This item is not eligible for Amazon Prime when purchased from AreYouGame. See more buying choices

$69.98 + $8.01 shipping
In Stock. Ships from and sold by AreYouGame
 

or
Sign in to turn on 1-Click ordering.
 
   
Axis & Allies Pacific
 
See larger image and other views
 

Axis & Allies Pacific

Other products by Vintage Sports Cards
4.2 out of 5 stars See all reviews (18 customer reviews)

Price: $69.98
In Stock.
Ships from and sold by AreYouGame.

Only 5 left in stock--order soon.

Summer Outdoor Fun with Amazon.com Toys & Games

Summer Outdoor Fun with Amazon.com Toys
Get your summer off to a great start with our outdoor toys, games, pools & accessories now. Lots of fun choices for the whole family. See more.

Frequently Bought Together

Customers buy this item with Axis And Allies Revised by Avalon Hill

Axis & Allies Pacific + Axis And Allies Revised
Price For Both: $219.97

Customers Who Bought This Item Also Bought

Wizards of the Coast Axis and Allies Guadalcanal

Wizards of the Coast Axis and Allies Guadalcanal

4.1 out of 5 stars (7)  $25.48
Axis & Allies Battle Of The Bulge

Axis & Allies Battle Of The Bulge

3.5 out of 5 stars (2)  $25.99
Axis & Allies D-Day

Axis & Allies D-Day

3.7 out of 5 stars (9)  $34.98
AXIS & ALLIES ANNIVERSARY EDITION

AXIS & ALLIES ANNIVERSARY EDITION

4.6 out of 5 stars (7)  $399.99
Risk 2210 (Revised)

Risk 2210 (Revised)

4.6 out of 5 stars (62)  $39.87
Explore similar items

Product Features

  • Axis and Allies Pacific is the second expansion to the Axis & Allies game system. In this game, the three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean.
  • Ages 12 and up. 2-3 players. 335 historically accurate battleships, carriers, fighters, artillery, and more! Complexity level: Challenging.
  • Contents: Gameboard Map, National control markers, national production charts, battle board chart, industrial production certificates (IPCs), 12 dice, plastic chips (gray and red), gameplay manual.
  • Axis & Allies Pacific invites you and your opponents to determine the future of the Pacific! Good Luck. The fate of the world is in your hands!

Product Details

  • Product Dimensions: 15.8 x 10.6 x 3.5 inches ; 0.3 ounces
  • Shipping Weight: 4.1 pounds (View shipping rates and policies)
  • Shipping: This item can only be shipped to the 48 contiguous states. We regret it cannot be shipped to APO/FPO, Hawaii, Alaska, or Puerto Rico.
  • ASIN: B00005EBA6
  • Item model number: 4098347
  • Our Recommended Age: 12 - 99 years
  • Manufacturer Recommended Age: 12 - 99 years
  • Amazon.com Sales Rank: #15,011 in Toys & Games (See Bestsellers in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars See all reviews (18 customer reviews)
  •  Would you like to give feedback on images?


Product Description

From the Manufacturer
Axis & Allies Pacific

Product Description
Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains. The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA?

Customers Who Viewed This Item Also Viewed

Wizards of the Coast Axis and Allies Guadalcanal

Wizards of the Coast Axis and Allies Guadalcanal

4.1 out of 5 stars (7)  $25.48
Axis & Allies D-Day

Axis & Allies D-Day

3.7 out of 5 stars (9)  $34.98
Axis & Allies Battle Of The Bulge

Axis & Allies Battle Of The Bulge

3.5 out of 5 stars (2)  $25.99
AXIS & ALLIES ANNIVERSARY EDITION

AXIS & ALLIES ANNIVERSARY EDITION

4.6 out of 5 stars (7)  $399.99
1939-1945 Starter: Axis & Allies Miniatures (Axis & Allies Miniature Game)

1939-1945 Starter: Axis & Allies Miniatures (Axis & Allies Miniature Game)

by Wizards Miniatures Team
4.0 out of 5 stars (2)  $11.55
Explore similar items

Related Items from External Websites

 (What's this?)
Visit This External Website
FRP Games
$35.99No Shipping Info
Visit This External Website
Fat Brain Toys LLC
$16.22No Shipping Info
Visit This External Website
World At Play Games
$27.30+ $4.95 Estimated Shipping

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

 

Customer Reviews

18 Reviews
5 star:
 (11)
4 star:
 (3)
3 star:
 (2)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (18 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
48 of 50 people found the following review helpful:
4.0 out of 5 stars Strategically Interesting, October 12, 2001
By Todd Olson (Rochester, IN United States) - See all my reviews
Durability:3.0 out of 5 stars Fun:4.0 out of 5 stars Educational:4.0 out of 5 stars 
I've just completed playing one game with my 45 yr. old brother as the allies, and I have to say that I enjoyed the game. I used to play regular A&A quite often with him, so I think the test of wills was a fair comparison.

