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JoJo's Bizarre Adventure Sega Dreamcast COMPLETE Game
 
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JoJo's Bizarre Adventure Sega Dreamcast COMPLETE Game

Platform:   Sega Dreamcast
3.1 out of 5 stars See all reviews (7 customer reviews)


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Product Details

  • ASIN: B00004SB9O
  • Media: Video Game
  • Average Customer Review: 3.1 out of 5 stars See all reviews (7 customer reviews)
  • Amazon.com Sales Rank: #10,115 in Video Games (See Bestsellers in Video Games)

Product Description

Editorial Review
Are you sick of fighting games that require months of practice just to master the basic moves? Try JoJo's Bizarre Adventure, a side-scrolling 2-D fighting game that puts the focus squarely on kicking butt. And along with the great controls and colorful graphics that look like they were ripped straight out of a cartoon, players are treated to a fairly entertaining story as the game progresses.

JoJo's Bizarre Adventure adds a few more twists to the standard 2-D fighting genre, and the strangest are the sidekicks called Stands that each player has. These familiars occasionally enter the fray when the action heats up, and combined attacks with the characters and the Stands are the most powerful in the game. The onscreen action can get a little confusing since so many things are happening at once, but the simplistic controls help keep things manageable. JoJo's Bizarre Adventure is not the best 2-D fighting game ever made--in fact, in many ways it seems downright dated when compared to superior 3-D fighters such as Soul Calibur and Dead or Alive 2. However, if you are seeking a simple fighting fix, JoJo's Bizarre Adventure does make a solid and colorful addition to the Dreamcast lineup. --T. Byrl Baker

Pros:

  • Cartoon graphics and story line
  • Simple controls make the game easy to learn
Cons:
  • Not a deep enough fighting game for purists


GameSpot Review
Based on a famous manga (Japanese for "comic book"), Jojo's Bizarre Adventure follows the story of Jotaro and his friends as they travel throughout the Far East in search of his mother's captor, Dio. Filling more than 40 volumes, the story of Jotaro Josuke's family (hence the name "Jojo") spans multiple generations and is one of Japan's longest-running series ever. The linchpin of the storyline is the relationship between the main characters and their "stands." Stands are psychic partners that enhance the characters' own physical powers and are something akin to guardian angels. Fittingly, it was Capcom and its CPS3 technology that came along and made a 2D fighting game that was not only able to capture the detailed artwork and character designs, but was able to handle the extra animation involved with each character's stand. Unlike a game such as Street Fighter III, which used all of the CPS3 board's extra horsepower to render the massive amounts of animation in that game, Jojo's Bizarre Adventure used it to animate four characters onscreen at once (two characters with one stand each). When it was announced that the game would come home to the Dreamcast, it was with great anticipation that fighting fans waited to see how Sega's newest console could handle Capcom's most taxing 2D animation. After all, this would indicate how exact the eventual port of Street Fighter III would be. Fortunately, you don't need to worry anymore. The Dreamcast is clearly more than capable of handling Capcom's fighters, CPS2 or 3, with little or no sacrifice in quality, clarity, or speed. Offering not only the original arcade version of Jojo's Bizarre Adventure, but the Japan-only arcade sequel, Heritage for the Future as well, Jojo's Bizarre Adventure plays fast and controls great, even on the Dreamcast controller, although some may still prefer the Dreamcast arcade stick. One reason for this is the simplified button layout, which maps the weak, medium, and strong attacks to the X, Y, and B buttons, while the A button activates your stand. Newbies will benefit from the "easy" control-configuration which activates powerful attacks normally requiring complex motions with the press of a single button. Your "stand" is used to block attacks, offer special attacks, and absorb damage. However, due to the symbiotic nature of your character and his or her stand, should your stand take damage, you too will share in the punishment. While your stand automatically appears for certain attacks, you can summon it "permanently" by pressing the stand button. If your stand takes damage while exposed, your stand meter drops incrementally and when depleted, you'll suffer a "stand-break." If the fight ever gets to this point, your character is then stunned and left momentarily vulnerable to attack. The fighting in Jojo's Bizarre Adventure is a wild combination of typical Capcom "versus" games, like Marvel vs. Capcom, combined with screen-filling over-the-top super-attacks like those found in Arc System's Guilty Gear. In addition to the normal challenge mode, versus mode, and training mode, there is a story mode that lets you play through a linear set of encounters drawn directly from the original manga. As mentioned before, the Dreamcast version of Jojo's Bizarre Adventure offers the semi-sequel Heritage for the Future, so basically you get two games in one. Heritage boasts enhanced animation, most notably highlighted in the super-attacks, where the animation is vibrant and substantially more dramatic. In most cases, once you have gotten used to the two versions, you will just play Heritage for the Future, as it is really just a visually enhanced version of the original Jojo. Aside from a training mode, the are two different styles of play on offer: a story mode and a challenge mode. Story mode takes each character through their role in the storyline in linear fashion, and stays remarkably true to the source material. Challenge mode is Jojo's survival mode and gives you one life to get through the gauntlet of characters with. Although most American gamers won't be able to appreciate the subtleties of the storyline, and their relation to the manga that spawned it, as much as their Japanese counterparts might, there is certainly enough dialogue included in the intermittent cutscenes to give you an idea of what's going on. Even if you don't have any knowledge of the original comics, Jojo's Bizarre Adventure still offers a more intriguing back story than the vague Street Fighter plot ever did. So if you're into your 2D fighters, but have begun to grow tired of the countless Street Fighter spin-offs and don't really dig Capcom's 3D efforts, Jojo's Bizarre Adventure offers fine-tuned Capcom quality with a twist, along with a unique storyline and great control. Jojo's Bizarre Adventure is accessible to both newbies and hard-core gamers alike, which alone is worth its weight in gold. The graphics are as cool as the story, and the only drawback is that, unlike Street Fighter III and Alpha 3, the game does not support the VGA box. Otherwise, this one is a must for every fighting-game fan's library. --James Mielke
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

