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AI Techniques for Game Programming (The Premier Press Game Development Series)
 
 
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AI Techniques for Game Programming (The Premier Press Game Development Series) (Paperback)

by Mat Buckland (Author) "Customer: "I've just installed Windows 3.0..." (more)
Key Phrases: fittest genome, default project settings, compatibility distance, Wise Men, Hello World, Hungarian Notation (more...)
4.4 out of 5 stars  (19 customer reviews)

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Editorial Reviews
Product Description
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

Book Info
A guide to game programming with artificial intelligence. All source code and executables from the book are on the CD-ROM. Softcover. CD-ROM included.

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Product Details
  • Paperback: 480 pages
  • Publisher: Course Technology PTR; 1 edition (October 14, 2002)
  • Language: English
  • ISBN-10: 193184108X
  • ISBN-13: 978-1931841085
  • Product Dimensions: 9.7 x 8 x 0.2 inches
  • Shipping Weight: 8.5 ounces (View shipping rates and policies)
  • Average Customer Review: