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Space Station: Silicon Valley
 
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Space Station: Silicon Valley

Other products by Take2 Interactive Software
Platform:   Nintendo 64   |   ESRB Rating:  Everyone
4.2 out of 5 stars See all reviews (13 customer reviews)


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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00002STGT
  • Media: Game Cartridge
  • Average Customer Review: 4.2 out of 5 stars See all reviews (13 customer reviews)
  • Amazon.com Sales Rank: #13,085 in Video Games (See Bestsellers in Video Games)

Product Description

GameSpot Review
Space Station Silicon Valley was one of those long-promised N64 titles that earned a nod of recognition, with an expression of "we'll see," and not much else throughout the early months of its development. But at the Electronic Entertainment Expo last May, the game reared its head seriously for the first time, and what we saw, we noted to keep an eye on. Now, months later, SSSV is out, and while it's unmistakably a late-blooming first-generation N64 game, its charm and straightforward, if simplistic, delivery make up for the graphics and relatively easy gameplay.

The SSSV story goes something like this: You're Danger Dan, a freelance adventurer from way off in the future - about 3000 AD. Danger Dan and his android sidekick Evo are on assignment to save Silicon Valley, a "technologically advanced amusement park," when Evo gets kidnapped. As Danger Dan, you must rescue him and safeguard Earth by keeping Silicon Valley from smashing into your home planet. How? Employ the animals you encounter in Silicon Valley. These creatures you "use" (I'll get to that later) collectively have more than 90 different skills to help you fight your battle and find your MIA android.

The game consists of four different environments with about seven levels in each, and each level represents an individual mission, such as raise the bridge, grow some carrots, and turn off the electric fence, to more technical tasks such as finding key cards and using computers to complete various objectives. The game is not entirely linear in that you don't have to complete an entire environment to move on to the next. Actually, if you make it about halfway through one, the next level becomes available to you, so you can move back and forth between them until you complete all the levels, and ultimately, the game.

Graphically, though, the game is really nothing special. It's truly first generation, with big, spacious environments and large, blocky, colorful objects. Fortunately, you have a close-up "look" feature (the Z trigger button) to help you navigate the trickier environments and spaces, and a camera that moves somewhat intelligently with you from your third-person behind-the-creature perspective, allowing you a limited degree of control with the C buttons. The camera is far from perfect, with the typical standing-under-a-ledge cutaways and close-quarters visual range problems, but it is manageable.

What really makes SSSV work as it does, however, are the animals. You don't physically play the game as Dan; you are a microchip, remotely controlled by Dan, to take on the functions of the animals in the game. You "plant" yourself in animal cadavers to reanimate them, using each respective character's unique skills to get through your missions. Sound gross? Sorry, but it's not. If you start as a fox, for example, and you attack and kill the racing dog with your tail, he'll fall to the ground like a boneless mutt in a trance. No blood; no guts (although if you manage to nail him under the bone-crushing barnyard smashing device, his eyes will bulge out each time it slams down on him, postmortem, until you turn it off). You move from animal to animal by attacking one creature with another and then hopping into the dead one's body using the shoulder button. And with the dozens of animals available, each has a survival rate, strengths, weaknesses, buoyancy, a special attack, a special move, and an alter ego, which is pretty fun. The key to getting through the game is to effectively use the animals' traits to your benefit. For example the sheep can inflate themselves to float across platforms and such, and they swim quite well, but they don't exactly move very quickly. Whereas the fox moves extremely quickly but can't jump to save his life. These characteristics are integrated into the gameplay and puzzle solving quite well.

For as many animals as the game includes, you don't have to be a genius to figure SSSV out, and the AI isn't brilliant, as the animals tend to become predictable. The missions and puzzles within each are extremely simple, or perhaps uncomplicated, with subtle clues sprinkled throughout each level to assist more novice gamers. Oftentimes, you'll see what you have to do very clearly and early on, so the real effort comes in actually executing your skills and maneuvering through the obstacles, such as timing your jump from platform to platform just right, and so on.

Ultimately, SSSV is a simple, moderately short game, with extremely engaging "personalities" that hit the game character target right on the mark. The sheep moves like a sheep. The elephant moves like an elephant. The kangaroo punches, and the scorpion stings just as you'd expect they would. So while SSSV isn't a Super Mario 64 by far, it actually does accomplish what it set out to do - entertain, amuse, and charm - even if it doesn't challenge you very much. --Lauren Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

Manufacturer Description
Huge orbiting Space Stations were created to house the fabulously expensive new technology needed to produce Robots. The flagship station was named 'Silicon Valley'. It was built in 2001 and 7 minutes after being launched it vanished...


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Customer Reviews

13 Reviews
5 star:
 (8)
4 star:
 (3)
3 star:    (0)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
15 of 15 people found the following review helpful:
4.0 out of 5 stars My kids and I love this game!, November 12, 1999
By A Customer
Durability:5.0 out of 5 stars Fun:4.0 out of 5 stars Educational:5.0 out of 5 stars 
You are spider like computer chip that must jump in and out of various electronic animals to retrieve all the parts of your busted up robot body. Each animal has specific skills that aid in retrieving parts and completing missions required to go to the next level. It challanges skill and logic and gives you an uncomparable feeling of elation when you figure out the secrets!
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15 of 16 people found the following review helpful:
4.0 out of 5 stars It's very...interesting, April 22, 2000
By A Customer
Durability:5.0 out of 5 stars Fun:4.0 out of 5 stars Educational:5.0 out of 5 stars 
Now this game is really wierd. It's a sort of cross between traditional platform jumping action and puzzle game (think Chip's Challenge). There are many very challenging levels. When I say challenging I mean it's really hard. I've been stuck for hours on a single level! Definately not a game for little kids.