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Customer Reviews

7 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:
 (2)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 4 people found the following review helpful:
4.0 out of 5 stars Almost perfect... but not quite, April 28, 2001
By Lord Grail (Omaha, Nebraska) - See all my reviews
If you enjoyed this game, I highly recommend the PlayStation version. This is the only game I like better on the PSX then the DreamCast. The reason is the Options and Mini-Games available on the PSX are not available on the DC.

The DC does have MUCH better graphics, sound, and full animations for each character, (Middler dances in the DC version for her standing pose!) but only one option, Kiddie Mode.

The PlayStation mode has over 25 secrets to unlock, and 9 mini-games to keep you busy for quite some time! The Stands are transparent and the characters don't have full animation, but all of the attacks are there and the game-play is wonderful. So at least give it a try - you won't go away disappointed!

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7 of 10 people found the following review helpful:
5.0 out of 5 stars Fun? Absolutely! Bizarre? You Bet!, May 14, 2000
By A Customer
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
Jojo's Bizarre Adventure is just the game I needed. After spending many hours with more 'hard-core' games, it was nice to dive into a game with simple, arcade-style gameplay. Fans of Capcom's fighting legacy won't be disappointed in Jojo's. Gameplay is over-the-top excitement with a distinct flavor of Japanese comic book kookiness. Though not as deep a game as some of Capcom's former efforts, Jojo's Bizarre Adventure is sure to please any fan of 2D fighting games. This gem is rewarding for both novices and veterans alike. Be warned though; If you buy Jojo's, be prepared to meet some of the oddest characters in video game history!
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3.0 out of 5 stars odd game, odd play, May 20, 2003
By "taxidea_taxus" (dansville, NY United States) - See all my reviews
Jojo's bizzare adventure is a very strange game. the closest thing I can think of that even remotely is similiar to this is darkstalkers (also made by capcom I believe) the controls are hard to get a hold of, especially on the dreamcast controller, and the graphics are not up to the machines capabilities. (In fact the graphics are very similar to those used on the saturn version of darkstalkers.) the play istelf is quite limited, combos and special moves are difficult to pull off, although they are funny at some times. The horrible quality of the japanese dub (japanese dub is better!) makes the game even more enjoyable and makes you feel like you are playing an import game. all together, the package scores about a 3.3.
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Most Recent Customer Reviews

3.0 out of 5 stars Okay beginner fighter
This isn't the most complex fighter out there, and its far from the best, but it can still be fun and is also a good game to get someone into fighting games who would normally... Read more
Published on January 2, 2002 by Thomas R. Mertens

1.0 out of 5 stars If you are a Street Fighter fan....DO NOT BUY THIS
I got it for 10 bucks and it's still not worth it. The graphics aren't good, the characters are just stupid, and it's not fun.
Published on November 19, 2001

2.0 out of 5 stars There are better 2D fighters games out there
I give Jojo's Bizarre Adventure a thumbs up for originality (some very colorful characters and special attacks here), but I think the game is otherwise mediocre. Read more
Published on August 30, 2001

4.0 out of 5 stars Totally unbalanced but still a lot of fun
I've never played a game quite like this before. The characters are totally unbalanced (some are much stronger than others) and I don't think any other fighting-game would get... Read more
Published on April 17, 2001 by Jan van Wijk

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