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28 of 28 people found the following review helpful:
5.0 out of 5 stars
The best demo I've played, July 24, 2001
The demo is amazing.. if you look for the "summer jampack" disk which is only 7.99 - then you can experience this (if it sounds like your kind of game). What follows has no spoilers.It starts with a good setup movie, which explains how the horned boy got locked in the castle (inside an urn).. the movie is rendered with the game engine! (it is not silicon graphics pre-rendered footage). After the movie setup leaves the camera alone in this huge prison room in the castle, the floor crumbles and your urn spills open tossing you (the boy) onto the ground. The initial room is *huge* with 36 of these mysterious urns lining the wall. Since one assumes each urn has a (presumably dead) person in it, this is a spooky setup indeed. The sound of ICO is very striking.. there is no music while playing, but with brilliant footfalls, torches and other sound effects who needs music? Movement of the boy is almost flawless.. beautifully animated he walks, trots, runs, trips, jumps and a dozen other things with high realism. The resolution of the view inside the castle is high (unlike the comment left by another poster), although the rough hewn stones that form the walls and floor, slightly shifting camera, and misty corners to the rooms can give a negative impression to some.. but if you take time with the 2nd analog stick to move the view up and around, looking at the high roof and the detail you will be amazed.. having a quality TV with S-video or better connections helps a lot as well. Moving through the demo you are required to solve some very simple puzzles and bring down the cage holding the mysterious girl, who is animated with a soft glowing quality that is quite wonderful.. It is only when one reaches the outside of the castle (with girl in hand) that the power and resolution of the ICO graphics engine reveal itself.. the view distance is astounding, with moving clouds in a bright super-white sky, and shifting sea far below.. the grass is almost floro green in the sun, but dark in shadow. A spectacular windmill rotates (with creaking sounds) over a pool of clear water .. the water reflects the windmill and also bounces wavering suns rays onto the wall above it.. If you leap into the pool, the waves spread from your impact, changing the reflections correctly and in real time .. its quite quite stunning, and the best in-game water possibly ever seen. Shifting the view around one can appreciate the vastness of the castle surrounds, and get an idea of the adventure that awaits the boy and his strange friend in the full game.. there remains only one more puzzle to solve (how to help the girl across the bridge). Ending the demo reveals an amazing cinema (once again, all in-game clips) that shows night, rain, waterfalls, explosions, trees with leaves waving in the wind, more switches and puzzles and demons. The 1 minute music track that goes with this cinema is also spot on. Playing the ICO demo (which can be done in little over 10 minutes) over and over again I've spotted more things each time and cannot wait for the full game.. Some (kids) will undoubtably think ICO is "boring" or does not involve blood or guns and so is not for them.. but I'm convinced ICO is going to be one of the top 5 games on all platforms for the year 2001, and will be a game for adults who still have a child inside, and can still lose themselves in a fairytale world.. especially one as beautifully rendered as this.
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