We learned early on, that it is critical to use CAP to slow enemies movements or to channel them into specific sea zones. If you play Japan, prepare to execute flawless turns, because the game is fairly unforgiving to mistakes on their part. Conserve your carriers! They are irreplacable.

At 75 IPCs, the industrial might of the US is truly impressive. Even after getting my clock cleaned on turns one and two (at the expense of the entire Japanese Eastern Pacific Fleet), I was still able to build 2 carriers, 2 destroyers, 2 transports, a sub and a marine! Japan can expect only to delay the US, not defeat them. A better strategy is to press the Aussies and Indians.

The game is better than vanilla A&A and the tactical possibilities are truly interesting because players tend to do a lot of unexpected things on every turn. Combat Air Patrol, US Marines, air and naval bases, submerging subs and destroyers added greatly to the pleasure of this game.

This one's a squid's dream, boys and girls and we will be playing it again I'm sure. Kudos to AH and Hasbro!

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
27 of 27 people found the following review helpful:
5.0 out of 5 stars Mixed Messages Here..., March 10, 2004
By A Customer
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:4.0 out of 5 stars 
I don't tend to write reviews, but I think this one is justified for the new purchaser of A&A:P. First of all, I find the game to be quite challanging and enjoyable for intermediate to expert A&A players. I leave out beginners beacuse, as other reviewers have pointed out, fronts are relatively nonexistant. I think that standard A&A will prove to be easier to catch on to for a more inexperienced player as you can clearly see where the fronts are, why they are there, where the reinforcements are coming from, etc. On A&A:P, with all the sea zones (not to mention the airports and naval bases which add movement to planes and boats respectively), a novice might think his fleet is relatively safe when, in fact, it is threatened by a ton of the enemies stuff.

The main reason I'm writing this though is because I have seen a couple reviewers say that a win with Japan is inevitable and others have said that the Americans are too powerful and they will eventually win. I just wanted to post what I have found so far.

Japan, typically, has the advantage (and this is further evidenced by online tournaments where the players "bid" over who has to take the allies). In 9 games, I have seen 3 Victory Point wins, and two India Takeovers. Of note is also that Japan was maybe one or two rounds away from submission on 3 of those VP wins (America and Aussie right on the doorstep and pounding away with their bombers which reduces Japan's VPs).

India most certainly has enough resources to defend itself. On the two India captures I have seen, the British player allocated more money to Australia than India. The key to holding India is too give ALL the money from the British Convoys to India and build a ton of guys and a ton of artillery. You have to have an offensive threat to Japan over there, otherwise they will build up with impunity and eventually crush (or win with VP).

To the reviewer that said America is overpowered.. If you have a smart Japanese player who expands fast, BUT THEN contracts just as quickly, you should eventually be facing this navy:

3 Battleships; 4 Carriers; at least 15 fighters; 2 bombers; and about 8 destroyers and maybe 10 transports.

That's just what Japan STARTS with. By turn 3 they should be earning at least 30 IPCs per turn.

Let's see, at America's 72 dollars a turn (they immediately lose 3 on the phillipines unless Japan players is on crack), or 3 battleships, that's QUITE a lot of catching up to do. And don't forget: you only have about 8 turns to do it.

I have seen four or five Allies wins, but they all been through very interesting tactics (ie Bombers racing to China; no Pearl Harbor movement until 6 battleships and 2 carriers were up and running, etc).

Bottom line: This game, in my opinion, is quite well balanced at the intermediate level. I think once people become experts at it (not that I am by ANY means), the game eventually favors the Japanese, but for different reasons than stated in these reviews.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
75 of 86 people found the following review helpful:
3.0 out of 5 stars Unfortunate Disappointment, December 19, 2001
By Patrick M. Hussey (Baltimore, MD, United States) - See all my reviews
(REAL NAME)      
Durability:2.0 out of 5 stars Fun:3.0 out of 5 stars Educational:2.0 out of 5 stars 
I have been an avid Axis & Allies player for over ten years, and was eagerly looking forward to this game's arrival on the shelves. Sadly, I was very disappointed. It is very clear to me that not only did the game designers not properly play-test this game, they also didn't read their history texts.

First of all, the game allows the impossible: the US can INSTANTLY place a huge amount of shipping IN HAWAII on the FIRST ROUND. Aside from total lack of historicity, this creates a huge game imbalance because it instantly forces the Japanese onto the defensive. Pearl Harbor simply didn't have that kind of productive capacity - not even close. Also, even if it were produced on the West Coast rather than Hawaii, it would still be ahistorical.

After a debacle like Pearl Harbor, the Japanese had lots of room to maneuver in the Pacific, and it took a LONG time for the decidedly superior American production to kick in. But the game imbalance this "instant fleet" causes is huge. If both players are experienced, the Japanese can NEVER challenge the Americans at sea. This is because American productivity in the game is SO superior that if the Americans lose at a Midway-style battle, the outcome does not matter - they just plunk down more carriers. In reality, Midway would have given the Japanese free reign in the Pacific for much longer.

