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Though you don't need a buddy to play Team Buddies--there are over 60 missions against a computer opponent--the game supports up to four players in a split screen, thanks to the separately sold Multi Port accessory and extra controllers. Battles are viewed in the third-person perspective, with a binocular mode for the true tactician.
Thankfully, Team Buddies' gameplay experience is a bit more interesting than its features. Team Buddies wraps three gameplay styles into a single overhead-viewpoint game. On the surface, your goal is to protect your base while eliminating the enemy's stronghold. To do so, switch between your armed Buddies, kill your enemies, and accomplish any tasks the game calls for. The control scheme uses every button of the controller, and while it seems easy in theory, it's difficult in practice. The D-pad maneuvers your Buddy, X shoots, and the other buttons control Buddy swaps, team commands, and object manipulation. Keeping track of four Buddies while performing three or more maneuvers at once is painfully confusing, though, and poorly suited to an action game. Should you need to gather improved weapons or increase your ranks, the game's second gameplay facet comes into play: block stacking. Mysterious blocks perpetually drop from the sky during each level, containing any number of weapons and health power-ups. By bringing them back to your base and stacking them, you can earn even stronger weapons or create new soldiers to send into battle. Depending on the shapes you create, commandos, ninjas, and medics may join your team. Be warned, your enemy is busy performing the same tasks. The final gameplay element Team Buddies incorporates is that of object gathering. Each mission, though offering a series of major goals, asks that you complete minor goals as well, such as waste disposal, weapon component gathering, or hostage freeing. As you attempt to kill your enemy and build up your forces, you must also wander the arena to accomplish these goals. If this sounds fun, it isn't. Block stacking is too time consuming, your CPU-controlled teammates are useless, and repeatedly killing the same jelly bean-style enemies is horribly boring. The storyline is amusing, and the plot twists portray a rather interesting outlook on the psychological effects of warfare, but this game is just too uninteresting and difficult to hold anyone's attention. Admittedly, the multiplayer deathmatch options do add a bit of amusement to the game, but there are better multiplayer titles available, such as Poy Poy and Bomberman.
Team Buddies' redeeming qualities are its visual and sound offerings. The jelly bean-like Buddies and their lush cartoon environments are a feast for the eyes. Somehow, the developers at Psygnosis managed to make a low-res, 30fps title animate like a high-res, 60fps title. Snide looks, ample background interaction, and an abundance of particle and transparency effects hammer home some of the best visuals in a PlayStation title to date. Backing this up, the game's disco-style music and Worms-esque sound effects invoke laughter in even the dullest situation. You haven't lived until you've heard a Buddy utter "Everyone's an American on the inside!" after snuffing out a rival. The gameplay may not be fun, but the cartoon-style presentation earns major points for effort.
Frankly speaking, no amount of multimedia candy can save this game from its main flaw: boredom. RTS titles such as Starcraft and Civilization offer highly varied scenarios with multiple troop types and terrain interaction. Team Buddies executes its scenarios with a barely sufficient variation in troops and only minor changes in weapons or terrain. Sure, a missile launcher is different from a tank, and a short hill isn't a tall one, but each has the same effect. Although the game's environments change visually every six or seven missions, the same repetitious feeling remains. The game's mixture of ideas is a unique one, but it falls short of delivering on its promises. Team Buddies is worth a look if you're into new and interesting ideas, but bring along some friends, as the game's single-player experience is abysmal.--Frank Provo--Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
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