Most Helpful Customer Reviews
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177 of 178 people found the following review helpful:
5.0 out of 5 stars
Better than expected, November 5, 2001
***** First of all and very important - Frames per Second ***** Before install this new version, I was afraid about the Frame Per Second (FPS) performance. The FPS in the previous version (2000) was hilariously bad and, as this new version has a lot of visual improvements over the previous version, I expected something like slide show. GUESS WHAT? The image runs smoothly, even at the highest screen resolution and all scenery options turned on. The frame rate stability (stutters) has been greatly improved since Flight Simulator 2000. Hats off to Microsoft on improving the image flow.***** Install the simulator ***** The install engine reports that a complete install will require 1.6G of hard disk space - it will actually require 2.3G. The load time is about 20 minutes using full install option, but the CD is not required to run the game. All of 3 disks are required during the installation process. ***** Running by the first time ***** The first time you run the simulator, a lot of things are made: The scenery textures are uncompressed, the databases and indexes are built, the navaids and facilities are configured etc. After all (this takes 4~5 min., aprox.), you will be inside the Cessna 182S Skylane cockpit at (as always) Meigs Field runway 36. ***** First look ***** If you do not change any settings and take off, you will notice that something is different in Chicago: There are a lot of small buildings where, in the previous version, are only flat area. This is what Microsoft call auto-generated scenery: The trees, houses, offices, schools and other kind of buildings are automatically generated as you fly over the area, but sky-crappers are not auto-generated, only small buildings. The amount of auto-generated scenery can be changed. If you turn on the aircraft lights, you will see great improvements: the NAV and strobe lights effect are simply fantastic, even creating aircraft fuselage reflections. Make a turn and prepare to land on Meigs Field: On the final approach you will see better runway lighting effect. Just before touching the runway, set your view to spot plane and watch: your tires generate smoke at the moment of the touch. ***** Air traffic control ***** Microsoft Flight Simulator now comes with integrated air traffic control (ATC) system. You work with ATC using a semi-transparent window that shows messages and options. For example, if you are on Meigs Field and call the ATC window (to display or hide the ATC window you must press SCROLL LOCK), you will have the ATC window as following: CHOOSE A MESSAGE TO TRANSMIT TO MEIGS GOUND ON 1 - Tune MEIGS Ground on 121.800 2 - Request Taxi - Remain in Pattern 3 - Request Taxi - Depart Straight Out 4 - Request Taxi - Depart North 5 - Request Taxi - Depart South 6 - Request Taxi - Depart East 7 - Request Taxi - Depart West You choose an item using the correspondent number. After each choice, your ATC window modifies, so you have another set of options applicable to each situation. When you select an item from the ATC menu, you will see the text of the message on screen and hear the pilot voice saying the phrase. Your messages to controllers are audible (unless you turn the pilot voice off). Other cool feature of ATC is the autotune. When autotune is on, your radio and transponder are automatically tuned to correct frequency. This frees you to concentrate on flying the aircraft and navigating to your destination. The ATC adds a new level of realism of Flight Simulator. If you already have knowledge of the ATC system, you will love this new feature. If you are new to ATC, the guys worked hard to make your introduction to the system fun and easy. ***** Crowded skies ***** You are not alone in the sky. There are a lot of planes around you, and these planes make use of ATC messages. You can even listen the communication between the controllers and these planes. This is a very welcome feature. ***** The fleet ***** Now we have the Boeing 747-400 with great sound and panel. All planes now come with painting schemes. For example, you can fly the Boeing 737 using one of the three virtual airlines painting schemes provided. ***** Other cool stuffs ***** Improved textures, improved aircraft design, improved lighting effects, improved, improved, improved... Everything is improved with this new version. ***** This guy should have a powerful machine ***** Average... I have a P-III 800 MHz, 256 Mb RAM, Asus GeForce2 MX 32 Mb and Quantum Plus AS 40 Gb 7200 RPM. Oh, I am running Windows XP Corporate. As you see, it is an almost ordinary configuration. If you have an average processor, enough RAM and a good graphic card, try Microsoft Flight Simulator 2002. You will love it.
