by Eric Keller
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by Jason Osipa
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The instructions in the tutorials are all specific to Alias|Wavefront's Maya animation system, but many of the principles discussed can be applied to other software packages. Fire burns the same, water flows the same, dust and dynamics behave similarly from application to application.
One of the most important chapters is "Generating Terrain, Grass, and Plug-ins." While it's important to know how to use the supplied effects and particle systems in Maya, it is 10 times more important to be able to write your own plug-ins (a.k.a. "shaders") for creating a specific or custom effect. This chapter describes how to write your own shader. (A programming environment is required.) The example in the book shows how to build a terrain generator and then use the "fur" shader to add grass.
Unfortunately, the book's title considerably overshoots its content. It would be more accurate to title this book Digital Nature Effects or Using Natural Systems in Maya. The term "digital effects" is far too broad to be defined by the five elements of nature.
In the scant few years since Alias|Wavefront released Maya, it has become known as a next-generation 3D animation tool for environments, particle systems, and effects. It is from this perspective that Digital Effects Using Maya is written, a handy volume of tutorials and tips for this high-end software for beginning to intermediate users. --Mike Caputo
Key Features: -Covers both the technical and aesthetic issues from problem solving to generating believable animations -Uses example animations to investigate the techniques employed to create them -Detailed cover of Maya -CD includes tutorials, images, movies, and scripts. It runs on PC/Mac/Unix
Brief Table of Contents: The Basics; Understanding the Fundamentals; Basic Elements of Effects Animation; The Four Elements: Fire, Air, Water, and Earth; Dynamic Simulation; Lighting and Effects; Rendering Issues; Tips and Tricks.
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