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Physical Computing: Sensing and Controlling the Physical World with Computers
 
 
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Physical Computing: Sensing and Controlling the Physical World with Computers (Paperback)

by Tom Igoe (Author), Dan O'Sullivan (Author) "Transduction, the conversion of one form of energy into another, is an important part of physical computing..." (more)
Key Phrases: physical computing projects, rctime command, var byte input, Basic Atom, Basic Stamp, Radio Shack (more...)
4.7 out of 5 stars See all reviews (21 customer reviews)

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Editorial Reviews

Product Description
The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computer—how you view its capabilities, how you interact with it, and how you put it to work for you. It’s time to bridge the gap between the physical and the virtual—time to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.

About the Author
Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as "Dan's Apartment," "YORB" and "Space of Faces." His physical installations range from musical instruments to carnival games to psychology experiements. Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter.

Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.


Product Details

  • Paperback: 496 pages
  • Publisher: Course Technology PTR; 1 edition (May 28, 2004)
  • Language: English
  • ISBN-10: 159200346X
  • ISBN-13: 978-1592003464
  • Product Dimensions: 9.1 x 7.3 x 1.3 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars See all reviews (21 customer reviews)
  • Amazon.com Sales Rank: #33,012 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #35 in  Books > Professional & Technical > Engineering > Electrical & Electronics > Electronics
    #53 in  Books > Professional & Technical > Engineering > Telecommunications

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Customer Reviews

21 Reviews
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4 star:
 (4)
3 star:    (0)
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Average Customer Review
4.7 out of 5 stars (21 customer reviews)
 
 
 
 
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14 of 15 people found the following review helpful:
5.0 out of 5 stars Good book on the fundamentals of physical computing, May 2, 2007
By calvinnme "Texan refugee" (Fredericksburg, Va) - See all my reviews
(TOP 10 REVIEWER)      
The primary purpose of this book is to show the reader how to get the computer to interact with the physical world through additional hardware and programming. Although the book seems to be aimed at artists wanting to use the computer in their work, the principles taught can be of use to non-artists too. This book is broken down into two parts. The first, "The Basics", covers all aspects of computing in a very general sense. It is just an overview, and if you are such a beginner that you really need to know about electricity, what a microcontroller is, and what an "if statement" is in programming, you are likely going to need sources other than just this book. The last chapter in the section, "Communicating Between Computers" is the best of the basic chapters. This chapter talks about actual connectors and their pins, testing, and protocols and codes. All code shown in this book is in several flavors of the BASIC language, and the book does a pretty good job of getting you started. The section ends with a discussion on the specifics of serial communication on a multimedia computer. Part one has the following chapters and subsections:

Part 1: The Basics
Chapter 1. Electricity
Transduction: Electrical Basics; Electricity versus Electronics How Electricity Flows;
Chapter 2. Shopping
Solderless Breadboard; Microcontrollers; Common Components; Wires; Power Supply; Power Connector; Voltage Regulator; RC Servomotor; Serial Connector; Serial Cable; Clock Crystals; Headers; Project Box; Cable Ties; USB-to-Serial Adaptor; Tools ;Shopping List Bringing It All Back Home;
Chapter 3. Building Circuits
Schematics; Connection Symbols; Power Symbols; Finding Schematics; Breadboards; Where Does the Microcontroller Fit In?; Translating Schematics into Circuits; Using a Multimeter; Soldering; Powering the Breadboard; Be Neat;
Chapter 4. The Microcontroller
"Hello World!" Is the Hard Part; Where Does the Microcontroller Fit In?; Routing Inputs to Outputs; Identifying the Pins of the Microcontroller; Lower-Level Microcontrollers: External Clock; Your First Microcontroller-Based Circuit; Getting Your Program to the Chip; Programming Stamp-Like Modules; Programming Lower-Level Chips ;Debugging;
Chapter 5. Programming
The Good News; Flow Control: How a Computer "Reads" a Program; Loops; If Statements; Variables; Built-In Routines: Subroutines and Functions; Homemade Routines; Advanced Loops: While-Wend and For-Next; Pseudocode; Comments; Debugging; Good Debugging Habits; The Bad News;
Chapter 6. The "Big Four" Schematics, Programs, and Transducers
Digital Input; Digital Output; Analog Output; From Analog in to Analog Out: Scaling Functions; Conclusion;
Chapter 7. Communicating between Computers
Physical Agreement; Timing Agreement; Electrical Agreement; Package Size; Numbers or Letters: Using ASCII; Software for the Microcontroller; Serial Output from a Microcontroller; Testing with an LED; Testing with Terminal Software; Serial Input to a Microcontroller; Serial Freeze and Blocking Functions; Your Private Protocol; Sending Bigger Numbers; Serial Communication on a Multimedia Computer; Conclusion;

In part two, the book demonstrates more advanced methods for accomplishing specific tasks. Most of these methods in part two are just special cases of the basic ideas in part one, and the book makes frequent reference to the circuits and code discussed in part one. There's really nothing here in the realm of specific projects. The book mainly talks about all of the various aspects of hardware and programming that are needed to interface a computer to the physical world. There is quite a bit of code and building-block circuitry shown for simple tasks that you can reuse in any larger project you decide to build.