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54 of 56 people found the following review helpful:
5.0 out of 5 stars
I Love It, But..., November 27, 2001
By A Customer
I love this program! But rather than lull you all into a false sense of security with a lot of platitudes about buying it, read on... especially you people with older machines:First of all, Microsoft did NOT program this... it was farmed out to a third-party company and programmed FOR Microsoft. Second of all, don't believe the minimum system reqirements on the box for a second. If that's the best your computer can do, stick with FS98. I have an AMD-K6-2 CPU, 533 mhz, 256 megs of RAM, in 1024 mode screen resolution with all the detail sliders maxed (except Tree/Bldg density), and I get the choppies when flying over Honolulu and (of course) Manhattan. I also have less than 50 megs RAM free out of 256 after FS2002 is fully loaded, so the min RAM requirement that M$ put on the box is a total crock. If you don't do the Full install, (which takes up 2 gigs of your HD) you won't be able to use any of the cool freeware add-ons available at sites like (...). It will also take a VERY long time to unpack the humongous .CAB files on Disc 3 EVERY time you crash, or change locations, and the waits are lengthy enough when the full install is used. Personally, I love having a printed manual. Microsoft gives you a full manual in PDF format, but this is of little consolation when you want to lie on the couch and read it. And it would cost you a fortune to print it out on your inkjet printer! And Microsoft telling you in the pamphlet that comes with the discs: "to save ink, don't print the color pages" irked me to no end. FS2000 Pro retailed for the same price as FS2002 Pro, and that included a proper printed manual. A shame to be stingy to such a good piece of software. Even though FS2002 Pro is more money than the standard version, the extra planes & scenery make it worth the extra few bucks (If you're a registered owner of a previous version of FS, you qualify for a $(...) rebate, which offsets the cost of buying the Pro version, so it's like getting the Pro version for the cost of the Standard one). Like I said earlier, I love it, but you had better have the Mhz & the RAM to properly run this thing. If you do, you'll have an absolute blast! BTW, I'm not a pilot in reality, but have been an FS fan & user since 1979 (Apple II - FS1).
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31 of 31 people found the following review helpful:
5.0 out of 5 stars
Always the best..., October 3, 2001
I think that FS2002 is going to be the greatest simulator out there. Vapor reviews: I believe that all of us are aware that FS2002 is not yet out for a real public review, and therefore assume that most of the words on these pages are just "Educated opinions" of what think FS2002 is going to be like. Having said that, there are a lot of previews out there made by people who had actually seen and played this game, which let us know how great this game is going to be. From what I have "the middle of the road performance machine anticipated for FS2002 is a 600 MHz, Nvidia equipped, 128 meg of ram machine. Accordingly to what most previews say microsoft has taken a lot of time dealing with the frame rate problems, and have try to fix them as well as they can. "FS2002 will represent the third generation rendering engine from microsoft. If CFS2 is smooth on your machine, you can be pretty well assured that FS2002 will perform much faster than FS2000 has for you." "One of the most stunning new features Which we all are waiting for will be the new virtual cockpits. In fact, some on the FS team and I agreed that the use of the virtual panel could become the default method of flying the FS2002 aircraft, rather than using the two dimensional panel that we have all become used to." "The 172 virtual panel, as an example of the technology to be incorporated in the other models of FS2002 is a wonder to behold. The graphics are stunning, the resolution excellent, and the functionality a snap to learn. The subtle tone and shading changes as the sun moves or the aircraft changes position relative to the light source. You are going to love this new addition! " Another long awaited feture is the, AUTOGEN, "the next generation in 3-D object placement in FS2002. Textures, trees, buildings, shapes and objects that had previously existed in BGL's will now come alive via AUTOGEN. As just one of the high-resolution areas in FS2002, taking a flight through the Grand Canyon will convince you that you virtually there." "Better news yet - the AUTOGEN system allows you to use all your previously downloaded or purchased scenery. When AUTOGEN detects that an area has scenery BGL's available, it automatically prioritizes that and the BGL becomes the default scenery for that area." "Tire smoke on landing, tire marks on the runway, rolling wheels, dirt kicked up while taxing, water landings, contrails, and much more; they have all been incorporated in FS2002 .Take off the 172. Go to exterior view. Both tires are still spinning from the take off roll. Now press the left brake. The left tire stops spinning as the right continues to slow its rotation. Step on the right brake and you will see it too come to a stop. Amazing." "Tire smoke and rubber left on the runway... Yes, you now have tire smoke on landing, and you have the tire marks to prove how far off centerline you actually were. Watch the tire rotation on landing." "What about animations, and the like? Yes, animations have been added to the sim, and they look great. Thrust reversers now deploy. Leading edge slats now sync with flaps, landing gear doors raise in sequence and as expected." Lighting has also been greatly altered. We have been told that landing lights will be in FS2002." "Real voices and a well thought out approach to air space management are the hallmarks of this new feature. Whether your flight be VFR or IFR, you are in for a treat here Those of you that own and use FSTraffic will surely ask, as I did, "okay, but what about other aircraft and collisions and the like?". There are other aircraft in your airspace. The MS team is working hard to determine the maximum number of aircraft that can be allowed in your space before they start to have an impact on system performance. The team have tested the system with as many as 30 aircraft in the skies around them, and are pushing that envelope even further. The ATC is a thoroughly impressive new feature that is sure to add to the "as real as it gets" environment of FS2002. " This quotes were taken from Tom Allensworth @ .avsim. if you are really interested in flight simulator, and if you have not yet read avsim's, reviews and suggest that you go read their available reviews ..... By the way Have I used FS2000 on a 166mhz, w/o 3d card.............etc. Have you? And if you have, I'm sure you figured out that minimal requirements also mean, minimal terrain mesh detail, minimal object detail, minimal terrain density.... Well you get the point. In conclusion I think flight simulator will be hands donw best simulator out for sale. I can't wait to get it and start flying...Well worth the price. Don't you think...
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