or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
Sorry!
More Buying Choices
28 used & new from $2.99

Have one to sell? Sell yours here
 
   
Focus On Curves and Surfaces (Focus on Game Development)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

Focus On Curves and Surfaces (Focus on Game Development) (Paperback)

~ Kelly Dempski (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)

List Price: $29.99
Price: $21.89 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $8.10 (27%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 4 left in stock--order soon (more on the way).

Want it delivered Tuesday, November 10? Choose One-Day Shipping at checkout. Details
14 new from $4.99 14 used from $2.99

Frequently Bought Together

Focus On Curves and Surfaces (Focus on Game Development) + Focus On 3D Terrain Programming (Game Development) + Focus On 3D Models (Game Development)
Price For All Three: $66.69

Show availability and shipping details

  • This item: Focus On Curves and Surfaces (Focus on Game Development) by Kelly Dempski

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Focus On 3D Terrain Programming (Game Development) by Trent Polack

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Focus On 3D Models (Game Development) by Evan Pipho

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought

Focus On 3D Models (Game Development)

Focus On 3D Models (Game Development)

by Evan Pipho
4.0 out of 5 stars (6)  $17.81
Multiplayer Game Programming w/CD (Prima Tech's Game Development)

Multiplayer Game Programming w/CD (Prima Tech's Game Development)

by Andre LaMothe
3.8 out of 5 stars (50)  $37.79
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)

Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)

by Neal Hallford
4.8 out of 5 stars (13)  $23.09
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

by Kelly Dempski
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))

2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))

by David Franson
4.5 out of 5 stars (14)  $37.79
Explore similar items

Editorial Reviews

Product Description

This is the only curves and surfaces book for beginners. It provides clear, practical explanations of curves and surfaces with the minimum of esoteric mathematical notation, making it far more accessible. You will be able to work along with the material for a better understanding of the concepts and a working knowledge of practical applications. Focus on Curves and Surfaces splits the material in two sections. The first part walks you through several forms of curves and surfaces explaining lines and functions of the equations. The next part moves from simple planes to complex surfaces so you can learn how to render surfaces using smoothing and simplification.


About the Author

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

Product Details

  • Paperback: 280 pages
  • Publisher: Course Technology PTR; 1 edition (November 25, 2002)
  • Language: English
  • ISBN-10: 159200007X
  • ISBN-13: 978-1592000074
  • Product Dimensions: 9 x 6.1 x 0.7 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #792,611 in Books (See Bestsellers in Books)

What Do Customers Ultimately Buy After Viewing This Item?


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
19 of 20 people found the following review helpful:
5.0 out of 5 stars Excellent introduction, February 19, 2003
By A Customer
This is a first review I am ever writing. I was looking for a book that would give a clear explanation of bsplines and nurbs in an easy and intuitive way and found this book to serve the purpose perfectly. Highly technical books skip these concepts and go into complex mathematical concepts assuming that the reader has a perfect background. This book does not assume this. Along with explanation it also gives why this particular method is beneficial and the weaknesses of it. This is also good for those who are already familiar with the subject but like to teach it to others. I wish the author could take other complicated methamatical topics and explain them also at this level clearly outlining their use in the industry like Fourier transforms, Z transform, Wavelets etc. Computer Graphics and Computer Aided Geometric Design are fields of highly sophisticated mathematics and we need books like these for every topic.
Comment Comment (1) | Permalink | Was this review helpful to you? Yes No (Report this)



 
8 of 8 people found the following review helpful:
4.0 out of 5 stars Easy to Follow, November 28, 2004
The book is great on giving people an intuitive grasp on what a B-Spline or NURB is, allowing people to look at series of points and knowing "sorta" what the curve will look like.

The only serious lacking point is it's explanation of Knot Vectors and the reason they're ordered the way they are and what the numbers in them represent. It's a tricky subject to explain though, and the author made a good effort, but really needs to explain what the numbers DO persay. (Though if you play with the source and have a good eye it eventually makes sense). Anyway, excellent book and is the reason I'm the only person in my 3D Graphics class who knows how NURBS work (teacher included... "Just download code off the internet" he says, sheesh).

Anyway, BUY! It be good!
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...

Create a guide

Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.