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41 of 44 people found the following review helpful:
3.0 out of 5 stars
It's what you expect, but that's about it, September 19, 2001
Having played through Arcanum, I can't really say I either love or hate it. It was definitely one of those games that inspired both feelings at one time or another. Since I think it's about average in general, I would recommend you wait until the price goes down to about $20 before getting it.Let's start with the good things: Your character is endlessly customizable. This is immediately evident from the point system, which has few restrictions. About the only thing you can't do is have magic and technology at once, but otherwise you have a free hand. There's also a lot of trait and race-specific things to explore in the game, which makes it fun to play again. The story and quests are very well done. There's a TON of things to do, and you will actually have fun doing most of it. A lot of the quests are challenging, but none are impossible, especially if you're patient with them. You should find that you get at least double the experience from quests than you do from fighting, which goes to show just how many there are. The setting is cool. Who wouldn't want to see a place where magic and guns exist together? It's definitely a unique world. I actually liked the graphics, and I think that anyone who complains about them should (a) play Fallout, and (b) start focusing on the gameplay instead. This isn't Baldur's Gate. It's not supposed to look gorgeous. It plays like Fallout, for the most part. You really can't go wrong with a game that tries to emulate that one. In fact, the only places where it DOES go wrong are where it deviates from that tried-and-true formula. I wish the designers had stuck to the program. And now for the bad stuff: Load times are way too long. They're way longer than Baldur's Gate 2, which I find odd considering the simple 2-d graphics. The game often stops to load something (don't ask me what) during battles, which is highly annoying. It also seems to load small areas one at a time, making a walk through town a pain. The game is buggy. I'm not going to complain too much about this, since it can be remedied, but the version it ships in is absolutely full of problems. You'll find yourself saving pedantically to avert disaster at various crashes. Some quests don't work right, and your followers and minions act very stupid in battle. They are especially retarded when fighting around small doors. A lot of the features don't work well enough to be useful. Among these are the real time combat (very risky until you're of godly power), your follower's skills (you can't tell a thief to go look ahead for traps), the inventory (you'll notice this right off the bat), and multiplay (it's simply lousy). The game is too easy. I'm not sure if anyone else agrees, but I found the whole thing to be a milk run. I suppose if you don't bother to do quests, you might find it difficult, but I found that battles actually got easier as the game progressed. I suggest that any veteran Fallout player turn the difficulty up to hardest if you want a challenge. When all is said and done, I think Arcanum is a pretty decent game. The thing is, it could have been SO much better. It really is a pity they didn't streamline it a bit more.
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