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The Encyclopedia of Game Machines (Paperback)

~ Winnie Forster (Author)
4.7 out of 5 stars  See all reviews (10 customer reviews)


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Product Description

From Atari to Sega, from Apple to Nintendo DS: The full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Other than the 600+ pictures, exclusively shot for Game.Machines, it contains extensive indices, as well as 20 pages of technical data and explanations.

Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors, or just curious.



About the Author

Winnie Forster is the cofounder and editor of the German game magazines Man!ac, PowerPlay, and VideoGames.

Product Details

  • Paperback: 224 pages
  • Publisher: Magdalena Gniatczynska; illustrated edition edition (March 21, 2005)
  • Language: English
  • ISBN-10: 3000153594
  • ISBN-13: 978-3000153594
  • Product Dimensions: 9.6 x 6.6 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon.com Sales Rank: #751,460 in Books (See Bestsellers in Books)


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Customer Reviews

10 Reviews
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3 star:
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Average Customer Review
4.7 out of 5 stars (10 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
5.0 out of 5 stars A must-have for serious gamers., June 30, 2005
This is the best gaming-history reference book available. Every conceivable gaming device released since 1972 is covered, including obscure (by American standards) European and Japanese computers and systems. The hardware capabilities of each machine are explored, and there are full photo spreads of each system and its games, and sometimes evern variants (like the multiple Apple II or Atari 8-bit computer models.) In all, I cannot recommend this book enough. Buy it!
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11 of 13 people found the following review helpful:
3.0 out of 5 stars Mixed bag of info with poor editing, July 3, 2007
I'm an American gamer from the old days. I started programming on a CBM PET, used Apple II, C64, Vic-20, Atari 400 and 800, Amiga, etc. and have used many game consoles (SNES, Xbox, PS2, etc.). One thing about this book is the very brief coverage of some areas. Things are not referenced, so when the author states that the PET was poor quality - it seems a jab. The original chicklet PETs were problematic, but the full-size keyboard ones (of which I had one) were extremely robust, and why they were in many schools in the US - you couldn't break them. Also, sound was easy to add via a $20 speaker but the book says they failed gamewise because without sound nobody made games for it (huh? I was just playing DeathPlanet with sound on my PET emulator!). Also, the text was apparently originally German, and translations are poor, for example Intellivision "at you fingerprints" should be "at your fingertips". Also, Fort Apocaplyse added 'depht' to Choplifter is an editing mistake, and furthermore Fort Apocalypse added 'depth' but was just made difficult by tight caverns and never achieved the fame of Choplifter (which was on every system and even the arcade). Computer screens were apparently added later. So Karateka is upside down on the monitor - hard to believe that Mount Fuji is upside down - is it really a cave game and that is a giant stalagmite? No, and for someone who played Karateka to the end and also Prince of Persia, it's more famous cousin, this lack of attention to detail is bad. Sometimes things are not noted, like an apple game screen shot of an adventure/RPG of stairs, does not mention what game that is (I went through my Apple emulator and it is Mystery House by Sierra On-Line). For SNES, C64 and Apple II should really have had much larger sections (yes, they get 4 pages and some systems get 1, but why can't the encyclopedia be comprehensive?). The C64 revolutionized home computing by offering (eventually) a $299 computer at K-mart (discount store in N. America - now supplanted by Wal-Mart). This made color computing, gaming and a real computer accessible. And the huge owner base encouraged thousands of games to be developed for it. Also, they ask Gordon Jump which machine was best to program on and he said C64, but they should have a whole page devoted to his Jumpman game which set a new standard for clever (30 unique levels), and high playability. Likewise, perhaps more profiles of developers like Sid Meier and others would have be a good addition. I was highly interested in the subject matter of this book but this book has gaps and editing problems.
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5.0 out of 5 stars Recommened for Hardcore Retro Gamers, May 11, 2008
By BuriKuri "The End" (North America) - See all my reviews
Amazon Verified Purchase(What's this?)
Basically goes over 450 home consoles, (rounded to 420 full console reviews -- since the more obscure 30 are semi explained in the back with no photos) with full photos, descriptions, last game published until, complete models, and how well they sold amongst the competition at the time.

The book is split up into 4 segments. First, explains the different storage of each console (floppy disk, Hudson's Hu Card, GDROM ect) briefly. Second goes over first computer/arcade built. Then branches off into 4 eras.. Beginning (Atari, C64, MSX ect) until the crash, return of 8-bit (Nintendo, PCE, SMS ect), 32/64-bit + handheld - (Saturn, Nuon, 3DO ect) until Today: which is Xbox and Nintendo DS since it was published in 2003.

But I would fully recommend picking up a copy 5/5
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Most Recent Customer Reviews

5.0 out of 5 stars GREAT BOOK
Very cool book with cool photos and information about the classic gaming systems. It's not a "in depth" reading, but it's very fun.
Published 21 months ago by Wild Rafalee

4.0 out of 5 stars Excellent vintage computer and console history
Very enjoyable read, nice use of colour, compact, some nice stats. Something you would use often as a resource. Covers absolutely everything. Read more
Published on May 14, 2007 by Richard R. Goulstone

5.0 out of 5 stars i love this very much
lot of photos, good design-layout, composition and information, easy to read.

this serie has 3 book.
this is the 1. Read more
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5.0 out of 5 stars Very compreensive guide
I'm a long time player, not know much about the specs, but played old Nintendo Game&Watchs, TRS80 COLOR, Atari2600, Intelevision, Mastersystem, Commodore Amiga, SNES, 3DO,... Read more
Published on March 8, 2007 by Adriel S. Machado

5.0 out of 5 stars An Absolute MUST-HAVE For Game Collectors
If you're like me-- a game collector who refuses to play emulators and re-releases and only wants to play games the way they were meant to be played (on the original system it was... Read more
Published on March 5, 2007 by PSXferrari

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5.0 out of 5 stars A very good research job
Reading the book was like travelling in my memories. It is possible that all this time has passed?
Published on August 30, 2006 by MaCe

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