This item is not eligible for Amazon Prime when purchased from Hitgaming Video Games. See more buying choices

$55.98 + $7.99 shipping

In stock. Processing takes an additional 4 to 5 days. Ships from and sold by Hitgaming Video Games
 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
9 used & new from $21.95

Have one to sell? Sell yours here
 
   
Imperium Galactica 2: Alliances
 
See larger image and other views
 

Imperium Galactica 2: Alliances

Other products by Atari
Platform:   Windows 95 / Me / 98   |   ESRB Rating:  Teen
3.6 out of 5 stars See all reviews (26 customer reviews)

In stock.
Processing takes an additional 4 to 5 days for orders from this seller.
Ships from and sold by Hitgaming Video Games.
Sign up to be notified when this item becomes available.


Frequently Bought Together

Customers buy this item with Imperium Galactica by GT Interactive

Imperium Galactica 2: Alliances + Imperium Galactica
Price For Both: $159.72

Show availability and shipping details

  • This item: Imperium Galactica 2: Alliances by Atari

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Imperium Galactica by GT Interactive

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.


Customers Who Bought This Item Also Bought


Product Details

  • Our recommended age: 12 - 20 years
  • Manufacturer recommended age: 0 months and up
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00002SUR0
  • Product Dimensions: 9.5 x 8 x 1.8 inches ; 1.2 pounds
  • Media: CD-ROM
  • Release Date: April 26, 2000
  • Average Customer Review: 3.6 out of 5 stars See all reviews (26 customer reviews)
  • Amazon.com Sales Rank: #8,183 in Video Games (See Bestsellers in Video Games)

    Popular in this category: (What's this?)

    #24 in  Video Games > PC Games > Strategy > Real Time
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Product Description
Imperium Galactica 2: Alliances is epic empire-building action. Conquer space and reign supreme with the most massive real-time strategy game ever. Imperium Galactica 2: Alliances features four full discs worth of intergalactic imperial warfare and three unique playable races, providing hundreds of hours of interstellar game play.

Imperium Galactica 2: Alliances gives you total control over a huge and incredibly detailed galaxy. Discover new planets and colonize them--or conquer them. Govern your people on stunningly detailed 3-D planet surfaces. Open diplomatic channels with several weird alien races, or order your spies to infiltrate the alien governments and steal their secret technology.

GameSpot
mperium Galactica II is a highly enjoyable science-fiction real-time strategy game of conquest and exploration that excels in its presentation and interface design, as well as in the quality of its single-player scenarios. The game is innovative and good-looking, and it provides many hours of fun. But it has a broad scope, and as such, Imperium Galactica II could have been handled better in particular areas. Still, the game's strong points easily overshadow these shortcomings.

Imperium Galactica II features an interface that lets you manage complicated tasks simply and quickly. Specifically, its presentation of pertinent information eliminates many of the tedious aspects of maintaining an empire, and it provides a template for incorporating many options and features while keeping them manageable. For example, essential information about the planets under your control - such as population, growth rate, and production status - is clearly displayed in thumbnail windows. These can be expanded to provide more detailed information such as income, tax rate, and morale. Finally, you can zoom down to the surface to make more specific changes to the colony's auto-build. With this hierarchy of information, you can control your empire more efficiently and concentrate on more important matters.

The interface also has a stylish presentation. The research menu displays a rotating wireframe of your project gradually becoming more defined as you progress in its development. When you select an agent from the spying menu, you'll see an animated sequence zoom in to show that agent's profile and statistics. The game's attention to aesthetic detail makes it more enjoyable to play overall.

Imperium Galactica II's combat interface is similarly user-friendly, as it provides a simple options console that contains rotate, zoom, and scroll keys surrounding a perspective-oriented minimap. There's also a time bar, so you can pause to queue up orders as well as speed up the fight when victory is assured. Moreover, before entering a space battle, you can group your fleet into one of ten formations. This option facilitates strategy because it decreases the time required to execute such tactics as flanking, escorting, surrounding, feinting, and full frontal assault and instead lets you focus on performing these sorts of maneuvers rather than merely setting them up. As a result, the battles can be more exciting because you can implement dynamic ship maneuvers and tactics easily.

