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Space Channel 5
 
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Space Channel 5

Other products by Sega
Platform:   Sega Dreamcast   |   ESRB Rating:  Teen
4.2 out of 5 stars See all reviews (34 customer reviews)

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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00004S99N
  • Media: Video Game
  • Average Customer Review: 4.2 out of 5 stars See all reviews (34 customer reviews)
  • Amazon.com Sales Rank: #2,837 in Video Games (See Bestsellers in Video Games)

Product Description

Product Description
Meet Ulala (pronounced ooh-la-la), a rookie reporter assigned to cover a breaking dance news story. Pudgy dancing aliens (resembling futuristic gummy bears) have beamed down and are zapping human inhabitants into an offbeat dance step. More than just watch from the sidelines, Ulala must free fellow earthlings from the spell by matching the aliens' dance moves step for step. Unlike when playing previous move-memorization games such as Simon and Concentration, players of Space Channel 5 will need to feel the rhythm--the tempo, pauses, and idiosyncrasies of the beat--as well as the sequence of steps to get it right.

Space Channel 5 is nearly as fun to watch as it is to play, thanks to an ever changing array of special effects and settings. Ulala's adventures take her from the invaded spaceport to the interior of an asteroid--and to alien locales too bizarre to describe. The gorgeous animated settings are made all the more impressive by the smoothly animated characters whose moves react instantly to the player's manipulations. With easy-to-master controls, onscreen characters soon become natural extensions of the player, creating a powerful interactive experience. Surprises abound throughout the game, including hidden levels and miniquests. And alert players just might run into a special guest celebrity who needs Ulala's help. Enjoy the groove!

Read more about Space Channel 5.

Take a closer look at Space Channel 5's opening levels.

Read an interview with Space Channel 5 designer Tetsuya Mizuguchi.