Chapter 8. Physical Interaction Design, or Techniques for Polite Conversation
The Conversation: Listening, Speaking, and Thinking; Complex Responses; Techniques for Effective Interaction; Conclusion;
Chapter 9. Sensing Movement
Assessing the Problem; How Ranging Sensors Work; Detecting Presence; Determining Position ;Determining Rotation; Speed of Rotation; Video Tracking; Identity;Conclusion;
Chapter 10. Making Movement
Types of Motion, Types of Motors; Characteristics of Motors; Special Electrical Needs of Motors; Controlling Motors; Controlling Stepper Motors; Controlling Solenoids; Basic Mechanics: Converting Motor Motion to Usable Motion; Construction; Conclusion;
Chapter 11. Touch Me
Force-Sensitive Resistors; Flex Sensors; Pressure Sensors; Sensing Touch Using Capacitance Sensors; Off-the-Shelf Touch Interfaces; Sensing Vibrations Using Piezoelectric Sensors; Creating Vibrations; Taking Your Temperature; Cooling Things Off and Heating Them Up; Getting Under Your Skin; Force Feedback; Conclusion;
Chapter 12. More Communication between Devices
Synchronous and Asynchronous Communication; Asynchronous Serial Protocols; Learning a Protocol; RS-232 Boxes; Global Positioning System Data; MIDI; Connecting to the Internet; Connecting over Telephone Lines Using Modems; Special-Function ICs and Modules; Synchronous Serial Protocols; Wireless Serial Communication; Infrared Serial Communication; RF Serial Communication; Conclusion;
Chapter 13. Controlling Sound and Light
Sound; Light; Screen Graphics; Linear Media on a Multimedia Computer; Linear Media on a Microcontroller; Single-Board Computers; Conclusion;
Chapter 14. Managing Multiple Inputs and Outputs
Setting Groups of Pins in Parallel; Bitwise Operations; Running Out of Pins; Resistor Ladders as Analog Input; Row-Column Scanning; Shift Registers; Multiplexers; Latches; Conclusion;

I would say this is a good first book for anyone who is thinking about getting started with adding physical interfaces to their computer.
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12 of 13 people found the following review helpful:
5.0 out of 5 stars This perfect book gives you skills, knowledge and know-how, January 24, 2005
By H. Cohen (Nissequogue, NY) - See all my reviews
(REAL NAME)   
This is a perfect book. It teaches you, step-by-step with theory, code, examples and illustration, how to design and build your own microcontroller-based electronics projects. You can go from knowing nothing to being a relatively skilled amateur in just days. Futhermore, the book is amazingly comprehensive and covers so many complementary topics in addition to microcontrollers. This superb book answered almost every question (albeit basic) I ever had about electronics. Igoe and Sullivan, please write another book!!
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12 of 13 people found the following review helpful:
5.0 out of 5 stars Finally!, August 13, 2004
By Lucy Chan (Cambridge, MA USA) - See all my reviews
This is a great overview of physical computing.. good for novices who aren't very technical, as well as for those who are more advanced.. basically the best ref out there for getting an overview of how to start building objects that you can interact with.. My background is in design-not computer science. I'd recommend for any designers, architects, filmmakers, etc. who interested in thinking about how to building and designing interactive installations or objects without need to know how to program. Great also for those with CS background, but this book is rare as it's written to span people with diffent degress of technical expertise... and one of the only references for people who aren't just geeks.
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Most Recent Customer Reviews

4.0 out of 5 stars excellent scope, flawed in some details
Overall the book does an excellent job covering a wide range of logically-organized material. This ranges from getting information into a microcontroller (reading a sensor or... Read more
Published 13 days ago by D. M. Lorenzetti

5.0 out of 5 stars Good begginner book
I really enjoyed this book. It was clearly written and progressed at a pace that could take a beginner to a novice in a short time. Read more
Published 9 months ago by J. Dalgliesh

5.0 out of 5 stars Marcos Chilet........diseñar conductas.
Este libro es una muy buena introducción a los principios de la electrónica aplicados a microcontroladores. Read more
Published 15 months ago by R. amayo

5.0 out of 5 stars Good starting point
This book gives a good starting point for progaming microcontrolers, building some simple robots, conecting your art-work to computers. Read more
Published 15 months ago by Paulo Waisberg

2.0 out of 5 stars Disappointing
I got this book knowing it would be Basic based however I figured I could pick up some technique and knowledge anyway. I found the book to be vague and superficial. Read more
Published 17 months ago by R. Bedford

5.0 out of 5 stars good range.
I was hoping to find a book with a good range - from basics to advanced. this is a good one, starts at the very basics with tools, shopping list- then moves on to programming... Read more
Published 18 months ago by J. Mytyk

4.0 out of 5 stars A Good Beginners Book
A highly recommended book for anyone getting started in programming micro controllers using BASIC. It covers several of the most widely used controllers: The Basic Stamp, The... Read more
Published 18 months ago by Tad

5.0 out of 5 stars great for max-msp/jitter developpers
This is just great... you can even find examples made in Jitter which, to me, is a good sign ! It means they're aware of what's going on !!! Read more
Published on January 18, 2007 by S. Tworowski

5.0 out of 5 stars Author's contribution to forum discussions cause me to buy this
While this book may be a bit below the level I need, I will buy this book just because of the helpful, insightful, and courteous contributions Tom Igoe has made to floundering... Read more
Published on December 14, 2006 by David Witten

5.0 out of 5 stars Very practical
I bought the book as a present but flicked through it myself, it looks an excellent combination of theory and practical application with really clear diagrams.
Published on August 19, 2006 by S. KEENE

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