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Programming Linux Games
 
 
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Programming Linux Games [ILLUSTRATED] (Paperback)
by Loki Software (Author), John Hall (Author), Loki Software Inc (Author), John R. Hall (Author) "In 1991 a Finnish university student named Linus Torvalds began working on a new operating system in his spare time..." (more)
Key Phrases: mediumraw mode, framebuffer console, framebuffer device, Penguin Warrior, Ogg Vorbis, Heavy Gear (more...)
  4.0 out of 5 stars 14 customer reviews (14 customer reviews)  

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Better Together

Buy this book with Focus On SDL (The Premier Press Game Development Series) by Ernest Pazera today!

Programming Linux Games Focus On SDL (The Premier Press Game Development Series)
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Editorial Reviews
Product Description
Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.

Book Info
(No Starch Press) Complete guide to developing Linux games, written by the Linux gaming experts. Softcover.

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Product Details
  • Paperback: 415 pages
  • Publisher: No Starch Press; 1 edition (August 2001)
  • Language: English
  • ISBN-10: 1886411492
  • ISBN-13: 978-1886411494
  • Product Dimensions: 9 x 7.4 x 1.1 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars 14 customer reviews (14 customer reviews)
  • Amazon.com Sales Rank: #698,103 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
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Inside This Book (learn more)
First Sentence:
In 1991 a Finnish university student named Linus Torvalds began working on a new operating system in his spare time. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
mediumraw mode, framebuffer console, framebuffer device, manpage for more information, update subsystem, int channels, environmental audio, int amt, screen info, streaming buffer, game loop, goto error, int bits, network byte order, video surface, variable foo, video mode, patch utility, int rate, audio subsystem, opponent ship, scripting system, int bytes, file descriptor, alpha blending
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Penguin Warrior, Ogg Vorbis, Heavy Gear, Window System, Returns Pointer, Loki Software, Loki Setup, True Color, General Public License, Soldier of Fortune, Synopsis Closes, Synopsis Creates, Free Software Foundation, Microsoft Flight Simulator, Alien Alley, Call To Power, Red Hat, Sid Meier's Alpha Centauri, Star Trek, Synopsis Attempts, Synopsis Contains, Synopsis Opens, Synopsis Sets, Synopsis Shuts, Function Tcl
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover | Surprise Me!
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Citations (learn more)
This book cites 4 books: