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Cutting-Edge 3d Game Programming With C++
 
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Cutting-Edge 3d Game Programming With C++ (Paperback)

by John De Goes (Author)
3.4 out of 5 stars See all reviews (37 customer reviews)


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Editorial Reviews

Product Description
A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original. (Intermediate).

Product Details

  • Paperback: 716 pages
  • Publisher: Coriolis Group Books (August 1996)
  • Language: English
  • ISBN-10: 1883577705
  • ISBN-13: 978-1883577704
  • Product Dimensions: 9.2 x 7.3 x 1.9 inches
  • Shipping Weight: 3.2 pounds
  • Average Customer Review: 3.4 out of 5 stars See all reviews (37 customer reviews)
  • Amazon.com Sales Rank: #686,053 in Books (See Bestsellers in Books)

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Customer Reviews

37 Reviews
5 star:
 (10)
4 star:
 (10)
3 star:
 (5)
2 star:
 (7)
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 (5)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (37 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
7 of 7 people found the following review helpful:
4.0 out of 5 stars Great book but not for the timid programmer, April 17, 2002
By Howard C Rosenorn (Keller, TX United States) - See all my reviews
You need to be an avid programmer to appreciate the way the code is organized into C++ objects. This is an older book and all the examples are in DOS until the last example which is in Windows (fun little game). The 3D engine renders to a block of memory so it makes no real difference where the example renders. Unlike books about DirectX or OpenGL, this teaches you the "Under the hood" mechanics of 3D. Keep in mind, DirectX and OpenGL are interfaces and what you are learning is how to talk to DirectX or OpenGL. That doesn't mean you will understand the "Under the hood" mechanics of 3D because there are a lot of math algorithms being used. If you want to understand, or at least try to understand 3D on it's lowest level, you will need to read this book many times over. 3D is just that hard unless your a math wizard. The biggest plus to this book is that you have a full 3D, texture mapping, light shading, 4 point polygon rendering engine to play with. There are no libraries here, it's all in C++ for you to see. I have taken the engine and expanded on it and made a tool for applying textures to polygons and animating the polygon objects for my own projects. That's not to say I completely understand everything in the book because 3D math is that hard. You will gain the most knowledge by trying to use and expand the code for your own use. This is not something you will accomplish over a few week ends. Understand this book, then go to DirectX and/or OpenGL and you will have a far better understanding of 3D and what's really happening. ...
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6 of 6 people found the following review helpful:
5.0 out of 5 stars 3D Game Programming Starter, May 15, 1999
By A Customer
I am a self taught C++ programmer, and read this book over, and at first was excited at the information it presented, however the complicated mathematics of matrices, and the very simple explination left me in the dark. I decided to go and write my own 3D engine, after many tedious hours of developing the 3D conversion code, I decided to pick the book up again, everything seemed so much clearer now, the information is very concise, and to the point. However the source code, only compiled on my Borland C++ 4.5 compiler, with some of the functions rewritten to handle the code without an assembler. This book is a must have for learning, but don't expect to get a fully working engine, without some work on your side. I felt the work on my side, only helped my growing interest in programming. ENJOY!
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4 of 4 people found the following review helpful:
1.0 out of 5 stars CODE to the chin, July 20, 1999
By apbli@iafrica.com Jacques (Cape Town, Western Cape) - See all my reviews
3D game programming is about concepts and applications rather than code and code. The modules that form part of the engine that half the book is dedicated to seem to come from nowhere, at least if you're reading about 3D game programming for the first time. No-one likes reading code that comes from some mysterious library. Therefore it is not an opening text on 3D game programming. But if you are an experienced programmer, reading lines and lines of code that WAS meant for beginners would seem redundant to me. Maybe computer science lecturers and game debuggers will find it helpful.
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Most Recent Customer Reviews

5.0 out of 5 stars an excelent
an excelent book but i need it now .. becuese i dont have it now .. some of my freind's got it and do not return it to me ..
Published on September 8, 2000 by tamim

4.0 out of 5 stars Takes a while, but it's good
I bought this book in a fit of ambition. The first reading was slow going, and the theoretical explanations were a bit lacking. Read more
Published on January 31, 2000 by Greg King

4.0 out of 5 stars Good, but you have to work with it.
Good, but you'd better know C++ and the basis of trigonometry (it's 3D).You can learn 3D programming, but I think you'd better read another book first, like Lamothe's Black Art,... Read more
Published on August 3, 1999 by Jose Luis (joljo@redestb.es)

4.0 out of 5 stars Hm... i never tried it
i never tried this book before. i hope it'll be good and since i'm a begginer, i think i'll buy it. might be good might not
Published on July 1, 1999

5.0 out of 5 stars Great for those who know C++
According to the title it says you have to know C++. I mean OF COURSE! Why would you buy a 3d programming book (for c++) if you didnt know C++ well? Read more
Published on February 27, 1999

3.0 out of 5 stars Good book for basics but hardly "cutting edge".
The cutting edge in the title is misleading. All of the algorithms presented in the book have been known for years (with a few exceptions) and are very basic. Read more
Published on February 19, 1999 by darmagon

3.0 out of 5 stars Out of date
This book is aimed towards the creation of a 3-D game like Doom or Quake. You NEED a compiler that allows the use of the REGS structure which directly accesses registers. Read more
Published on February 16, 1999

4.0 out of 5 stars Pretty good book, but you need to work with it!
I am an computer science student at Oslo College Of Engineering and I bought this book because we havent covered 3D programming during the 3 year education. Read more
Published on February 12, 1999

4.0 out of 5 stars Great book, not so great code
It's a book you must read to get started in 3D game programming. He uses out of date stuff that isn't sold anymore. I use Borland C++ Builder. Read more
Published on January 29, 1999

5.0 out of 5 stars EXCELLENT! But you'd better know your C++
This is an excellent 3D game programming book, the best I've seen, and it has a lot of technical (mathematical) stuff, which is usually good. Read more
Published on January 11, 1999

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