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The Official Blender GameKit: Interactive 3D for Artists
 
 
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The Official Blender GameKit: Interactive 3D for Artists (Paperback)

by Ton Roosendaal (Author), Carsten Wartmann (Author) "Blender offers you a new and unique way to explore interactive 3-D graphics..." (more)
Key Phrases: Keyboard Sensor, Edit Object, Vertex Paint (more...)
3.0 out of 5 stars See all reviews (5 customer reviews)


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Editorial Reviews

Review
"Anyone interested in 3D graphics needs to closely examine this book, the 3D tutorials alone are well worth the cost." -- Robert Richmond, TechIMO.com, 6/28/03

Product Description
The Official Blender GameKit is a complete guide and reference to creating interactive 3-D animation and games with Blender. It begins with an extensive introduction to 3-D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3-D artists will appreciate the complex game demos, character animation tutorials, introduction to Python, and advanced reference section. The included CDROM offers 10 playable and editable games that readers can use to build their own games and distribute them for free.

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Product Details

  • Paperback: 360 pages
  • Publisher: No Starch Press; 1 edition (May 2003)
  • Language: English
  • ISBN-10: 1593270046
  • ISBN-13: 978-1593270049
  • Product Dimensions: 9.2 x 7.3 x 1 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.0 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.com Sales Rank: #770,473 in Books (See Bestsellers in Books)

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Customer Reviews

5 Reviews
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17 of 18 people found the following review helpful:
3.0 out of 5 stars good and bad, October 27, 2003
By "mortlocl" (new zealand) - See all my reviews
Whats good about this book is it gives you a range of blender game creation learning from beginner level to advanced. There are heaps of screen shots showing various steps in a lesson. Whats bad are some of the screen shots.

In the 3D modelling section on making a car there are several screen shots. Looking at them it's near on impossible to spot a difference between them. They properly looked fine in colour but in black and white it's hard to see the vectors mentioned.
It's a shame someone didn't see this before printing as the content of the book is good but beginners do need clear illustrations.

As a beginner to blender and 3d game making I'm still glad I bought the book. There's a heap of good stuff.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars You don't need much maths or physics, October 7, 2004
By W Boudville (Terra, Sol 3) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)      
The book is a gentle introduction to Blender programming. It intends to lure in game programmers who want to build up their own games, and not just rack high scores in a game written by others. The authors cleverly start with an example of personalisation that can immediately grip you. They show how to easily wrap a facial image of someone onto a character's face. Just the sort of piquant appeal to some people.

Various chapters describe the features of Blender that you can quickly use. Some of you well versed in computer graphics will notice that the book goes lightly over the maths. Or the game physics, for that matter. The complexity of the rendering algorithms is not shown here. So you need only a minimal background in maths and physics, since tools have been developed within Blender that apply these and hide the details from you. The discussion in this book is at the level of using those tools, not developing them.

Still tempted? There is a lot more behind Blender. And if you find this book appealing, there are other more advanced texts behind this. Plus an entire online community of developers and gamers. The book only hints at the extent of the community.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars OK, June 15, 2005
By CGlover (CDN, newfoundland) - See all my reviews
blender gamekit
blender 2.3 guide

If you want to know how to use blender, these are the books. They might not be up to date on the latest version, (especially the gamekit) but I managed to use both and found blender3d much easier to use. The online tutorials helped too, however there's so much missing that you need this book (both if you want to use blender for games). Maybe someday there'll be a pdf or something.. I find the books themselves a bit awkward if I am reading and following along.

All in all, if you're serious about 3d/blender/games here are your manuals.

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Most Recent Customer Reviews

1.0 out of 5 stars Not your dream of Game Design
Synopsis:

Disregarding python script as a minor typic, this books is a magazine description of GE less informative than wikipedia.
Published 23 months ago by Joe

3.0 out of 5 stars Not good for learning Blender
This books is in no way good to learn blender.
You need the Guide Book or Learn from online tutorials. Read more
Published on April 5, 2006 by Christy Brooks

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