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Game Programming for Teens [ILLUSTRATED] (Paperback)

by Maneesh Sethi (Author) "In other words, programming allows you to make your computer do whatever you want it to do..." (more)
Key Phrases: scrolling variable, poi ntl, mid handle, Blitz Basic, End Function, End Type (more...)
4.5 out of 5 stars See all reviews (40 customer reviews)


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Editorial Reviews

Product Description
If you’re interested in jumping into the exciting world of game programming, then you’ve found the perfect book! "Game Programming for Teens" doesn’t expect you to have any experience with programming. You’ll learn everything you need to know along the way. You’ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you’ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn’t have to be difficult. With a copy of this book and your own curiosity, you’re off to the perfect start.

About the Author
Maneesh Sethi is a high school student in California. He has worked with Blitz Basic for the past two years. Maneesh is also the founder of Standard Design, a website design company, and team leader of Cold Vector Games, a game programming team.

Product Details

  • Reading level: Young Adult
  • Paperback: 392 pages
  • Publisher: Course Technology PTR; 1 edition (May 15, 2003)
  • Language: English
  • ISBN-10: 1592000681
  • ISBN-13: 978-1592000685
  • Product Dimensions: 9.1 x 7.4 x 0.8 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.5 out of 5 stars See all reviews (40 customer reviews)
  • Amazon.com Sales Rank: #579,102 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #6 in  Books > Children's Books > Computers > Programming
    #29 in  Books > Children's Books > Computers > Entertainment & Games

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Customer Reviews

40 Reviews
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Average Customer Review
4.5 out of 5 stars (40 customer reviews)
 
 
 
 
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41 of 43 people found the following review helpful:
5.0 out of 5 stars Kudos from another author, April 9, 2004
In my opinion, there are three groups of enthusiasts in the "gamer" market: Game players who want to make their own games for fun; Programmers who take up game dev as a hobby or a diversion; and those aspiring to become professional game developers. I believe this book excels at catering to the first group, is intriguing to the second, and at least mildly interesting for the third. Reviewers in all three groups will therefore vary in their opinion of this book.

I co-authored "Beginner's Guide to DarkBasic...". In early 2002, we considered using BlitzBasic along with DarkBasic, but decided to focus on DarkBasic only, and tailored our book for the "extreme beginner," where it would be useful as a textbook in a "first programming course." I am glad because now there is this excellent BlitzBasic book too, and it nails the subject!

Blitz and DBPro seem to be strong competitors. What you should realize when considering this book is, do you have a compiler? Visual C++ and Visual Basic and other compilers are expensive! But tools like BlitzBasic give you a DirectX game engine AND a compiler in one package. While this could easily cost hundreds of dollars for something like Visual C++ and Torque, you get it all in one package, with an easy-to-use script language. With this book, you get a trial version of the compiler, so you won't need any additional software to get started.

A final point. Its the CONCEPTS that are important, not the language. Anyone who whines about a book not using C or C++ is immature and a novice in the extreme. Because any competent programmer can glean new knowledge from a book of any language and apply it to his/her own. Shoot, I have used Petzold as a reference when writing about Visual Basic.

Maneesh should be congratulated for having written a very accessible book for new programmers and anyone who wants to write their own games without a huge investment of time.

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15 of 15 people found the following review helpful:
4.0 out of 5 stars Great for parents as well as teens, May 23, 2004
By A Customer
I am a software engineer and a parent of an 11-year-old, and I have been looking for a way to teach my son computer programming in a way that would be fun for him. I read this book cover-to-cover, and it's almost perfect for this purpose. I have no doubt that the book would be excellent for a self-starting teen to read on his or her own. But as a parent, this book is invaluable for the parent seeking short, fun, educational programming activities that will be a lot of fun for the learner (and the parent as well). Every kid loves games, and this book does a great job.

I would also recommend this book to an adult who wants to learn the basics of game programming. It's a pretty fast read, very easy to follow. I personally learned a lot from this book. I've been programming computers for 30 years, but I've never written a graphics-based game before, and this book efficiently and easily goes through all the techniques for creating good games very quickly. I think it would also be fairly easily followed by a teen or adult who has never programmed before.

The book uses Blitz Basic, which is optimized for writing computer games and seems to be much easier to use than Visual Basic (the computer language I first tried when teaching my child). A trial version of Blitz Basic is on the CD-ROM included with the book, and the full version (called BlitzPlus) can be purchased online if desired (but is not required). The CD-ROM also includes excellent example artwork, animations, and sounds for the games described in the book, which is a great way to get a teen or pre-teen into programming without getting bogged down with creating art and sounds from the start.

By the way, this book covers creating 2D games (like Pong, Space Invaders, that sort of thing). 3D games are (I am told) much more challenging, and are covered in other books. (Blitz Basic is for 2D games; for 3D games, there is a related programming language called Blitz3D.)

