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Beginning C# Game Programming (Game Development)
 
 
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Beginning C# Game Programming (Game Development) (Paperback)

~ Ron Penton (Author)
3.7 out of 5 stars  See all reviews (17 customer reviews)

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Beginning C# Game Programming (Game Development) + The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World + Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Total List Price: $99.89
Price For All Three: $64.39

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Editorial Reviews

Product Description

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and covers additional topics that you’ll find helpful along the way. Begin with a comprehensive look at programming with C#—from the basics of classes to advanced topics such as polymorphism and abstraction. Then it’s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You’ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

Provides true beginners with the programming skills they need to create games using C#.

Shows readers how to combine C# with DirectX 9.

Covers comprehensive game development topics, including sound and graphics.

Comes complete with Q&As, extensive end-of-chapter exercises, and a CD to reinforce self-practice and learning.

About the Author

Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled "Game Programming All in One" published by Premier Press.

Product Details

  • Paperback: 320 pages
  • Publisher: Course Technology PTR; 1 edition (October 22, 2004)
  • Language: English
  • ISBN-10: 1592005179
  • ISBN-13: 978-1592005178
  • Product Dimensions: 9 x 7.4 x 0.9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon.com Sales Rank: #449,069 in Books (See Bestsellers in Books)

More About the Author

Ron Penton
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Customer Reviews

17 Reviews
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Average Customer Review
3.7 out of 5 stars (17 customer reviews)
 
 
 
 
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27 of 27 people found the following review helpful:
4.0 out of 5 stars A good intro to C# game programming, January 18, 2005
By John Hattan (Southlake, TX United States) - See all my reviews
(REAL NAME)   
"Beginning C# Game Programming" is Ron Penton's third effort in game book-authorship. It's a ground-up tutorial on the C# programming language, starting from the obligatory "Hello World" program and ending with a pretty rudimentary "spaceship at the bottom of the screen shooting at things coming down at you" game called "Generic Space Shooter 3000".

If you're already an old hand at similar languages like Java or C++, then the first half of the book won't be much more than a refresher for you. The first half of the book covers simple screen output, followed by primitive types, operators, looping, classes, arrays and file streams. It covers these topics fairly quickly (all in about 120 pages), so you won't be spending much time on each topic. Apart from one significant exception, the language tutorial is well-organized.

The "significant exception" raises its head with chapter 6 (creating a project). After spending 120 pages learning how to write, compile, and execute small bits of C# code, chapter 6 shows you how to set up a project in SharpDevelop (a free C# programming environment). If you need help compiling your code in chapters 1-5, the only help you'll get is a brief mention of Visual Studio.NET, SharpDevelop, or the C# command-line compiler. If you invest in a copy of "Beginning C# Game Programming", I recommend that you read chapter 6 first. Then go back to chapters 1-5. Finally, head over to chapter 7 and build yourself a space-shooter for the rest of the book.

The space shooter chapters are well-done, with good coverage of doing directX graphics in C#. The topics covered are a bit large for such a simple example game (alpha-blending, force-feedback, direct3D), but this is done with the understanding that you'll be wanting to write a more significant game than "Generic Space Shooter 3000" by the time you're done with the book.

If you want a good "ground-up" start with C# game programming, "Beginning C# Game Programming" is a good start. It takes you from the very beginning to a complete arcade game.

