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1 of 1 people found the following review helpful:
5.0 out of 5 stars
The best games bargain I know of, January 27, 2004
This book just came today. I haven't read through all of it, but I can definitely say that it delivers what it promises. 100 strategic games for pen and paper. Only 1 or 2 rely on players hiding information from each other (such as a "Battleship" game, which isn't included here), and another 1 or 2 where the opponents have unequal powers (like "fox and geese", a version of which is included). The rest will appeal to players of PBEM abstract strategy games. Pen/Paper versions of Lines of Action, Fanorona, Halma, Blobs, Mancala and Connect 4 are all included, as well as many variations of Dots and Boxes--I've seen none of these anywhere else. And at the current price, it works out to a dime a game.I agree the writing suffers from poor sentence construction. Worse, there are a handful of instances where the rules are not explicit enough. However, the gaps are so minor that you can come up with your own rule easily enough. What's important is the idea--that so many games can be played with paper and pen, with no erasing. Some of the original games might even be adapted to board play. Sid Sackson would have been happy to read this book, I think, and there should be more like it. And if you're still not satisfied, it even comes with a few pages of graph paper.
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3.0 out of 5 stars
Good ideas poorly presented, February 25, 2009
This book contains some fantastic games. I have used quite a few in my high school classes and the kids really enjoy them. I particularly like the fact that as exercises in logic, pattern recognition and planning they are great in the maths class, but are not obviously "maths games".
My main complaint is that the instructions are very poorly written. There were quite a few games that left me completely confused. After reading a few I started to get the hang of the author's sparse language but it took a while.
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4.0 out of 5 stars
Flawed masterpiece, November 17, 2003
A great book with many good games. However,as an experienced wargames player, I can see that the author is not familiar with writing good instructions or rules. I even suspect that his first language is not English. For example, he uses the word "randomly" to suggest that a player may place his mark anywhere on the board. Overall, still a very good book, comparable to that classic work - Sid Sackson's Gamut of Games.Walter, in spite of my criticisms, yours is one of the best games books ever.
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