I have one important complaint about this book, which is why I gave it 4 stars rather than 5 stars. There are many errors in this book. It could have used more careful technical editing. For example, in the section on arrays, the author carefully explains how the indexes for a 30-element array range from 0 to 29, and cautions the reader not to try accessing element 30 (which is one past the end of the array), and then proceeds to give a sample program that makes exactly this mistake. There are several errors of this magnitude in the book, and at least a minor mistake every 3 or 4 pages. It's unfortunate, because these mistakes can be very confusing to a beginning programmer.

But having said that, I still very much recommend this book. It's a good one. Congratulations to the teenage author who wrote it, excellent job!

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21 of 24 people found the following review helpful:
5.0 out of 5 stars I wish I had read this sooner!, January 1, 2004
By A Customer
I have been wanting to get into game programming for as long as I can remember. I've learned C++ and it's syntax, but was always frustrated when it came time to try and write something with it. I could never get passed writing console applications, and trying to create even a simple program in windows took an absurd amout of time in my opinion, and I eventually gave up. I came across this book in borders (As I myself am a teen ;) ), and was almost swayed away from buying it becase it was based on a "lesser language" (BASIC, or more specifically, Blitz Basic). However after reading some of these reviews, along with still having a desire to create games, I bought the book.

I couldn't have been happier with my purchase.

The author, although only a teenage himself, is absolutely brilliant. I am in awe at how straightforward and clear his lessons are in the book. I was able to get throught the first 100 pages in less than 2 days, and now I can create practically any text-based game I want!

The Language the book is based on, BlitzBasic, is basically noting more than the BASIC language (Which you may have already guessed is just that, basic) with the ability to do many graphical-oriented jobs, among other things. This allows the programmer to work on the code for the game itself, rather than the tedious as extravagant code of graphics libraries, Windows objects, ect.

Like a previous reviewer said, this book really gives you the feeling "Yes, I can do this" when the idea of a programming project comes to mind. I actally have a new-found confidence in my programming abilities, and plan on tackling C++ again once I have mastered BlitzBasic.

By the way, more information on the BlitzBasic program can be found at www.blitzbasic.com. I am already very impressed, and plan on buying the full version.

If you are looking to get started in programming, games or otherwise, teen or not, BUY THIS BOOK!

If you're already experienced in programming, and looking for a fun and easy way to get started in game progamming, BUY THIS BOOK!

If you're disgruntled with programming games in other languages and looking for an easier method, BUY THIS BOOK!

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Most Recent Customer Reviews

5.0 out of 5 stars Awesome for beginners
This book is great for teens and young adults. I knew HTML (I am 10 years old) when I first got the book, so it was easy for me. Read more
Published 7 days ago by sandy

3.0 out of 5 stars Lots to like, could be better, pre-teens need much guidance through it
I bought this for my 10 year old son - not quite a teenager, but it is very difficult to find books and programming languages to introduce programming to kids who have experience... Read more
Published 1 month ago by Henry Flurry

5.0 out of 5 stars An accompanying cd-rom offers source code from examples in the book, plus art and music libraries
If you enjoy playing video games and want to learn how to create them, then the third updated edition of GAME PROGRAMMING FOR TEENS is for you. Read more
Published 5 months ago by Midwest Book Review

3.0 out of 5 stars Very good but needs more.
I believe this is a good book for people new to the Blitzmax language; however there is still a few things that is not covered in this book leaving, the reader to find there own... Read more
Published 8 months ago by Richard Torres

2.0 out of 5 stars You have to pay to play
This book is ok if you are not serious about game programming. My biggest issue is that you cannot run the programs from the book on another computer. Read more
Published on November 12, 2006 by William Jackson

5.0 out of 5 stars A great starting point
Perspective

Short: I am writing this review from the perspective of a high school student who started with Blitz, went on to a more advanced language, and is now... Read more
Published on May 3, 2006 by Geoff

5.0 out of 5 stars Great Book
This is a great book for any beginner. Within one week, i had made my first arcade game! This is a great beginners book for anyone who wants to learn to make their own game. Read more
Published on November 28, 2005

5.0 out of 5 stars Awesome Book!
When I read this book I learned a lot about game programming and I'm planning to buy more books on it. It teaches you a lot about the Blitz BASIC language. Read more
Published on September 28, 2005

5.0 out of 5 stars A+ book for total beginners
Great book for beginner programmers who want to learn how to game progrom with blitz basic.
Published on September 10, 2005 by Chris Casanova

5.0 out of 5 stars Ausome Product
This ia a cool book. It shows you step by step how to do about anything you want. It answered my questions and taught me more. It follows along with the CD too. Read more
Published on August 18, 2005 by M. Sherer

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