or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
Sorry!
More Buying Choices
37 used & new from $24.97

Have one to sell? Sell yours here
 
   
More OpenGL Game Programming
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

More OpenGL Game Programming (Paperback)

~ (Author)
4.0 out of 5 stars  See all reviews (5 customer reviews)

List Price: $49.99
Price: $34.99 & this item ships for FREE with Super Saver Shipping. Details
You Save: $15.00 (30%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Thursday, November 12? Choose One-Day Shipping at checkout. Details
26 new from $25.00 11 used from $24.97

Frequently Bought Together

Customers buy this book with Beginning OpenGL Game Programming by Luke Benstead

More OpenGL Game Programming + Beginning OpenGL Game Programming
  • This item: More OpenGL Game Programming by Dave Astle

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Beginning OpenGL Game Programming by Luke Benstead

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought

Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series)

by Dave Astle
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)

by Richard S. Wright
4.6 out of 5 stars (14)  $50.69
Programming Game AI by Example

Programming Game AI by Example

by Mat Buckland
4.7 out of 5 stars (34)  $32.97
OpenGL Game Programming w/CD (Prima Tech's Game Development)

OpenGL Game Programming w/CD (Prima Tech's Game Development)

by Kevin Hawkins
3.7 out of 5 stars (61)  $37.79
OpenGL Shading Language (3rd Edition)

OpenGL Shading Language (3rd Edition)

by Randi J. Rost
4.6 out of 5 stars (10)  $48.81
Explore similar items

Editorial Reviews

Product Description

Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.


About the Author

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones? yet), and playing with his five kids. He lives in San Diego, California.

Product Details

  • Paperback: 656 pages
  • Publisher: Course Technology PTR; 2 edition (November 1, 2005)
  • Language: English
  • ISBN-10: 1592008305
  • ISBN-13: 978-1592008308
  • Product Dimensions: 8.8 x 7.4 x 1.6 inches
  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon.com Sales Rank: #566,408 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #27 in  Books > Computers & Internet > Programming > Graphics & Multimedia > OpenGL

More About the Author

Dave Astle
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Dave Astle Page

What Do Customers Ultimately Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

5 Reviews
5 star:
 (3)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (5 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
18 of 19 people found the following review helpful:
5.0 out of 5 stars An excellent overview of advanced graphics, March 6, 2006
By David Johnson (Redmond, WA USA) - See all my reviews
(REAL NAME)   
"More OpenGL Game Programming" takes the basic foundation of "OpenGL Game Programming" and takes it to a professional level. I currently am taking advanced graphics courses in college, and this book has managed to match pound-for-pound the amount of graphics techniques covered in advanced courses. This book is definitely designed with the serious programmer aimed at professional-level work in mind, and it delivers generously.

The book is structured as a series of articles of varying lengths addressing a large number of advanced topics in graphics. It starts with giving better methods to store and pass data around than in the previous volume, which can be applied to all of the techniques thereafter. A few small articles about mildly interesting topics serve as appetizers to the main course: shaders. The author clearly recognizes the importance of shaders and spends a fitting amount of time discussing them. The examples start out simple and demonstrate practical uses of shaders, making sure the reader comes out of these large chapters with a working knowledge of what shaders are for and how to use them.

With shaders mastered, the rest of the book dives into a feast of useful graphics techniques and tricks. It effectively covers the various solutions available to common graphical goals and effectively conveys when they can and can't be used, their costs and benefits, and other important information that not only helps implement but also helps the reader decide when to use each technique for the best effect.

Don't underestimate this book; it is massive as well as meaty. If you are passionate about computer graphics you won't be able to skip a page. If you're a professional, this book is full of valuable reference material and details about implementing the latest innovations in graphics. This book doesn't have a place on my bookshelf; it has a place on my desk.

That said, the only thing that is badly lacking is the source code. The book does not come with a CD, but rather allows the reader to download source code from the author's website. The included examples are fairly well-constructed, but the code base is incomplete. Most depressingly, the source code for the shader wrapper - which the author uses in most of the code examples for shaders - is not available currently. While having the interface design is nice, it does require that the reader implement it in order to directly copy the code examples from the book, which might feel tedious when one is anxious to actually start messing around with shaders. However don't think that the source code is totally useless; there's a good deal of useful source on the web site to sift through.

The complaints out of the way I must reiterate that this is the best graphics book I have seen available and was worth not only every penny but more. I strongly recommend "More OpenGL Game Programming" to to student who's looking to take amateur graphics programming to the professional level or the professional looking for a good resource for the latest graphics techniques used in games today.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
21 of 23 people found the following review helpful:
2.0 out of 5 stars Another partially completed project., February 17, 2007
I'm rating this 2 stars primarily because of the incomplete nature of the project. It's not just that the code samples won't compile, or are so disorganized as to be nearly worthless. Much more irritating are the constant references to code samples that simply don't exist. Time and again the author(s) refer to sample programs that can be 'downloaded from the books web site'. These programs do not exist. The authors lame explanations for the lack of a CD (cost, etc) lose all credibility when one comes to the realization that the likely reason a CD doesn't exist is because the vast majority of the sample programs referred to in the text don't exist, either. Any hope that new code samples my someday appear on the book site seems futile as well - the site hasn't been updated in a year and a half. One is left with the feeling that this is clearly a project that was shipped when only partially completed. I feel ripped off; taken advantage of.

On the plus side, portions of the book are well written and informative. It is, in spite of it's shortcomings, one of the better books I've found for explaining a variety of GL techniques commonly used in games. It's a shame it doesn't live up to it's promise; if the authors had been a little more diligent in completing the project before publishing it, it could have been a world-beater. Instead it's just another slightly below average disappointment.

I also have a real problem with the fact that the author is writing reviews (typically 4 star ratings) for books that his own organisation is involved in publishing. If that isn't a conflict of interest I don't know what is. I feel Amazon compromises their credibility by allowing clearly non-objective 'reviews' to be listed with the books. If the author wants to write a little blurb, thats fine, but don't let them rate products they have a financial interest in.
Comment Comments (2) | Permalink | Was this review helpful to you? Yes No (Report this)



 
5.0 out of 5 stars Actually what i want!, March 18, 2009
By Levent Ahmet Sevgili (istanbul, turkey) - See all my reviews
(REAL NAME)   
There are too many books around about opengl programming or game programming, but there are few about opengl + game programming, but there is one about opengl + game programming + detailed contents, "More Opengl Game Programming". I also read the first version of this chain, "Beginning opengl game programming", it was fast and rich read for me, less but rich contents for me and this one is really cool. Too many specific techniques are covered, sky texturing, terrain rendering, rendering fur etc... They give the main idea under the hood with sufficient manner of telling and examples,I recommend the book.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars Great book
This is one of the best books I've ever read about the OpenGL...
Published on January 17, 2007 by Roman Hak

3.0 out of 5 stars Not so interesting
Some of the stuff in this book is redundant in a sense that language specs and extensions spec are already available online then why put in there. Read more
Published on January 16, 2007 by K. Mehta

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Discussion Replies Latest Post
Textbooks for Kindle DX? 61 3 days ago
textbook scam 66 8 days ago
Amazon is a great place to buy textbooks! 35 20 days ago
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.