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Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java
 
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Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java (Paperback)

~ (Author), Steve Simkin (Author), Chris Stranc (Author)
2.5 out of 5 stars  See all reviews (11 customer reviews)


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Editorial Reviews

Product Description

Teaches you how to write incredible multiuser games for the Internet using the Java programming language. Lists the best Internet resources for game players and programmers. Includes arcade-style game creation tips: game loops, sprites, collision detection, and realistic movement. Details over 10,000 lines of highly optimized, reusable code.


About the Author

Neil Barlett (Toronto, Ontario) is the owner of G.E.S.C. Ltd., a software consulting company, and is also a JARS (Java Application Rating Service) Judge. Neil is a co-author of the Java Programming EXplorer.

Steve Simkin (North York, Ontario) is a freelance computer consultant and has been a professional software developer for ten years. Steve is a co-author of the Java Programming EXplorer.

Chris Stranc (Orangeville, Ontario) is a software engineer at Northern Telecom specializing in graphical interfaces to manufacturing data.


Product Details

  • Paperback: 528 pages
  • Publisher: Coriolis Group Books (November 12, 1996)
  • Language: English
  • ISBN-10: 1883577985
  • ISBN-13: 978-1883577988
  • Product Dimensions: 9.2 x 7.5 x 1.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #2,166,769 in Books (See Bestsellers in Books)

More About the Author

Neil Bartlett
Discover books, learn about writers, read author blogs, and more.

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Customer Reviews

11 Reviews
5 star:    (0)
4 star:
 (4)
3 star:
 (1)
2 star:
 (2)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 12 people found the following review helpful:
3.0 out of 5 stars Not bad.. but could be much better!, December 6, 1999
By Frederic Daoud (Montreal, Canada) - See all my reviews
This book assumes that you know some Java, and thus does not waste any space on Java basics. This is good for those of us that don't like buying a book on a specific subject and then skipping a third of it because it's all basic stuff that you could learn from other books anyway. Other good points about this book include that it offers good coverage of the important issues faced when writing a game. They are not afraid of getting into the important details. Often, as you are reading, you think of a "what if?" question in your head, and hey- the next paragraph starts with the same "what if?" question, then answers it.

What I did not like about this book is that the code is indeed very sloppy. At first I thought I was being picky, but others have observed the same thing. The code could have used a much cleaner design. I was one of the unfortunates who got a bad CD-ROM, and even if you painstakingly install all the files yourself and rename every single one of them (because they are stored in 8.3 format), the structure is still sloppy. The framework is re-copied in multiple directories- shouldn't a framework be in one central place and re-used by all of the concrete code? Worse: each copy of the framework is inconsistent. Many hours are lost trying to fix all of these problems.

A final note: the prose is filled with little jokes, which you may or may not like; some people think this lightens up text, but I feel that too many can become annoying. This combined with poor code and an un-tested CD-ROM makes you feel that the product lacks professionalism.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Javaworld gave book "Very Good" in all categories, August 23, 1997
By bob@cafebabe.com (Boston, USA) - See all my reviews
FYI: The review is at, http://www.javaworld.com/javaworld/jw-09-1997/jw-09-bookreview.html Really liked the book.
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3 of 3 people found the following review helpful:
2.0 out of 5 stars Good, but buggy starting point for writting Java game, February 9, 1999
By A Customer
This book was a good starting point for developing Java games, but the code is very sloppy and unprofessional. It is obvious that they didn't test it at all (don't believe the nonsense that they've fixed things since the first printing, I bought it in 12/98). If you don't mind spending hours and hours (and hours) fixing their bugs, I would recommend the book.
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Most Recent Customer Reviews

2.0 out of 5 stars Needs updating
This book is now old - originally published in 96. Java has
changed significantly since then. The major impact to the
usefulness of this book is the Java3D... Read more
Published on January 1, 2002 by Shawn Boyce

1.0 out of 5 stars The Review
This book was useless- it showed me (as a beginner) very little, as I needed to know the basics. Don't buy it <g>
Published on July 29, 2000

1.0 out of 5 stars Just plain terrible
Shoddy code, and screwed up CD production - all based on a framework that's just too complicated.

There are better resources out there, even for beginners.

Published on November 15, 1999

4.0 out of 5 stars Brief Conclusion
This is a good book for the beginner who want to understand how the game programming looks like. I got a lot of detailed information about producing game via this book. Read more
Published on September 28, 1998

4.0 out of 5 stars Provides exactly what you need to begin writing Java games
The first half of the book concentrated on single player Java games. Provided with the book is a Java Framework within which games can easily be constructed. Read more
Published on June 18, 1998 by jeffcooke@apex2000.net

1.0 out of 5 stars Buggy Execution of Good Ideas
The code depends on a sizeable and buggy game framework thatis unsupported.
Published on March 2, 1998

4.0 out of 5 stars CEJGP Covers It All
CEJGP (The real name's too long!) is really great for anyone that knows a bit of Java and wants to start making good games for the web. Read more
Published on October 28, 1997

1.0 out of 5 stars CD-ROM doesn't work!!!
This book would be great, except the CD-ROM which supplements the material won't install and is worthless.
Published on December 27, 1996

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