Also, the Japanese will NEVER be able to take Australia or India if both players are decent. It's too easy to reinforce them, and the Japanese have too long of a supply train. That leaves the "sit and wait" strategy for the Japanese (in which they accumulate "victory points" for conquering pacific islands). After enough points, the Japanese win, even if they've lost their main fleet and the Americans are sitting offshore waiting to pound the home islands. As if America would get bored and just go home. Perhaps today, but not in the 1940s. Totally ridiculous! The Japanese player is left with the odd feeling that he walked away a total loser, yet somehow cheated the American player of victory. Neither player is happy with this outcome. Nor would either be happy if the American player wins because of the "magically appearing ships" he receives.

Another serious problem is the spacing. It tends to favor America. The pieces and setup are pretty accurate, but those are easy to do. The fact that both sides begin with so much shipping was an exciting plus (you could name individual carriers!!!)

There are plenty of other, obvious ways to be realistic about production differences and still give the Japanese player a fighting chance. Take away American production in the first round or two, and reduce it in subsequent rounds to around 50 or so. Remember, 85% of Allied resources went to the European theater (Samuel Elliot Morrison, Strategy & Compromise, Yale, 1958 I believe). You might want to give the Japanese a few more IPC points to work with, and assign economic value to more Chinese territory. GET RID of that factory in Hawaii. Get rid of the victory points, (worst idea ever) and just fight over India and Australia. My friends and I came up with a few other variations as well, but those are the most important ones.

In short, the game is salvageable with some modifications - but if you're rating it "as sold" it deserves a D (the pieces, map, and a few interesting rules are the only thing that saved it from receiving an F). (...)

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

1.0 out of 5 stars Beware, Very Complex
I gave the game one star as an attention grabber. Pacific might be an excellent game for the advanced gamer who wants to delve into the extensive rules, but those looking for a... Read more
Published 5 months ago by Paul Boerger

5.0 out of 5 stars EXCELLENT
I am a fan of this kind of game and it is a must have!
Published 10 months ago by Carlos

5.0 out of 5 stars This game is great!
This board game is the best Axis and Allies game yet. i think the battle is kind of lopsided. the Japanese are outnumbered 3 to one. Read more
Published 18 months ago by Viktor E. Eysselein

5.0 out of 5 stars Terribly Fun. A excellent buy.
This is a really great game. The map and playing pieces are beautiful, the game fluid and fast-paced. Read more
Published 20 months ago by Keith E. Eppich

4.0 out of 5 stars It's an improvement...
Axis and Allies Pacific is an improvement over the base A&A game, if for no other reason that the U.S.A. actually gets a decent chance to participate in game play. Read more
Published on July 24, 2006 by S. M. Robare

5.0 out of 5 stars Good Game
As a huge A&A fan, I think that the people at Avalon Hill have created a great game. However, I think that some of America's resources should go to the Eastern Front, so they... Read more
Published on September 24, 2005

3.0 out of 5 stars few options for Japan
I have owned and played Axis & Allies for nearly 20 years. The number of strategic options for each side are nearly limitless and with two good players, the game can go on... Read more
Published on October 26, 2004 by Joseph L. Amatucci

5.0 out of 5 stars One Awsome Game
This games was one of the best games I have ever played. It wasn't the most educational game I have played, but it certanly was the most fun. Read more
Published on June 28, 2004

5.0 out of 5 stars If you enjoy Axis & Allies, this is a great variation
Coming off of the great success of Axis & Allies: Europe. This Pacific campaign-focused game is a great substitute for the regular game if you do not have the requisite number of... Read more
Published on March 4, 2004 by George L. Dziuk III

2.0 out of 5 stars Flaw in rules
Axis & Alies Pacific would be an interesting game if not for the rules flaw. It is impossible to stop Japan from taking and holding India by the 4th turn. Read more
Published on February 17, 2004 by Scott Keyes

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


Check Out Amazon.com's Birthday Store


Find the perfect gift at our Birthday Store. Whether you're shopping for boys or girls, Amazon.com has all the best toys in the world.
 

Stay Connected with Toys


Want updates on our best sales and deals? Sign up for our monthly Toy Store News.
 

Check Out Amazon.com's Toy Blog

Read the Toy Blog

If you are as crazy about toys as we are, you will definitely want to read Amazon.com's Toy Blog. Discover the latest on everything from the latest action figures to favorite toys from the past.
 

Save on Toys


Want to see our newest deals on toys? Check out Today's Deals for specials on toys.
 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


AreYouGame Privacy Statement AreYouGame Shipping Information AreYouGame Returns & Exchanges

Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Paranoia
Paranoia by Joseph Finder
Glenn Beck's Common Sense
Glenn Beck's Common Sense
Darkfever
Darkfever by Karen Marie Moning

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates