Buy New
 

or
Sign in to turn on 1-Click ordering.
 
 
Buy Used
Used - Good See details
$9.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
70 used & new from $9.65

Have one to sell? Sell yours here

or

Get a $4.15 Amazon.com Gift Card
 
   
Andrew Rollings and Ernest Adams on Game Design
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

Andrew Rollings and Ernest Adams on Game Design (Paperback)

~ Andrew Rollings (Author), Ernest Adams (Author)
4.2 out of 5 stars  See all reviews (9 customer reviews)

List Price: $64.99
Price: $40.94 & this item ships for FREE with Super Saver Shipping. Details
You Save: $24.05 (37%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Tuesday, March 16? Choose One-Day Shipping at checkout. Details
28 new from $18.95 41 used from $9.65 1 collectible from $88.00

Frequently Bought Together

Andrew Rollings and Ernest Adams on Game Design + Ultimate Game Design: Building Game Worlds + The Art of Game Design: A book of lenses
Total List Price: $163.93
Price For All Three: $120.62

Show availability and shipping details

  • This item: Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Ultimate Game Design: Building Game Worlds by Tom Meigs

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • The Art of Game Design: A book of lenses by Jesse Schell

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought


Editorial Reviews

Product Description

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.

From the Publisher

Andrew and Ernest have compiled a wonderful book for both potential and experienced gamers alike. The best part about this book is the worksheets that appear in almost all the chapters. They enable you to stop and consider various game design questions even before starting your own design – questions such as "What process is the player going to manage?" "What actions will the player take in managing that process?" and "Who is the central character in the game, the player’s avatar?"

Here's what Will Wright (creator of The Sims and SimCity) says about the book: "A very useful book for anyone working in (or hoping to work in) interactive media. Andrew Rollings and Ernest Adams approach the topic with very practical advice for both new and experienced designers."

We hope you like it, too. Please send me your thoughts.

Lisa Thibault, New Riders (lisa.thibault@newriders.com)


Product Details

  • Paperback: 648 pages
  • Publisher: New Riders Games; Ltd Rmst edition (May 11, 2003)
  • Language: English
  • ISBN-10: 1592730019
  • ISBN-13: 978-1592730018
  • Product Dimensions: 9.1 x 7.2 x 1.2 inches
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #463,014 in Books (See Bestsellers in Books)

More About the Author

Andrew Rollings
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Andrew Rollings Page

Look Inside This Book


What Do Customers Ultimately Buy After Viewing This Item?

Andrew Rollings and Ernest Adams on Game Design
82% buy the item featured on this page:
Andrew Rollings and Ernest Adams on Game Design 4.2 out of 5 stars (9)
$40.94
Game Architecture and Design: A New Edition
5% buy
Game Architecture and Design: A New Edition 4.2 out of 5 stars (10)
$40.49
The Art of Game Design: A book of lenses
5% buy
The Art of Game Design: A book of lenses 5.0 out of 5 stars (26)
$53.95
The Ultimate Guide to Video Game Writing and Design
4% buy
The Ultimate Guide to Video Game Writing and Design 4.6 out of 5 stars (25)
$13.57

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

9 Reviews
5 star:
 (5)
4 star:
 (2)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (9 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
30 of 34 people found the following review helpful:
5.0 out of 5 stars One of the best, May 27, 2003
Having read "Game Architecture and Design", which I consider the best game design book written, I was anxious for the follow-up from Andrew Rollings. I was not disappointed. Overall, this book covers unique material, but is aimed more toward the less experienced game designer. It's a great companion to his first book.

I highly recommend both books, and I suggest reading this latest book, co-authored by Ernest Adams, first, and then follow-up with the larger, more advanced book co-authored by Dave Morris. Together, they provide a comprehensive guide to making fun, successful games.

Scott Miller, CEO
3D Realms

Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No


 
10 of 11 people found the following review helpful:
5.0 out of 5 stars Essential reading for anyone interested in game design, June 17, 2003
By A Customer
As the global computer games industry becomes bigger business, and games are increasingly recognised as an art form, it seems surprising that the process of game design is so misunderstood. Books like Rollings and Adams on Game Design help clarify the process of game design, and as such are a vital step in clarifying game design, and providing guidance as to what that process entails.

Rollings and Adams on Game Design (hereafter, `the book') covers in broad strokes the elements of game design, both in general terms, and in connection with specific genres. The book begins by identifying the common elements of games of all kinds, and then moves on to discussing the many different classes of game, and what they have in common.

