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20 of 21 people found the following review helpful:
3.0 out of 5 stars
Comprehensive but lacking and error filled..., April 17, 2002
Let me start off with what is great about the book. It's very detailed in regards to characters, weapons, force powers, and pretty much almost everything else. If you want to know all about the game and all of it's aspects, this is the book to add to your collection. On to the bad stuff. If you are looking for an actual WALKTHROUGH, you will be sorely disappointed. I found it extrememly hard to follow although the maps were accurate, readers who tend to follow written directions as opposed to map viewing will tend to get lost quite a bit. The console cheats are also not that accurate and complete. In short, if you want detailed general information about the game (or if you just love SW in general), get the book. If you are looking for a complete and more detailed walkthrough, you're better off getting one for free off the net.
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19 of 20 people found the following review helpful:
2.0 out of 5 stars
A poor excuse for a strategy guide, August 14, 2002
There are so many things wrong with this so-called "perfect guide", it's hard to know where to start. The maps, while detailed, are horrendously difficult to use, as they look like someone simply used the no clipping cheat code and then took a screen shot while positioned outside the level. The text in the walkthrough is incredibly simplistic, and often misleading-- for instance, in the Nar Shadda Streets level, it tells you to "jump over to Secret Area 5", not informing you that the jump is near-impossible even with Force Speed activated, and takes the precision of a neurosurgeon to pull off. (In the same level, the map shows Secret Area 4, but the text says nothing about how to find it.) Plus, the enemy and weapon descriptions in the opening sections are repeated, word for word with no additions or changes whatsoever, in the walkthrough-- wouldn't some additional strategic advice have helped?But the blunder that sums it up best, and makes me think the author probably relied on reports from assistants and never really played the game himself, comes in the Artus Topside walktrough. The text tells you not to attact the attention of the AT-ST as the level starts. Well, the AT-ST is FACING YOU when the level begins-- how the [heck] do you avoid attracting its attention? I've never bought one of Versus's books before (I usually buy Prima's reliably excellent guides), and even if there's another game (like this one) where theirs is the only alternative, I won't bother. This "perfect guide" is utterly useless.
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9 of 9 people found the following review helpful:
1.0 out of 5 stars
Worse than no guide at all., March 31, 2003
I got this guide for free but still think it's a waste of time. On the surface, this looks like a complete guide that is easy to follow, with annotated maps throughout. The glossy paper and full-color presentation looks nice at first glance, but in practice, you'd be better off with a fan-authored walkthrough from the internet. The maps provided are tiny and all but impossible to read. Without a good map to follow, the walkthrough text is infuriatingly vague. "Follow the corridor and look for the secret door. Open it, navigate the path, and watch out for enemies!" Perhaps this is a brainless shooting game, but I would hope that most of us would have figured that bit out by ourselves. There's quite a bit of repetition in the text as well, which gives the impression that the material has been padded out to fill space.Perhaps part of the blame rests with the subject of the book, the game itself. Jedi Outcast can sometimes be about as much fun as a toothache, but this book does nothing to ease the pain. Its saving grace is a competent breakdown of enemies and weapons, but nothing you don't already have in the manual.
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