Early in Imperium Galactica II, battles involve dozens of fighters and a few destroyers or corvettes. Fighters cannot be micromanaged well, so these types of skirmishes are more fun to watch than to play. Midway through the game, battles become more involving and exciting. In this stage of the game, you have large capital-ship technology but relatively mediocre beam weapons. Consequently, strategy is largely based on attacking and defending against crude but powerful torpedoes. Of course, you can install more powerful beam weapons on your ship, but the slow fire rate will significantly decrease your ability to defend against fighters.

For example, an effective strategy when attacking an enemy fleet of battleships with cruisers and destroyers is to first set the fleet formation to flank. You then queue your cruisers to zigzag to avoid the battleships' torpedoes and let your ships attack with their lasers. Meanwhile, you send your destroyers to launch their own torpedoes point blank to the enemies. If the enemy fleet turns to deal with the destroyers, the enemy should be occupied long enough for your cruisers to turn and accurately torpedo the battleships. If the enemy stays with the cruisers, the more maneuverable destroyers should achieve a good number of hits.

When defending against large numbers of fighters with capital ships, you can group your ships into a sphere to concentrate the laser fire. You can also escort your fleet with a small group of fighters to draw fire and cause the attacking fighters to miss more.

Unfortunately, strategy is minimal later in the game. When every race is attacking each other with battleships and mobile bases, there is no reason to move - your ships will fire with greater frequency and accuracy if they remain motionless. There is no reason to zigzag, because more advanced torpedoes track their targets effortlessly. Building destroyer- and corvette-class ships is rarely time-efficient or cost-effective, because they cannot house enough firepower, and enemy battleships and cruisers can destroy them in a few shots. Moreover, fighters are ineffective against any ship larger than a heavy corvette, so they are effectively phased out.

However, when your ships are still, you have time to observe and appreciate the game's excellent graphics. All the vessels are detailed and well designed. The only shortcoming is the lack of ship animation; the ships have no origin of fire, such as a turret, torpedo tube, or laser bank - instead, all weapon effects manifest themselves some distance away from the hull. Ships explode dramatically, but there's no indication like flames or electrical discharges when they're damaged. Shields aren't animated either, as they're represented only as a colored bar above the unit. Lastly, the variation in gunfire effects is minimal. Different guns may shoot different-colored beams of different lengths, but none of them are particularly impressive. For instance, the quad laser doesn't actually shoot four lasers, and even if you install four quad lasers you'll still see one beam onscreen.

The ground battles look a little more detailed - tanks with rocket turrets look different from those with cannon turrets, for example. However, unlike in space conflicts, in ground battles the side with the greater number of units most often decides the battle. You can choose the location of your drop zone, but you cannot set the aggressiveness of your tanks or employ formations. As a result, complex maneuvers, such as those you would expect in any real-time strategy game, are difficult and often impractical.

Still, Imperium Galactica II does present other options than just destroying the defending tanks and gun emplacements. For example, you can destroy undefended factories and power plants to cripple the enemy planet's production, and then retreat. You can also destroy enough power plants to deactivate the defending laser fortresses, then commence your attack.

Not only does Imperium Galactica II look good and play well, but it also succeeds at creating a unique universe, featuring eight interesting races. Within each campaign, multiple side-missions are randomly generated. For example, leaders will often ask you to take sides in a war. A newly discovered civilization will ask you for asylum from their oppressors, while the oppressors will offer you a reward if you eliminate the defectors for them. These side-missions are fun, but unfortunately they rarely affect your empire significantly. They only serve to make the game more interesting and provide a way to earn a few thousand more credits in reward money. Nevertheless, these missions help reduce the generally repetitive nature of having to maintain your empire, just as they increase the game's replay value.

The video sequences are another good feature of Imperium Galactica II's campaigns. The characters are well rendered, and they have expressive body language along with excellent voice-acting. You meet multiple interesting characters from side missions, but most originate from your large complement of advisors, such as your fleet admiral, tank commanders, scientists, and planetary governors. You can even interview mercenaries as candidates to command your fleet, and you can ask them about their background, skills, and desired salary.

As for the campaigns themselves, they let you play as three different races: the Solarians, Kra'hen, and Shinari, which represent the archetypes of being good, evil, and greedy, respectively. The human, or Solarian, campaign, deals with retrieving data crystals that may contain information that could make the Solarian Empire invincible. The sole objective of the Kra'hen campaign is for the Kra'hen to expand their empire and kill all those who oppose. Lastly, the Shinari is a merchant race that seeks to exploit the other civilizations to make profit. Imperium Galactica II also has several dynamic scenarios that explore specific conflicts of all the game's eight races. They don't provide much information about the races, but they are both exciting and challenging to play.