GameSpot Review
How many gamers know the name Tetsuya Mizuguchi? Probably not too many, but more than a few know the names of his games, namely, Sega Rally and Sega Rally 2. Now that his hallowed AM3 is nothing more than legend, Mizuguchi has gone on to spearhead Sega Soft R&D Dept. 9, and the fruits of the group's first labor is the future retro-techno dancing game Space Channel 5. A dancing game? Yes, and what a dancing game it is. Designed by former members of Team Andromeda (Panzer Dragoon) and Sonic Team (Sonic Adventure, natch), Space Channel 5 is a fresh experience for all programmers involved, and it shows. Energetic and up-tempo, SC5 evokes comparisons to Parappa the Rapper and Bust-A-Groove, the progenitors of the dancing-game genre. Despite the clones that these games have spawned, it takes more than some polygonal puppets and a beat to make a keeper. Um Jammer Lammy followed and failed to fully ignite the masses, and Dance Dance Revolution is a Twister-like aerobic excursion that goes off on its own unique path. So where does that leave Space Channel 5? Somewhere deep in space is a funky race of aliens called Morolians, who have watched the planet Earth from afar and have decided to take control of the masses with their hypnotic disco dancing. Ulala, the sprightly orange-clad heroine of the game, is covering the situation as an on-scene reporter for the television network Space Channel 5. As she encounters each band of Morolians whisking away more and more humans, Ulala finds herself attempting to outdance the Morolians and recapture the bewildered natives The game's controls consist of the digital directional pad, plus the A and B buttons for shooting. Combat entails mimicking the Morolians' moves (for example, up, down, up, down, shoot, shoot, shoot). You must duplicate their moves, a la Simon Says, to defeat the current band of Morolians and liberate whatever humans they might have under their sway. In addition to replicating the Morolians' moves, you must also hit the right "shoot" button, with the A button set to whack aliens and the B button set to liberate humans. This can tax even the most nimble of fingers when the going gets rough. However, the better you do, the more people you add to your posse. While Ulala starts off solo, by the end of a level she may have a dozen people following her, all choreographed to her every move like a Janet Jackson video. Accordingly, as you progress through the game, the rhythmic challenges increase in difficulty. It will be awhile before you meet the special guest found toward the end of Space Channel 5. When you encounter the bosses in the game, you have a limited number of mistakes you can make before your game is over. Survive the encounter and you get to move on to the next stage. The greater your success, the higher the number of people watching Space Channel 5 will be, making your ratings percentage higher. This is the key to victory in the game. Graphically, the game is an astounding blend of animated CG backgrounds and beautifully rendered polygonal characters. A bad comparison would be to imagine Resident Evil's backgrounds, but moving constantly, like a movie, with the 3D characters doing their duty while superimposed on the backgrounds. The effect, considering the Dreamcast's power, is awesome. Even with more than a dozen onscreen characters all dancing together, the game still runs at 60 frames per second, although slowdown occurs during the most crowded moments. What really separates the already gorgeous graphics of Space Channel 5 from those of other games is the overall top-notch graphic design. Taking cues from '60s future-rama, the game boasts some of the most stellar graphic design seen since Designer's Republic worked on Wipeout XL. Designer's Republic has since slacked off, but Space Channel 5 is there to pick up the design torch. The in-game graphics are a blend of '60s psychedelia mixed with a retro view of a futuristic world, which is most obviously exhibited in the space-station design and Ulala's own ever-changing wardrobe. More woman than Lara Croft will ever be, Ulala mixes a consistently orange ensemble of miniskirts, hot pants, halter tops, and flares with the occasional blue garter belt thrown in for good measure. Her clothes all feature the most effective use of specular highlighting this side of Gran Turismo and never display any polygon seaming or breakup. Space Channel 5's characters all feature a responsive mix of motion-captured movements combined with hand-animated routines for a less robotic, more organic experience. The game does have a couple of downsides, however. The hardest part about the game can be how the tempo can fluctuate wildly, with little to no warning. While some patterns may be based on a 4/4 tempo, the game will often switch to a 2/4 beat that you will have to learn by trial and error, much as you would in an R-Types shooter. There are definitely patterns here that will not be beaten without repeated attempts. Secondly, there are timing issues that only the swiftest will conquer first time up. While the D-pad entries are usually pretty forgiving, the moments when you must enter a shoot command are when the game's timing can be tough. If you try to press the shoot button when you think you should, you'll probably blow the attempt. Most of the time you'll need to press the button just before you normally would. The other main gaffe in the game is the lack of a two-player (or even four-player) mode. While Ulala is a sexy little vixen, it would be nice to assume the role of one of the other personalities in the game and take each other on in some sort of competition. The gaming interface is so easy to grasp and so intuitive that Sega could have done a Point Blank or Chu-Chu Rocket with the game and included some kind of challenge mode or minigame selection. Even a head-to-head mode in which you and another player could try to score the highest by following some predetermined beat would have been cool. As it is, at least the main character is alluring enough to watch through repeated plays as you try to unlock every other character to view in the character-profile mode. Unfortunately, the game is short, clocking in at four meager levels. Although the replay factor is not that bad - with higher scores rewarding you with secret characters to view and whatnot - four levels is still pretty short, and an American version would benefit from more stages. The sound is obviously one of the most strongly scrutinized features, since this game centers on dancing. Mizuguchi is notorious for his love of techno, and there's plenty of fast-paced techno-house music here. Sometimes this almost borders on drum 'n' bass and jazz when the tempo goes crazy. Interestingly, an old Mexican musician composed the theme song back in 1965, and yet it still sounds current, much in the way the James Bond theme always sounds cool. The vocal samples can get fairly annoying at times, and you'll likely either love or hate them. Provided you can bear the aliens' voices, you'll get to experience one of the most refreshing games that has come along in a good while. While not particularly groundbreaking, Space Channel 5 offers a shallow yet high-quality experience, with a glossy production level second to none. --James Mielke
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.


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Customer Reviews

34 Reviews
5 star:
 (14)
4 star:
 (15)
3 star:
 (3)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (34 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
24 of 26 people found the following review helpful:
5.0 out of 5 stars Fun, fun, fun!, May 7, 2000
By A Customer
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
The Japanese sure have it lucky- they've had this game for over 5 months over there! Being the owner of a Dreamcast with a mod chip, I was able to purchase an import copy of this game and play it. One word sums up this game- awesome. It was worth the $... I paid to get it, the graphics amaze, the control is flawless, and the soundtrack simply rocks! For those who don't know what this game is all about, it is kind of like Parappa the Rapper on the Sony PlayStation, where you try to synch your dance moves to the music and on-screen commands. This game goes one step further and actually has a quasi-storyline, along with a cute female lead, Ulala. My recommendation- buy it, you'll be glad!
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Short but Sweet Trip Into the Retro-Future, April 16, 2001
By Sean Shannon (Toledo, Ohio USA) - See all my reviews
(REAL NAME)   
Sega's first jaunt into the quirky realm of dancing games, Space Channel 5, is quite enjoyable, showcasing many of the best features of the Dreamcast. However, the actual playing experience is not all that deep, making the game feel like it was rushed to market. This does not detract from the game too much, however, because for what it is, Space Channel 5 is quite fun.