The first section, The Elements of Game Design, is an excellent treatment of the broad-strokes components of game design - a novice designer will find much to educate in this section, and even an experienced pro will find wisdom and opinion well worth the time and money. Topics such as narrative design and game balancing - often ignored - are dealt with in a generalised but comprehensive fashion, and as such this section also serves as an excellent introduction to the role of a game designer.

The main body of the book is in the second section, which consists of individual chapters covering various game genres. Because no single standard for game genre exists, the choice of genres may raise some eyebrows with some people, but within the context of the book the genre choices are very sensible and provide a good framework.

The quality of the genre chapters is variable, but generally of an excellent standard. Some are truly exceptional however, in particular that on Sports Games and the sub-section on Games for Girls contain information very hard to gain from another source. Chapters on Action, Strategy, Vehicle simulations and Construction/Management sims provide a solid discussion of the key features of these genres, although Action has been defined in such a way as to seem biased towards shooters and against platform games. It may have been worth considering these two largely divergent genres as separate forms - but to do so would have been to risk fragmenting the focused nature of the material.

Chapters on Adventure Games, A-life and other minority pursuits are quite possibly the best summary of the forms available anywhere, and the chapter on online games (written with the assistance of Raph Koster) is a superb précis of a notoriously difficult to summarise area.

There are some drawbacks, but mostly due to the generalised nature of the work. Because the book must cover everything, it necessarily covers everything briefly. Many of the chapters end when you are just beginning to get a taste for the details. As the authors note, an attempt to cover everything in detail would be the work of several volumes.

Similarly, although much is said of the process of game mechanic design and game world abstraction, little is said of the process of design where it relates to the involvement of the team as a whole. Game design is often a process of `game design co-ordination' - managing the design of the game through the changing world of the development cycle. The book provides no help for this challenging task - which again would need a book of its own to cover thoroughly.

That aside, this book is an essential reference for any game designer with less than ten years of experience, and especially for anyone new to the practice of game design. People with an interest in games will learn a tremendous amount about the underlying mechanisms of game design, and need not worry about complex mathematics or other technical detail, as most of the book is written in very easy-to-follow prose.

For anyone who has started on the path of a game designer, or who is interested in game design, Rollings and Adams on Game Design offers a superb breadth of information and should be considered an essential purchase.

Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No


 
12 of 14 people found the following review helpful:
4.0 out of 5 stars Advances the field of game design knowledge, July 13, 2003
By J. Fristrom (www.gamedevblog.com) - See all my reviews
(REAL NAME)   
The first half of this book is great, and the chapter on *What Gameplay Is* alone makes this book more than worth it. Rollings and Adams propose a new definition of game - to replace Sid Meier's off-the-cuff definition "A series of meaningful choices" - that is more general, more liberating, and more true. So anyone who is annoyed by the fact that their favorite linear platformer supposedly isn't a game by the Meier definition can turn to this. It sounds like a small thing, but so many designers quote the Meier definition so often I expect that this small pebble will create ripples that will effect the kinds of games we see in the future. By focusing on challenges rather than choices, Rollings and Adams have changed the way I think about game design.

Also, while Rollings' other book is most suited for people making strategy games, this book really is general enough to be a worthy read for anybody working on any kind of game.

I only gave it four stars because, for me, the last half of the book--summary chapters of different game genres--was mostly throwaway, rarely going into very much depth or telling me information I didn't know already.

Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars Came in well
The book was great in condition and looked new and it came in fast like promissed.
Published on September 21, 2005 by Mary Marsh

2.0 out of 5 stars Describes more than Explains


This book is enjoyable for anyone interested in computer game design. However, enjoyable and illuminating are two different things. Read more
Published on January 21, 2004 by Jonathan Beyrak Lev

3.0 out of 5 stars Review: Andrew Rollings and Ernest Adams On Game Design
In writing a book review, it's important to realize the importance of "cover previews." In essance, the cover previews provide a contract for either what a book is... Read more
Published on June 28, 2003 by Samuel Dildine Stinson

4.0 out of 5 stars A good primer on the subject
This is one of the better books on interactive game design, and makes a good introduction to the subject. Read more
Published on June 5, 2003 by J. Haas

5.0 out of 5 stars Very useful insite.
A very helpful insite into the key elements of game design. This is more thorough than any of the other game design books I've read. Read more
Published on May 8, 2003 by graeme1092

5.0 out of 5 stars Very useful book on game design
A very helpful insite into the key elements of game design. This is more thorough than any of the other game design books I've read. Read more
Published on May 8, 2003 by graeme1092

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide

Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.