Indeed, the campaign and scenarios provide few insights about your race and other races' identity, history, or nature. This is especially disappointing since the races seem so intriguing. The manual gives brief descriptions of each, but you'll learn little else after the campaign is completed. For example, a race called the Toluen are described as being the result of failed genetic experiments, resulting in an unnatural oversecretion of pheromones. The consequences are obvious, as the manual humorously presents them as ambulatory blobs with tentacles. We learn why and by whom the Toluen were created, but learn nothing of their culture, achievements, or history.

Similarly, the designers provided each race with unique ship designs, but they failed to provide the races with unique buildings or technologies. No race-specific technologies, ships, or tanks exist. Furthermore, all eight technology trees are identical and linear. As a result, no major research decisions are required, which diminishes the game's replay value.

It's equally disappointing that your diplomacy options are limited and identical for each race. For example, you can only ask your enemy to make peace through one short statement, and each race will ask you for peace using that same statement. There is no race-specific dialogue or typeface for the onscreen text.

Combat chatter also suffers from the same deficiencies. It is repetitive, as it's the same for all units and not race-specific. Furthermore, the chatter is often inaccurate or inapplicable. Your fleet will often report that an enemy ship or tank is listing, even though such a description is irrelevant in zero gravity and meaningless when referring to land vehicles. Your ships will often report "We think we're gonna die" even when the enemy has no chance of success. And upon victory, your ships will shout "Who's the daddy?" instead of using the proper expression.

While these shortcomings are significant, they should be taken more as wasted opportunities than as flaws. In spite of them, Imperium Galactica II should prove be extremely entertaining for fans of real-time strategy or other space conquest games, because it provides an exciting depth of play thanks to its many well-developed features, as well as its great graphics and campaigns.
--Copyright ©2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(1)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

 

Customer Reviews

26 Reviews
5 star:
 (7)
4 star:
 (9)
3 star:
 (5)
2 star:
 (3)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (26 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
28 of 31 people found the following review helpful:
4.0 out of 5 stars Excellent Game w/ a Few Minor Flaws, May 15, 2000
By Matthew Smith (Houston, Texas) - See all my reviews
I bought this game this weekend mainly based on the other reviews listed here and was not discouraged. Where games like Star Wars Rebellion and Star Trek - Birth of a Federation quickly dissolved into mind numbing micromanagement, this game spices things up a bit with real time planetary and space battles. The graphics are excellent and the plot of the story continually evolves and adds subtle changes or side plots for you to address. The only thing I saw that could be construed as negative was the fact that it takes and inordinate amount of time to contact other races and really get into the meat of the game. The easy level is also ridiculously easy. My advice is to skip that all together. Overall I enjoyed this game immensely and feel it will be one that I will play at will for some time
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
14 of 15 people found the following review helpful:
4.0 out of 5 stars Good effort that shold have been great., May 3, 2000
By "whitcory" (Washington, DC) - See all my reviews
As a wartime strategy buff who enjoys tactical strategy based games, this one more than satisfies the appetite until the next blockbuster is released. A very good effort with above average graphics, IG2 delivers to satisfy the lure of empire building, both civilian and military style all while engulfing you in a decent campaign that keeps you going. The only thing keeping me from the big 5 star rating the continuous interuptions in the gameplay from your staff. Also the graphics get a bit choppy in the campaign mode. Dark graphics during battle scenes are also a bit annoying. But for the casual gamer and the strategic buff alike, I highly reccomend this as a good game to wet your appetite until great games like Shogun:total war, or the like come out.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
8 of 8 people found the following review helpful:
2.0 out of 5 stars A good, but broken game., May 26, 2001
By E. Heidel "eheidel" (San Jose, CA USA) - See all my reviews
(REAL NAME)   
I play a great many strategy games and I consider myself to be a fairly decent player, though not great by any means. On the one hand, I truly enjoy playing IG2. The mechanisms of planet building and support, the ship design, the research tree, and the general interface are all excellent and make the game a pleasure to play. Or would if the difficulties (easy, normal, hard) were actually indicative of anything. When I play a game on easy, I expect to learn how to play and very likely win on my first try. In IG2, the easy was so easy, I won before I really felt I had a handle on the game. Normal level should be a challenge. I should need to play well, and in the end, I should still only win about half the time. I've lost count of how many times on "normal" (as the Solarians) I have not even come close to winning. I get wiped out every time by a Kra'Hen fleet so large I can't even conceive of what I would need to do to make one half its size. Sometimes I die even sooner. Goodness forbid that I even try to play on "hard" difficulty. For any normal game, I have come to expect that the "hard" difficulty to really be "nearly impossible". In IG2, normal mode does this, and I feel the game is hardly worth the trouble as a result. I have tried as the Shinarians as well, with similar results. In conclusion, while I truly liked the game architecture, I cannot recommend this to anyone. I found this to be one of the most frustrating games I have played in quite some time.
Comment Comment (1) | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Ad
 