The graphics, while simple, are very clean with little or now slowdown. Sound is quirky and fun...it's definately not annoying, and will appeal to everyone.

I haven't finished the game yet (due to it's difficulty, which I already mentioned), but it's fun in most cases. But sometimes you can examine a level very carefully and still not figure it out. It's fustrating, tedious, and a bit boring at times.

This isn't a game for everyone, so you should at least rent it first. I think it was way overrated by others, but it's still an above average game from a 3rd party company.

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10 of 10 people found the following review helpful:
5.0 out of 5 stars Silicon Valley: Creativity and Innovation at its Best, June 24, 2002
By Corey (Glendale Heights, IL) - See all my reviews
As soon as Spacestation: Silicon Valley was inserted in my Nintendo 64, I really had no idea what to expect. I had read some articles in the past on the game in my favorite magazine, N64, and it seem to be shaping up to be a good game. However, I never thought that SSV would be one of the best games I had ever played. Well, SSV is just that: one of the most original, twisted, challenging, and addictive games available on the market today. Some, if not all gamers, have never even heard of the game. Well, to start, let me give a brief background on how the game begins, and how it is played. The game starts off with an introduction scene, in which a news station reports that SSV, a huge floating space colony, is still missing in space (making it 1000 years since it vanished). They have sent out various crews to find Spacestation, but have come up empty handed. Here, is where Evo (you), a robot, and Dan, the companion, come into play. They are a bunch of space freaks, who happen to accidentally crash land in SSV after arguing about what music to listen to. The landing breaks Evo into pieces, which float off into space; except for one key piece: the piece that is used to posses other robotic animals. This is one of the most created aspects of SSV, and there are more than forty different animals you can take control of. As you may have guessed, each animal has its own abilities, ranging from the classic water spray the elephant has, to the exploding brown mines the rat releases (or are those mines...). Animals have advantages and disadvantages as well. For example, the turtle may in fact be slow, but it packs a powerful cannon that fires long range. The game is divided into four unique environments: Europe, Arctic, Jungle, and Desert. There are nine levels in each world, which each have objectives, along with four bonus rounds (including my favorite, kangaroo boxing!). The objectives of each level are found before you select the level and vary greatly. Whether you are "collecting heads", or "gaining access to the King Rat's lair", you will surely have a fun time doing all the objectives. The objectives may sound easy, however, once you get well into the game, the difficulty bar rises, and suddenly the game gets much more challenging and the puzzles become tough as nails. With over forty levels, and forty animals, the game never gets repetitious, and the game will always have you coming back for more. In addition to to the non-stop gameplay, there comes the music in the game. SSV has possibly one of the best music sound tracks to this date. In fact, if you let go of the controller for a moment, the animals begin to groove themselves! Cheesy 70's style elevator music fits the game perfectly, and you will often find yourself humming these addictive tunes, even when you are not playing. Spacestation: Silicon Valley is an animal filled fest, and is nothing but pure gold when it comes to video games. Words simply cannot due justice for SSV. So, if you own a Nintendo 64, you should most definitely buy one of the most overlooked games of all time: Spacestation: Silicon Valley, by Take 2 and DMA designers.
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Most Recent Customer Reviews

5.0 out of 5 stars wow
unbelievable. this is the most innovative game i have ever played. it is also one of the most overlooked. MAKE A SEQUEL!!!
Published on September 21, 2002 by mipsmips

5.0 out of 5 stars It's out of this world!
it's a very very fun game and I love the polar bear and the wolf
Published on February 5, 2002 by Brent Elder

2.0 out of 5 stars Silicon Valley....
I do not like this game. The directions are hard to follow and I did not like the graphics at all. I do not recommend buying this game.
Published on September 20, 2001 by mom

4.0 out of 5 stars This game is a cute, easy single-player game
This game is a funny, single-player game. I like the fact that you can do almost anything you want, I mean , you have a mission, but you can mess around with things just for fun... Read more
Published on August 15, 2001 by C. Haden

5.0 out of 5 stars It's really fun!
The Hippo is my favorite character. I love his attacks and I think he's fun to be. I like that you can turn into all the animals you beat. Read more
Published on July 20, 2000

5.0 out of 5 stars Imagine a robotic petting zoo located in outer space!
You are a mobile microchip that can enter inactive robotic animals and assume control of them. You use these robo-animals to collect different objects and deactivate other... Read more
Published on April 19, 2000

5.0 out of 5 stars The best game I have ever played, period.
I consider myself a hardcore gamer and have played many types of games on all the current systems, from Legend of Zelda (N64) to Half-Life (PC) to Metal Gear Solid 2 (PS2) to Halo... Read more
Published on March 16, 2000

1.0 out of 5 stars OK,But Nothing Great
This game sounds entertaining when you hear about it, but once you play it, the game gets boring fast. Read more
Published on December 9, 1999

5.0 out of 5 stars Evo!
This game is great! It is one of a kind. Even know it isn't that popular it is still a good game. I have just beaten it. It is very hard, but fantastic. Read more
Published on December 4, 1999

5.0 out of 5 stars The most original game i have ever played
This game is excellent. The mixture of above average graphics with some cheesy yet suitable music makes this game a winner. Read more
Published on November 14, 1999

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