Just don't read it in order.
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33 of 36 people found the following review helpful:
3.0 out of 5 stars Someone Kick These People, June 25, 2006
By Travis Parks (Howard, PA United States) - See all my reviews
(REAL NAME)   
I have read a lot of Premier books in my days. One thing is constant through all of their books: they are riddled with errors. They are not complex errors that only an advanced programmer would catch - they are stupid mistakes that an author who reviewed his work would catch. What's worse, most of the authors of these game programming books have about as much experience as I do - and I haven't even worked in the field yet! For a book that spends the first 5 chapters talking about the C# language, you would think the author would realize you can't have drop-through in switch-statments and that you can't have multiple type specifiers in a for-loop header. I read these books hoping for some entertainment and to learn some new skills. I definitely get a laugh! I will say that there are some decent programming books by this joke of a publisher, but it is like navigating a mine-field. My only suggestion to beginners is to go to a site like gamedev and see what they recommend. And for the experienced programmer, I don't recommend Premier books at all. Go for a book that is not split between the language and the gaming library. If you really want, I will give you some definite reads for anyone serious about getting a head-start. For such a large, growing industry, you would think there would be better books out there. All in all, I would not put this book down entirely - it does try to present the language and still has time to cover direct3D at some point. The reality is, though, the world is not ready for C# gaming yet and anyone serious about beginning game programming should find a book using C/C++. I hope this review has not aroused too much spite on my behalf.
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18 of 19 people found the following review helpful:
5.0 out of 5 stars Great 1st book for learning C# and DirectX, February 25, 2005
By C. Sander (Austin, TX USA) - See all my reviews
(REAL NAME)   
You will probably want some prior programming experience to make the first 5 chapters easier to digest. I'm a seasoned C/C++ programmer, and I was able to learn C# quickly with the help of this book (although admittedly C# is very much like C++). I knew a little about DirectX, but even if I didn't this book did a great job of starting basic and building on that foundation. What I like most about this book is the author goes step by step through a simple framework which gets Direct3D up and running. In about 150 lines of code, the author manages to make a Direct3D Windows application that does something. For Windows and Direct3D this is no small accomplishment given their complexity. Other books I have seen stick the Direct3D initialization into a helper library and never bother to explain it. Not here. Each line is explained well. This book will not, however, teach you advanced Direct3D topics. Only 1 chapter describes Direct3D, but it does a good job. You will want to get another book after this one to learn more advanced topics.

If you know nothing about C# or DirectX, but have some programming experience, this book is for you. The title is very fitting of the contents. Highly recommended.
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Most Recent Customer Reviews

3.0 out of 5 stars Think twice
I am very VERY inexperienced at programming. I got into C++ at a very young age, probably to young, all because I wanted to be able to make games. Read more
Published 12 months ago by Garrett Gaston

5.0 out of 5 stars Realy nice book
Realy nice book. I'm not new in C# programing but i'm new in in game programing. This book was very helpful to me.
Published 19 months ago by Stefan Stoychev

1.0 out of 5 stars Isn't Good for Beginners or Anybody
If you're a beginning programmer, or even a seasoned programmer, wanting to learn C#, then this book isn't for you. Read more
Published 20 months ago by J. D. Pickwell

5.0 out of 5 stars The BEST !!!
DON'T listen to those retards when they tell you that this book is not good.

The first 5 chapters will basically show you most of what you should need
to know... Read more
Published 23 months ago by Wail

2.0 out of 5 stars Decent intro but outdated
This is a nice basic introduction to game programming but, as mentioned before, there are mistakes. The version of Directx code is out of date. Read more
Published on September 10, 2007 by Adrian R. Jones

5.0 out of 5 stars Good book for the beginner
This book is intended for the beginner C# game developers only. In fact, the title of the book pretty much justifies the content it provides. Read more
Published on May 7, 2007 by Dhaivat Maharaja

1.0 out of 5 stars Not for beginners
This book is not for anyone who hasn't done programming before. After a nice introduction and history report, the author suddenly starts showing you charts with things like... Read more
Published on January 14, 2007 by Mr. Oliver Wilmot

5.0 out of 5 stars Great 2d in directx3d
What you will learn:
how to setup your devices (3d, sound, etc)
how to use sprites in 3d (albeit you have to convert his sprite implementation to directx9. Read more
Published on May 1, 2006 by James D. Peckham

1.0 out of 5 stars Disappointed
This book is my introduction to C# and although the style of writing is reasonably clear there are enough errors or omissions in the accompanying software on the CD to make the... Read more
Published on March 29, 2006 by S. Sherman

5.0 out of 5 stars Best intro book, very comfortable to understand, very precise
I think it is the best intro book in the market. I already bought several C# intro books, but all of them always miss something while explaining topics, but this one very esily... Read more
Published on October 20, 2005 by B. Usmanov

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