Most Recent Customer Reviews

4.0 out of 5 stars Well done, but very difficult
The idea on the game is very cool - command a planetary empire, and not as though it were a bunch of spreadsheets with a lousy GUI (ahem...Master of Orion 3). Read more
Published 14 months ago by J. Loscheider

5.0 out of 5 stars This is the best game I have ever played or owned.
Previous reviewers have been right in that normal mode is insanely hard. Beatable, but not unless you do everything just right and get lucky at the same time. Read more
Published on March 24, 2006 by Ralph

3.0 out of 5 stars Good Game, but GUI sucked, from 2005 standard.
It is a very comprehensive strategy game that involve a multi-facet approach to conquest of the universe, diplomacy (bullying and back stabbing), space battles (albeit very... Read more
Published on August 23, 2005 by Z. Zhu

5.0 out of 5 stars love it
I played this game a long time ago at a friends house and was hooked ever since. The only problem was i never could find the game. Read more
Published on July 6, 2005 by Mathew Myers

5.0 out of 5 stars Quite enjoyable.
Alright, forget what the other reviews say about the Normal being impossible, for if you've ever spent any amount of time in the game, you'll find it quite the opposite. Read more
Published on March 7, 2005 by Qi Wang

4.0 out of 5 stars Alliances are hard to come by...
Imperium Galactica II, Alliances, is definitely a very good strategy game, yet it has several silly flaws for no apparent reason, thus taking away from what it could overall... Read more
Published on September 6, 2004 by L Gontzes

5.0 out of 5 stars the trick is in the civilization
The game rocks! the interface is quite friendly, the speed buttons are quite simple and virtualy everything can be self-tought. The only problem are the difficulties. Read more
Published on February 23, 2004 by Hector Medina

3.0 out of 5 stars not too bad
My biggest complaint is the lack of diplomacy in the game. Your spies are rarely successful. Quality of available spies varies and it's obvious the other races are always better... Read more
Published on April 10, 2003

4.0 out of 5 stars Fun game, but not easy.
This game is a lot of fun, but quite challenging. The graphics are OK. There's plenty of tension, and so excitement, during the game. There are three difficulty levels. Read more
Published on December 31, 2002 by R. S. Young

2.0 out of 5 stars The plot!
I've played this game like 5 times all the way through just trying to find out what happens with the Human plot. If you go too fast, it never develops... Read more
Published on July 5, 2002 by Jen Savage

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


$15 Off Olay, Pantene, and More

$15 Off Olay, Pantene, and More
This July, enjoy an extra $15 off select skin and hair care from favorite brands such as Olay, Pantene, Secret, and Ivory.

Shop this offer now

 

Landscaping Equipment for Under $200

Outdoor power tools under $200
Get the outdoor power tools you need without breaking the bank. From trimmers to pressure washers, find the right equipment this season.

Shop all outdoor power tools under $200

 
Shop inverters for your MP3 Player
Groove on the GoKeep your MP3 player charged as you travel. Find functional and durable inverters in the Home Improvement Store.
 
Shop for pet grooming tools
Pamper Your PetEasily and safely trim your pet's nails with a pet nail-grooming rotary tool.
 
Ad

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Hitgaming Video Games Privacy Statement Hitgaming Video Games Shipping Information Hitgaming Video Games Returns & Exchanges

Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Free
Free by Chris Anderson
Paranoia
Paranoia by Joseph Finder
My Soul to Lose
My Soul to Lose by Rachel Vincent
Glenn Beck's Common Sense

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates