Amazon.com Review
Arists LeUyen Pham and Alex Puvilland create vivid scenes against a stunning background of ruins, lush gardens, and desert landscapes in Prince of Persia. Inspired by the popular video game as well as The Arabian Nights, the graphic novel follows two princes living centuries apart whose lives nonetheless intersect: they live in exile, fight epic battles, and, of course, rescue a princess. In their transformations from the video game to the graphic novel, each character was revised multiple times. Some were discarded, like Farah, the female warrior, and others were refined, like Prince Guiv.
Take a look at how the authors transformed the Prince of Persia characters from their early sketches (click each image below to see the final sketch).
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Farah is a young warrior who is the model for the 9th century princess, Guilan.
| Originally an Arabian Nights character, this dancer became the 13th century princess, Shirin.
| This sketch of Guiv combines the prince of the video game with the prince of the graphic novel.
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From Publishers Weekly
Video gamers should enjoy this byproduct of a popular franchise. As game creator Mechner explains in an afterword, the original
Prince of Persia was widely played in the early 1990s and famed as one of the few video games that had a story line with literary merit. It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies as reflecting the fluid, dreamlike nature of Eastern storytelling. Sina's script for this book lays out two stories simultaneously, echoing and overlapping each other. In the 9th- and again in the 13th-century Persian city of Marv, a rightful prince is denied the throne, a vizier lusts for power, a courageous damsel fights for her lover, etc. The characters can't be sure whether their knowledge of events comes from memory or prophecy, creating a multi-leveled narrative that reflects the game, although readers will need to keep track of which hero is performing on a given page. There's plenty of action, and the artwork by Pham and Puvilland is suitably vigorous and exotic; however, without the thrill of participating in the action on-screen, reader involvement is limited.
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