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The NURBS Book (Monographs in Visual Communication)
 
 
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The NURBS Book (Monographs in Visual Communication) (Paperback)

~ (Author), Wayne Tiller (Author) "The two most common methods of representing curves and surfaces in geometric modeling are implicit equations and parametric functions..." (more)
Key Phrases: Chain Rule, Consider Figure, Consider the B-spline (more...)
4.5 out of 5 stars  See all reviews (8 customer reviews)

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The NURBS Book (Monographs in Visual Communication) + Curves and Surfaces for CAGD, Fifth Edition: A Practical Guide (The Morgan Kaufmann Series in Computer Graphics) + Computational Geometry: Algorithms and Applications
Price For All Three: $162.43

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Editorial Reviews

Review

"Piegl and Tiller offer an excellent source of information on NURBS (nonuniform rational B-spines), which fills a very large gap in the technical literature related to CAD/CAM/CAE. It is written for the average engineer with elementary knowledge of college mathematics and computing. It would be very useful to students, teachers, and designers of geometric modeling systems. A well-presented work, with abundant computer-generated figures." -- Choice


Product Description

The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and computational tricks are covered, too, in a lucid, easy-to-understand style, with a minimum of mathematics and using numerous worked examples. The book is a must for students, researchers, and implementors whose work involves the use of splines.

Product Details

  • Paperback: 646 pages
  • Publisher: Springer; 2nd edition (November 14, 1996)
  • Language: English
  • ISBN-10: 3540615458
  • ISBN-13: 978-3540615453
  • Product Dimensions: 8.7 x 6.1 x 1.5 inches
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #332,095 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #35 in  Books > Professional & Technical > Engineering > Computer Technology > CAD & CAM
    #99 in  Books > Professional & Technical > Professional Science > Mathematics > Geometry & Topology > Topology

More About the Author

Les A. Piegl
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Inside This Book (learn more)
First Sentence:
The two most common methods of representing curves and surfaces in geometric modeling are implicit equations and parametric functions. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Chain Rule, Consider Figure, Consider the B-spline, Higher Order Circles
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8 Reviews
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Average Customer Review
4.5 out of 5 stars (8 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
5.0 out of 5 stars Perfect for the programmer working with NURBS., October 3, 1998
By Larry Lukis (Long Lake, MN United States) - See all my reviews
I have a reasonable if dated math background, but I'm not a mathematician, I'm a programmer. I was able to work through enough of the math to extract very practical and useful knowledge for my graphics programming work.

I've gone through 3 other graphics book trying to get enough clear information on NURBs, but they were all either inadequate or obscure.

"The NURBS Book" is the one you want.

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9 of 10 people found the following review helpful:
4.0 out of 5 stars Excellent introduction to splines for the non-mathematician, February 11, 2000
By "mervyn@ynnmail.com" (Tampa, Florida) - See all my reviews
One of the greates assets of this book is that it is fairly comprehensive while still using a minimum amount of mathematics. The style is lucid, easy to follow; the numerous C-like algorithms can be adapted to one's own use, and deal with the most important aspect of NURBS. This is easily the best introductory NURBS text. The only problem I see is the lack of discussion for ray-surface intersection tests, which are necessary if NURBS are to be rendered by raytracing. I recommend "The Nurbs Book" to any engineers and graphics professionals interested in curved surfaces.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Good reference for implementers who are familiar with NURBS, July 24, 2003
By A Customer
This book is best for those who have at least become familiar with Bezier and NURBS curves and surfaces and want to start implementing some programs.

The illustrations are not as clear as they could be so it may make it a little difficult for first-timers to understand. If you're unfamiliar with Bezier and NURBS curves then "Curves and Surfaces for CAGD" by Farin is probably a better place to start. But if you get Farin's book make sure to get the 5th edition since earlier editions aren't as clear.

With that said there is a wealth of information about creating and manipulating NURBS geometry in this book. All explanations are followed by code implementation. The code is a little difficult to understand at first, but if you stick with it you'll understand their coding style.

4 stars since thier layout and illustrations could be a lot clearer.

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Most Recent Customer Reviews

5.0 out of 5 stars Excellent Book
This is book is an authority in the subject. In last 13 years there is no book which is as detailed and through as this.
Published 21 months ago by Sambit Kumar Dash

5.0 out of 5 stars An Essential Foundation
I own many books on the subject of NURBS. I always come back to this one while programming NURBS and reading research papers. It provides a fantastic foundation. Read more
Published on August 7, 2002 by stodas

3.0 out of 5 stars This is a definitely a math book, not a programming book !
This book is complete, but there is too many math formula. The composition is appr. 80% formula explanation, 10% sample and 10% algorithm. Read more
Published on May 23, 2000 by rival

5.0 out of 5 stars Start Point
Before owning this book i cassified NURBS as kind of mathematical definitions of curves and surfaces. Read more
Published on December 29, 1999 by Marcin Sokalski

5.0 out of 5 stars Very practical and a little bit best
In this book, you will begin to understand what the good algorithms are. And most of all, you will master all the fundamental ideas about surface design, definitely including... Read more
Published on January 22, 1999

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