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Production Rendering (Hardcover)

by Ian Stephenson (Editor) "Computer animation takes place in a virtual 3D world..." (more)
Key Phrases: micropolygon grid, shading engine, shader specialization, Monte Carlo, Colour Plate, Apply Russian Roulette (more...)
5.0 out of 5 stars See all reviews (2 customer reviews)

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Production Rendering + The RenderMan Shading Language Guide + Essential RenderMan®
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Editorial Reviews

Product Description
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. ?Production Rendering? is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines. Written by experienced graphics software developers, this book provides a complete framework, showing how different topics fit together, and covering topics such as: · A Rendering framework for managing a micro polygon-oriented graphics pipeline · Problems presented by different types of geometry showing how different surface types can be made ready for shading · Shading and how it fits into a rendering pipeline · How to write a good shader compiler · Ray tracing in a production renderer · Incorporating global illumination into a renderer · Gathering surface samples into a final image · Tips and tricks in rendering

Product Details

  • Hardcover: 302 pages
  • Publisher: Springer; 1 edition (October 28, 2004)
  • Language: English
  • ISBN-10: 1852338210
  • ISBN-13: 978-1852338213
  • Product Dimensions: 9.2 x 6.3 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #973,709 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #52 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing

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The RenderMan Shading Language Guide
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The RenderMan Shading Language Guide 5.0 out of 5 stars (8)
$31.49
Production Rendering
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Production Rendering 5.0 out of 5 stars (2)
$87.55

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7 of 7 people found the following review helpful:
5.0 out of 5 stars A must for the field, February 7, 2005
By Luca Fascione (Wellington, NZ) - See all my reviews
(REAL NAME)   
If you are working in the field there is nowadays a lot of literature on how to write a renderer, and everybody has the silver-bullet to solve at last the rendering porblem.

This book thakes you through current technologies and gives you a very clear base on where to start when designing a modern renderer for high quality imagery.

It is as well really useful for all the people who want to do a really good job when using a renderer, making you understand what's going on, and what *should be going on* in your imagery
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent reference if you want to write your own renderer, May 23, 2005
Production Rendering shows a practical and elegant approach to organize a modern, high-quality renderer. Written by seven experts who each have participated in the recent development of commercial-quality renderers, this book provides a detailed, up-to-date description of the relevant mathematics and algorithms. It is suitable for readers who have learnt and applied some rendering theory, and want to learn more about the internals of their renderer of choice, or want to write their own. Existing rendering experts will also appreciate this book's conciseness and practical insights, which otherwise could only be learnt through years of experience.

(...)
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