Graphically the combination of pre-rendered backgrounds and live-rendered characters works quite well, producing often dazzling visual effects reminiscent of the space station scenes in _2001_ as seen by someone on an acid trip. The music definitely has its hook, and while Apollo Smile's voice-acting is a bit wooden at times, overall she lends a nice dimension to main character Ulala. The control scheme is simple enough (perhaps too simple), and the difficulty increases at a good pace throughout the game's length.

However, that observation brings up the main flaw of the game: at only four levels, Space Channel 5 is entirely too short. People with instinctive rhythmic skills will probably be able to finish the game in less than an hour, and while trying to unlock all 78 characters does add some longevity to the game, the main quest should have been much longer. Also glaringly absent is a two-player mode, which in dancing games seems to be a mandatory feature. Combined, these two problems really detract from the game's replay value.

But overall Space Channel 5 is still very pleasing to the eyes and ears, and is unique enough in a game genre known for its uniqueness that it merits strong consideration from potential buyers. Players with no sense of rhythm or exceptionally poor short-term memory may find the game too frustrating, but everyone else should find something to like about it.

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5 of 6 people found the following review helpful:
4.0 out of 5 stars A dancing game...what?!, January 5, 2001
By Ivyglen (Eugene, OR USA) - See all my reviews
Okay, I admit when my girlfriend was nice enough to buy me Space Channel 5, I was fairly sure it was never even get close to my Dreamcast. I mean, she knows that I only play games where you either kill or drive cars (or even better, both). A dancing game, please? One morning I put it in to play it (while she was there) just to 'prove' that I didn't totally hate it. Please don't tell my friends but this is probably the prettiest and most addictive game that I own. It's not only the first thing that I grab for when I get home everyday, it's the one game that I have that leaves me in a good mood when I'm done playing. Now if I could just get that song out of my head...not to mention that cutie-bug, Ulala! Note: No Morolians were harmed in the writing of this review.
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Most Recent Customer Reviews

4.0 out of 5 stars It is fun but difficult.
This game is pretty hard, but you get the satifaction after you have done really well on it. In the game you have to time each move in your head, you dont have a time meter or... Read more
Published on January 15, 2007 by Yaya Miser

4.0 out of 5 stars Fun repetitive game but never loses its touch..
Space Channel 5 is well...Grooooooooovy. Hahah.
The game is pretty much well..Dancing. But the game is solid. Read more
Published on December 3, 2004 by Robert Evans

4.0 out of 5 stars Great, but you may need to buy a game shark!!!!
This game is very unique in that you use a sexy female to dance with funny little aliens. This game is a lot of fun, but it can be very hard to achieve the points necessary to go... Read more
Published on June 14, 2004 by Leo Williams

5.0 out of 5 stars Up down, Up down, shoot-shoot-shoot!
Great game. Ulala is the cutest, sexiest video-game character I've ever seen. However, don't buy this game if you get easily frustrated or you'll end up breaking the CD into... Read more
Published on May 26, 2004 by A. Woodford

4.0 out of 5 stars SPACE CHANNEL 5
I think Space Channel 5 is one of the best dance games ever. One of the only flaws of this game is the control. Read more
Published on December 3, 2003

4.0 out of 5 stars Space Channel 5
I recently bought Space Channel 5 at a used video game store, and I love it. I play it constantly, defeating aliens quickly. Read more
Published on November 12, 2003

5.0 out of 5 stars pretty cool
you know i m a kid whosse 11 and isay this game totally rocks i bought it new for3.00 get it
Published on September 12, 2003 by memorex_matt

5.0 out of 5 stars Now Moloading
I think this is a really cool game. It quickly became one of my favorite Dreamcast games. I only wish it was longer. Read more
Published on July 6, 2003

5.0 out of 5 stars One Funk Game!
I have two friends that have this game, and, when I saw it, I was a bit... <ahem> ...intimidated. Read more
Published on September 10, 2002

3.0 out of 5 stars How difficult can one game be?
This has to be the most irritating game in existince. No matter how hard you try the controls will not respond how you like. Never! Read more
Published on June 5, 2002 by C-N-G

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