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J2ME Games With MIDP2
 
 
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Editorial Reviews

Product Description
(Carol Hamer's) enthusiasm for the topic comes through and makes you wants to try the many sample games.</a></p> </blockquote> <p id="quoteAuthor">&#8212; Thomas Paul, JavaRanch Sheriff</p></div>

<div id = "quote"> <blockquote cite=""> <p><a href=""> If you're looking for a book written by a games industry insider with a clear voice, this is it. The excellent text is complemented by rich, well-written example games. From graphics to sound to networking, this book will teach you how to create games using the full power of MIDP 2.0.

<p>Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.

About the Author
Carol Hamer is a professional Java developer. She has written several J2ME games using the MIDP 2.0 games API. Carol has a strong knowledge of the workings of the JVM having written (in C) a CLDC-compliant bytecode verifier. Carol has written software (in Java) to communicate with mobile devices using web binary XML and other binary formats. She has also written thread-safe multithreaded applications, including a multiplayer card game application/applet.


Product Details

  • Paperback: 304 pages
  • Publisher: Apress; 1 edition (June 1, 2004)
  • Language: English
  • ISBN-10: 1590593820
  • ISBN-13: 978-1590593820
  • Product Dimensions: 9.1 x 6.9 x 0.8 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #1,042,599 in Books (See Bestsellers in Books)

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3.5 out of 5 stars (4 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
2.0 out of 5 stars Too much code, very little explanation, November 6, 2004
I really wanted to like this book, but it turned out to be just a collection of very long code fragments with no annotation and little explanation. There is a great topic here, and there are some good ideas, but the knowledge is locked in the code.

If you are the type of person that learns by reading code then you will already have learned the APIs by looking at the sample code. The reason we buy technical books is to teach us how to use the APIs through a combination of well annotated example code, well organized reference material for the APIs, and illustrations that demonstrate best practice code flow. This book only has the code and a little explanation, the reference material, and effective illustrations are missing.

I recommend this book only if you can't find any other material on MIDP2.
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8 of 12 people found the following review helpful:
4.0 out of 5 stars Single developer platform, July 7, 2004
By W Boudville (Terra, Sol 3) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)      
Recently, on buses and trains, I've noticed people using cellphones to play games. On these dinky little screens, with a keypad instead of a keyboard, and with tinny audio. But even having all these constraints, such games have their attraction.

This should be the draw to you, to program one of these mobile devices. If the hardware runs Java, then, as Hamer explains, J2ME is used. She describes how Sun stripped out a lot of Java classes, to arrive at a minimal subset that is aware of the severe constraints you face. Limited power. Small screen. Small memory. Intermittant and low bandwidth. No mouse. No keyboard. Get the picture?

Yet even under all these limitations, Hamer shows how you can use J2ME and version 2 of MIDP to construct cool games. In many ways, it is harder than writing for a desktop or laptop or game console. But the best attitude is to regard this as a challenge of your ingenuity. Perhaps using this book, you will be the author of the next Tetris.

I'm only half joking when I say this. Because there is something about this field that I don't think Hamer explicitly points out. If you go through the book, you should come to the conclusion that you can code an entire game by yourself. Realistically, this is no longer true for games on the other platforms. These are now storyboarded and written by a team of programmers, with often a million dollar budget. With J2ME and this book, you can still do it all.

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2 of 3 people found the following review helpful:
5.0 out of 5 stars Brings the fun back to Java, October 25, 2004
By Thomas Paul (Plainview, NY USA) - See all my reviews
(REAL NAME)      
I really enjoyed this book. The author does a solid job of explaining everything you need to know to write games for MIDP devices. If you are familiar with Jonathan Knudsen's book on J2ME (probably the best book on the subject), this book expands the single games chapter into a fun and interesting book.

The book starts with a quick sample showing us how to use the Sun IDE and how to run our games on the emulator and how to download our games to a phone. The author shows a couple of example games, a maze and a jumping game, that give a good overview of the basic techniques games use on MIDP devices. She then expands those examples by showing proper use of threads and shows how to play tones and music during a game. Storing information (such as high scores or user preferences) is demonstrated. Downloading game enhancements such as new levels for a dungeon game are also demonstrated. The book is full of well-commented code samples (worth stealing) that show the techniques being discussed.

The author of this book has a nice, easy to read style of writing. Her enthusiasm for the topic comes through and makes you want to try the many sample games. If you have been spending too much time on enterprise programming then playing around with some MIDP games might be just the antidote and this book will get you started on the fun.
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3.0 out of 5 stars Code for a few j2me simple games with MIDP 2
This the the right title for this book. It is basically a review of the code of a few simple games (like a cowboy jumping tumbleweeds, or a simple 2d maze) with very little space... Read more
Published on October 25, 2004 by Riccardo Audano

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