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The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit
 
 
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The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit (Hardcover)

~ Philip E. Orbanes (Author) "IN THE SUMMER OF 1883 THE UNITED STATES, UNDER THE leadership of President Chester A. Arthur, was beginning to exploit its inventiveness..." (more)
Key Phrases: collating department, toy group, toy fair, George Parker, General Mills, Robert Barton (more...)
4.3 out of 5 stars  See all reviews (7 customer reviews)

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The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit + The Games We Played: The Golden Age of Board & Table Games + The Book of Games: Strategy, Tactics & History
Price For All Three: $65.06

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  • This item: The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit by Philip Orbanes

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Editorial Reviews

From Booklist

In 1883, George Parker was 16 years old, and he liked to play board games. But he and his friends were tired of the "heavy-handed moral lessons" of the typical board game, and George, an inventive young man, created his own game, called Banking (chartered banks were a relatively new thing in the U.S., and people were fascinated by the whole subject). It was a success, and soon George and his brother, Charles, formed their own company, Parker Brothers. This playful history of the company, written by a former employee, chronicles Parker Brothers from its birth through its early successes (including Pit, a card game invented by Edgar Cayce), its subsequent lean years, and its transition into pop-culture icon. Most of us know Parker Brothers as the company that makes Monopoly (created seven decades ago), but Orbanes lets us know it's much more than that; for example, George Parker was the guy who brought Ping-Pong to the U.S. No fan of board games should be without this entertaining business history. David Pitt
Copyright © American Library Association. All rights reserved

Review

"[T]his book makes an excellent choice for anyone interested in the development and growth of a family business." -- Publisher's Weekly

"an intriguing read." -- USA Today, January 12th, 2004

Product Details

  • Hardcover: 256 pages
  • Publisher: Harvard Business Press; illustrated edition edition (November 14, 2003)
  • Language: English
  • ISBN-10: 1591392691
  • ISBN-13: 978-1591392699
  • Product Dimensions: 9.3 x 6.2 x 1.1 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.com Sales Rank: #44,998 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #36 in  Books > Entertainment > Puzzles & Games > Board Games
    #65 in  Books > Nonfiction > Foreign Language Nonfiction > German
    #69 in  Books > Business & Investing > Management & Leadership > Strategy & Competition

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Philip Orbanes
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Customer Reviews

7 Reviews
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Average Customer Review
4.3 out of 5 stars (7 customer reviews)
 
 
 
 
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9 of 9 people found the following review helpful:
5.0 out of 5 stars A fascinating family and all the games we grew up with, November 24, 2003
By A Customer
I finished reading the Game Makers at 2:00 a.m. Usually I am sleeping long beforehand, but I found it just fascinating to learn about this amazing family and their great company-- especially because of the the way the story is told. It is filled with real drama and surprise. It made it difficult to stop reading before the last page. I learned a lot about making games as well. I also understand much better now the relations between the principles of successful business and the rules of games. The incredible changes in the last 25 years were of great interest for me. The amount of details presented is astonishing and the way they are presented makes it a pleasure to read.I applaud this highly original and interesting book.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars Sanguine but credible history, April 29, 2004
By Peter Schell (Menomonee Falls, WI United States) - See all my reviews
(REAL NAME)   
The author is a former employee and diehard fan of Parker Brothers which makes his viewpoint a double edged sword. On the one hand, his account is complimentary although never gushing. He does not shy away from relating some of the nasty corporate politics especially those during the company's recent years during which he worked for them. Some of the early history though, seems a bit too rosy especially when you consider US labor conditions in the early 20th century.
On the much brighter side, Orbanes' passion and connections to the company have afforded him dilligence and sources no other author could have attained. The book is well documented with accounts from George Parker's own private papers as well as interviews with lifelong employees from the upper and lower reaches of the organization.
Being a game fan, I can't be completely objective about the historical quality of the book. Orbanes injects as much historical context as he can and documents these references as well. Personally, I couldn't put the book down and found every chapter fascinating.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Makes you want to invent games yourself, January 15, 2004
By Frederic Horst (Brussels, Belgium) - See all my reviews
(REAL NAME)   
Philip Orbanes tells a sympathetic and interesting tale of Parker Brothers' long rise to fame and fortune between 1883 and the beginning of the 1980s, as well how General Mill's video-game-stoked greed and lack of prudence brought on the decline of the once so respected game maker. This is the point where the authors tone as well as coverage of the history of the firm change dramatically, becoming somewhat more emotional, although not less enthusiastic.

One thing that "bothers" me about Orbanes' book is that the author is not always as elaborate as he could be. For example, he could have been more explicit on how Parker's Banking game was actually played, rather than just a basic outline of the game. Or the history of the Mah-Jongg game could have been more detailed. Also, an early example of the clear and concise wording of game rules that George Parker was famous for would have been interesting. None of these shortcomings seriously compromise the quality of the book, but it left me somewhat hungry for more material.

Much to my amusement, from the moment I passed the first few pages of Philip Orbanes' Parker story I have been housing the notion of making games myself. I can only imagine the satisfaction of creating intelligent and fun games. I find the concept of take a set of concise, simple rules and turning them into challenging and lasting game quite intriguing. Parker certainly mastered this principle in the past with games such as Risk or Monopoly, to name two of the most prominent.

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Most Recent Customer Reviews

5.0 out of 5 stars Interesting
Interesting book for those looking for how a corporation develops into a household name. Good for general entrepreneurs, but also for those who grew up w/ Parker Bro. Read more
Published 7 months ago by Great Guy

3.0 out of 5 stars interesting slice of toy business history to 1991
This is a solid book, a straight history of a company written by a former employee.

The Parker Bros. Read more
Published 10 months ago by Robert J. Crawford

5.0 out of 5 stars As good as it gets for business books!
Parker Brothers have made some of the most memorable games and the story of how they came up with them and built an empire is fascinating. Read more
Published on December 20, 2006 by Lehigh History Student

4.0 out of 5 stars Fantastic story of the ups and downs of Parker Brothers
This is a must read if you enjoy collecting or playing with classic toys and games. I was to learn more about how the early jigsaw puzzles were made. Read more
Published on May 7, 2006 by Mr. Johnster

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