community. Jared is most interested in the visualization of large data sets, and the emergent, life-like properties of complex computational systems. Jared has recently returned to Albuquerque to work closer to friends and family while enjoying the unique aspects of desert living. Additional work from Jared Tarbell can be found at levitated.net and complexification.net.
Aral Balkan is a Flash Platform veteran and overall Internet junkie. Oh, and in 2008 he\'s producing the world\'s first large-scale online web conference, Singularity. Aral cofounded and coordinates OSFlash.org, authored the pattern- based ActionScript framework Arp, and created the SWX data format, SWX RPC, and SWX PHP. His latest open source project is the GAE SWF Project, providing Flash and Flex developers with knowledge and tools to build Rich Internet Applications on Google App Engine. Aral is a published author and has contributed to several books and magazine articles. Specifically, he is the author of the Adobe Flex 2 QuickStart Guide and Flex 3 QuickStart Guide and has authored six courses on Flash, Flex, ActionScript, and open source development. Aral is a regular speaker at international conferences including Macworld, FlashForward, d.construct, FITC, Wizards of OS, and Adobe MAX.
James graduated in 1998 from the Texas A&M Computer Engineering program. In 2000 he completed his M.S. degree in Computer Visualization. Deeply technical and profoundly visual, James has been working professionally both in print and the web since 1994. James founded Caramba Designs in 2001 to develop web-based applications and end-to-end solutions for unique problems.
Josh Dura started his career as most web developers do, designing simple HTML pages with a little graphics here and there. About 3 years ago, Josh started coding ColdFusion, learning basic OOP skills through that language, which brought him to learning ActionScript. Josh currently works for ReadyHosting.com out of Richardson, TX, doing most of the web, graphic/print design work for them. His personal website, www.joshdura.com , is a basic weblog/photography/open source Flash project. Josh also currently owns and runs Dura Media, LLC ( www.duramedia.com) with his brother Daniel.
From an early age, Anthony developed a love for interacting with mathematics and computational languages. Along the way, he gained an appreciation for any given natural environment and developed the ability to transform his environment into a digital construct. Inspiration for his latest project, www.arseiam.com (essentially an ActionScript anthology of his Flash work), is a testament to this philosophy. For Anthony, the last decade has included commercial roles with Microsoft, Disney, Toyota, and Adobe, opportunities that have provided him with a sound framework in which to explore and diversify his technical skills and style. Spare time? If he's not thinking about it, he's doing it!