12 used & new from $20.58

Have one to sell? Sell yours here
 
 
Developing Online Games: An Insider's Guide (Nrg-Programming)
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

Developing Online Games: An Insider's Guide (Nrg-Programming) (Paperback)

~ (Author), Bridgette Patrovsky (Author)
4.4 out of 5 stars  See all reviews (8 customer reviews)


Available from these sellers.


1 new from $135.26 11 used from $20.58

Customers Who Bought This Item Also Bought

Designing Virtual Worlds

Designing Virtual Worlds

by Richard Bartle
4.9 out of 5 stars (12)  $31.49
Massively Multiplayer Game Development 2 (v. 2)

Massively Multiplayer Game Development 2 (v. 2)

by Thor Alexander
Secrets of the Game Business, 2nd Ed.

Secrets of the Game Business, 2nd Ed.

by Francois Dominic Laramee
4.1 out of 5 stars (8)  $26.37
Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds: The Business and Culture of Online Games

by Edward Castronova
3.9 out of 5 stars (16)  $12.24
A Theory of Fun for Game Design

A Theory of Fun for Game Design

by Raph Koster
3.9 out of 5 stars (37)  $15.63
Explore similar items

Editorial Reviews

Product Description

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).



From the Author

If more than 30 years of knowledge and experience were available, would you spend $10-$15 million developing an online game without knowing what worked in the past and, equally as important, what had not worked? Most would answer "Of course not!" Yet that is exactly what publishers and developers have done repeatedly. The results were predictable.

This book was written to spread the word on what works and what doesn't. We hope to save you money and, more importantly, keep you from crashing and burning your company with tired old mistakes. (Feel free to make new ones. That's how we learn!)

This is an accumulation of our experience in all phases of the design, development, and management of online games, combined with the views and experiences of other experts with experience in the field. These experiences and views can help guide you to successful... and profitable... online games.

Jessica Mulligan and Bridgette Patrovsky


Product Details

  • Paperback: 528 pages
  • Publisher: New Riders Games; illustrated edition edition (March 7, 2003)
  • Language: English
  • ISBN-10: 1592730000
  • ISBN-13: 978-1592730001
  • Product Dimensions: 9.2 x 7.4 x 0.9 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #896,246 in Books (See Bestsellers in Books)

More About the Author

Jessica Mulligan
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Jessica Mulligan Page

Look Inside This Book


What Do Customers Ultimately Buy After Viewing This Item?

Developing Online Games: An Insider's Guide (Nrg-Programming)
52% buy the item featured on this page:
Developing Online Games: An Insider's Guide (Nrg-Programming) 4.4 out of 5 stars (8)
Designing Virtual Worlds
20% buy
Designing Virtual Worlds 4.9 out of 5 stars (12)
$31.49
The Ultimate Guide to Video Game Writing and Design
11% buy
The Ultimate Guide to Video Game Writing and Design 4.8 out of 5 stars (22)
$13.57
Game Development Essentials: Online Game Development
8% buy
Game Development Essentials: Online Game Development 4.8 out of 5 stars (6)
$44.77

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

8 Reviews
5 star:
 (5)
4 star:
 (2)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (8 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
8 of 8 people found the following review helpful:
4.0 out of 5 stars Not for me, but understandably so, September 29, 2003
By Antonio A. Rodriguez "taserian" (Columbia, SC United States) - See all my reviews
(REAL NAME)   
I've always been curious as to what is the appeal of online games. It seems to be a thinly-veneered way of getting anti-social computer users to interact in a pseudo-social environment. My roommate is a big fan of Dark Ages of Camelot, and the devotion he places into playing the game on a regular basis confounds me.

I picked up this book to try and see what the key ingredients are that make some games flop and others flourish. I learned that it's service. Most computer games leave the publishers office, and are never dealt with again, except for patches and such. Online gaming requires a certain amount of devotion after publishing that many game publishing companies don't understand. A persistent world requires persistent staff, running servers, customer service, etc.

The book is excellent for developers; they will see the pitfalls and dedication they must place into a game during and after placing them on the retail shelves. I was more interested in the social aspects of gaming from the point of view of the player, and I wasn't that impressed with the book. If you use my review as a basis to purchase/not purchase this book, understand that I wasn't the target audience that this was directed to.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
7 of 7 people found the following review helpful:
5.0 out of 5 stars A Real Inside Look at Massively Multiplayer Game Development, May 28, 2003
By LarryinLA "LarryinLA" (Woodland Hills, CA, United States) - See all my reviews
In an industry still in its infancy, but with more of a history than most people realize, comes a couple of experienced pros to share their experiences and understanding of the phenomena of online games. This book is chock full of real numbers and real documents as well as anecdotal material to back it all up. Jessica and Bridgette give the floor to some well known designer/developers to let them share their experiences with us, too. And most of it is in Ms. Mulligan's slightly ascerbic but eternally hopeful-that-we'll-finally-get-it, wit that we have come to know and love in her Biting the Hand online games column. If you are about to spend several million dollars on one of these modern epics or have some part of the responsibility of getting one to market, you have to have this book right by your side all the way through the process. Great forward from Raph Korsten (Ultima Online, SWG), good stuff from Gordon Walton (Kesmai Games, EA, SOE), Jonathan Baron (XBox Online), Damion Schubert (Meridian59, Shadowbane), and several others. Looking forward to her next book in the series - how to manage one of these beasts!
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
7 of 7 people found the following review helpful:
5.0 out of 5 stars An excellent book for developers of PWs, April 8, 2003
This book is THE guide for those who are planning to start development on massively multiplayer online games or Persistent Worlds as the authors call them. Authors, with tons of their own experience from previous games and input from other producers prepared a very good guide for us the smaller crowd out there who are crazy enough to put effort and money behind a PW development.

The best thing about the book is that the authors sincerely shared their experience and problems. One would have thought that the golden gems might have been kept out of such books, but I frankly feel that this is not the case here. Kudos also, for they did not keep Korean examples out or at an arm's length like others in the field consistently do. They take the examples in Korea as real and share their valuable information with us. They also made a good point of mentioning that PW production is not game development but being in the service business big time.

They also made a long chapter on testing the PWs, which I guess is the real icing on the cake. They share with us information such as number of personnel needed to maintain the PWs or servicing the clients with volunteers, how to keep this volunteer army content etc. One might not be able to get this information for hundreds of thousands of dollars from consultants. I thank the authors for sharing the information so generously.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

4.0 out of 5 stars Good Read for all game developers
This book focuses on the elements necessary to develop a successful launch of an online game. In order to have the successful launch, the book looks at what needs to be considers... Read more
Published on March 29, 2005 by Ghada V

2.0 out of 5 stars Little practical information
Developing Online Games: An Insider's Guide is worth reading if you are making an MMOG because the cost of admission is low relative to the cost of making an online game. Read more
Published on October 29, 2004 by Kevin M. Jenkins

5.0 out of 5 stars Sometimes the secrets are beyond the technics...
The know-how of professional in game programming are like a gold mine. You can buy this one and take some for you. Great book.
Published on June 7, 2003 by Roberto Colnaghi Jr.

5.0 out of 5 stars Great book of sociology.
If you're a C hacker who wants to talk about pointer arithmetic, then there's nothing for you here. Move along. Read more
Published on April 8, 2003

5.0 out of 5 stars Excellent! Somber, sober, and dead on
If you are even "thinking" of writing an online game or MMOG/PW you should read this book. Read more
Published on April 6, 2003 by Jeffrey Thompson

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.



Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.