Amazon.com Product Description
It's up to you--create any NFL situation you choose, from a chance to score a winning touchdown in the final seconds, to battling your way back from a first-half slaughter. Close the gap between the defensive back and receiver, or turn the corner with your running back and jet down the sidelines for a TD.
Beefy linemen, stocky full backs, and stacked linebackers--all of the Madden NFL 2000 Cyber Athletes are scaled to their real NFL counterparts' actual height and weight.
Sure you've got Madden skills, but do you have what it takes to complete the Madden Challenge? Try to unlock secret codes by completing challenging in-game tasks and trivia.
Madden NFL 2000 has tons of new animations--breakable wrap tackles, user-controllable jukes, gang tackling, diving catches, and more. Power up to arcade mode for ultrafast blur moves, helmet-popping hits, more scoring, and special hits for the ultimate 11 vs. 11 arcade-style football. Plus you'll hear in-your-face commentary from the voice of EA Sports.
With the authentic stadium audio, you can hear the crowd shout your team's chant and react to the big plays on the field. Plus, stadium touchdown songs and a PA announcer add authentic NFL flavor. You'll be able to hear all the action down on the field, from the pad-busting hits to the unique player taunts after you've made a big play. New play-by-play commentary from Madden and Summerall describes the action as it unfolds on the field.
Incredible on-field realism includes nets behind the goalposts, authentic NFL fields, TV-style first-down marker, and resolutions of higher than 1024 x 768.
Who's gonna step up this week? You won't know until game time, with players' attributes changing, if they're in the zone or in a slump. Take advantage of a slow D back and change your receiver's route at the line of scrimmage. Madden NFL 2000 gives you complete control.
With more than 200 teams, including the All Madden Millennium team and all the greats from the past, you can replay all those great games, like the classic '81 Chargers vs. Dolphins playoff battle.
Get ready for in-your-face, smash-mouth football that brings all the power of the NFL to your Mac.
GameSpot Review
It's hard to believe that the Madden franchise is ten years old. From its origins on the Apple II to its current form on the PC, PlayStation, and N64, the Madden franchise has been the pinnacle at which competitors, including Sierra, Accolade, Sega, Sony, and Microsoft, have aimed. This year's Madden NFL 2000 once again demonstrates why the series has remained on top for ten years - and also why its competitors think they can topple the mighty champion.
Everything that is great about Madden 2000 revolves around the gameplay itself. The Madden formations of pro, shotgun, near, far, etc. that have been standard for ten years continue to be used, although within these formations there are now multiple sets. Each play is clearly diagrammed, and the players run their routes precisely. You control the players effortlessly, and the running game in particular benefits from your having the ability to hit a hole between two offensive lineman. The players also hold their blocks well, allowing for realistic runs.
Unlike many previous Madden games, the passing game in Madden 2000 takes some getting used to. The challenge, which takes several games to learn, is to look either for a receiver who has separated himself from his covering defender or for a receiver who's wide open, before throwing the ball. Forcing a ball into tight coverage will result in an incompletion at best and an interception at worst.
The practice mode helps you to understand this, as well as the running game and the need to accelerate into the holes as soon as they appear. All offensive and defensive formations are available in the practice mode, and figuring out which offenses work, and more importantly don't work, against certain defenses is important for beating the computer AI at the harder levels of difficulty.
Madden 2000's graphics are generally excellent, and the overall presentation is top quality. But the little touches are just superb. It is natural for you to make the quarterback backpedal prior to a passing attempt. But in reality, a quarterback who throws while backpedaling will throw off his back foot and have less zip on the ball. This is the case in Madden 2000, where the quarterback must stop if he's going to make a good pass. You'll notice other details, like how a running back fights for extra yardage while in the grasp of a would-be tackler, or how his helmet pops off after a strong tackle. If judged solely on its gameplay, Madden 2000 would be an undisputed winner.
However, everything that is good about the gameplay is almost overshadowed by an incredibly frustrating navigational interface. It would be difficult to come up with an interface this bad if you were trying. Its clunky counterintuitive keyboard layout alternately stymies and frustrates any attempts to reasonably move around this game.
That's a shame, because Madden 2000 has some great ideas, like a fantasy draft, full general manager control, a play editor, and customizable playbooks - and yet it's hard to imagine anyone using any of it for more than ten minutes without cursing and going back to season mode. Some years ago, Sierra's Front Page Sports Football set the standard for play editors and general manager functions, and EA should have caught up by now.
Regardless of its interface, the Madden series is known both as a great game and also as an attempt to simulate real football wherever possible. Games such as NFL Blitz opt for arcade-style gameplay instead, and for some reason EA felt the need to compete and add an arcade mode to Madden 2000. But that's not what Madden does best, and an arcade-style game with illegal procedure called for kicking the ball out of bounds isn't much fun. EA would have been better off sticking with what it knows.
In other ways, Madden 2000 feels a little rushed, as if it had to get out for the start of the football season. You'll sense this primarily in the commentary. While Pat Summerall is usually very relevant and informative, some of Madden's comments are just plain silly and inappropriate. Maybe the commentary isn't a big deal, but it seems strange in a game that is otherwise first-rate.
Madden 2000 also features a mode that includes ten scenarios from history's great games, which you must complete in order. This reward-for-success system is fine in this context but is taken to an extreme by introducing the concept of the Madden Challenge, in which you must earn points in order to unlock secret teams and more. This would be understandable in some other genre but doesn't make a whole lot of sense in a sports game.
Madden 2000 is both awesome and frustrating. It's a good football game, but it's only a so-so product. Completely overhauling the interface while leaving the gameplay intact would result in possibly the greatest football game ever.--Colin Sloan
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
See all Product Description